• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Water AI Traffic Question

I have to say though, they look great sitting out there, lol. It is frustrating and I don't want to abandon the work I've done, but I've not ever run into anything so aggravating as trying to get this water system to work. I posted my ADE files and the traffic files over on FSDeveloper in hopes someone there can look them over and spot a possible solution.:dizzy:
 
Yeah, those guys are pretty good on this stuff.

Forgetting my water AI 'science' now, but isn't there a rule that parking spots need to be X distance away (close?) to the runway for things to work correctly?
 
Yeah, those guys are pretty good on this stuff.
Forgetting my water AI 'science' now, but isn't there a rule that parking spots need to be X distance away (close?) to the runway for things to work correctly?
Well, I know "hold short" spots can't be over a certain distance from the rwy or things don't work, not sure about the parking spots.

I decided to try flying in FSX rather than P3DV3 and wouldn't you know. . . .it works, lol. Really expected to see the two AI (Aviat Husky and Waco Classic) disappear as we neared Block Island....but right now we're about 5nm from the lighthouse and the airplanes are in the pattern. Go figure, lol
 
I posted my ADE files and the traffic files over on FSDeveloper in hopes someone there can look them over and spot a possible solution.
Just used your files with FS9. Besides some heavy turbulances and a slight adjustment of your Nantucket ADE I had no issues.


but isn't there a rule that parking spots need to be X distance away (close?) to the runway for things to work correctly?
No. Some of my parkings are extremely narrow to runways.
 
With FS9 your AI parking are situated on land. While reaching start position the AI creates wakes. Therefore it moved your whole ADE to the water. That's all.
 
With FS9 your AI parking are situated on land. While reaching start position the AI creates wakes. Therefore it moved your whole ADE to the water. That's all.
Ah, ok. . .I understand.. .that would make it tough to use, lol
 
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