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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

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Wazzos T6 ??

Wazzo??

i have a puzzling questions for you
today while flying in the T-6 i noticed that the Fule quanity in one of the wing Tanks is 35 Gal and the other is 55 Gal but both gages read it to have 55 Gal when full? if i make the fule tank 55 Gal in the Cfg the gage dosent work right it stops at 25 gals left. also the man press gage is a 39 HG gage and i have it set to a max boost of 37.5 or .5 or my set detonation (did this so i can have more of my max power when its not in the red but the Gage still go's to 39 ??

any idea why all of this is happing??
 
Wazzo??

i have a puzzling questions for you
today while flying in the T-6 i noticed that the Fule quanity in one of the wing Tanks is 35 Gal and the other is 55 Gal but both gages read it to have 55 Gal when full? if i make the fule tank 55 Gal in the Cfg the gage dosent work right it stops at 25 gals left. also the man press gage is a 39 HG gage and i have it set to a max boost of 37.5 or .5 or my set detonation (did this so i can have more of my max power when its not in the red but the Gage still go's to 39 ??

any idea why all of this is happing??
Hi
The fuel tanks both have 55 us gals but the left tank is split in 2, 1 side is the left main tank(35 gal) the other is reserve(20gal),the tank only has one fuel gauge.The manual says to use the reserve for take off and landing.In the aircraft.cfg Ive used the center tank tag as there is a bug in fsx fuel system that will allow the aircraft to use the left/right aux/tip tanks if the main tank gets low even though its not switched to.

Mp question: the max permissible Mp in the manual was 36 for 5min, most restored/civilian texan's dont see mush beyond 32 A: because the aircraft is lighter than mill specs and B: keeps the engine happy for longer.With a super charger(only in accel) its possible to exceed the max MP at sea level if the throttle is pushed to the limit Ie the reason you fly using the mp gauge rather than throttle position :)
I couldnt get the real world figures as most pilots flying the texan never ever pushed the throttle to max on the ground to find out what the max MP was :) so it was a guess based on fuel burn,range,engine torque ect ect and so that the accel engine damage will punish the user
if they didnt monitor the MP
hope this helps
Wozza
 
Hi
The fuel tanks both have 55 us gals but the left tank is split in 2, 1 side is the left main tank(35 gal) the other is reserve(20gal),the tank only has one fuel gauge.The manual says to use the reserve for take off and landing.In the aircraft.cfg Ive used the center tank tag as there is a bug in fsx fuel system that will allow the aircraft to use the left/right aux/tip tanks if the main tank gets low even though its not switched to.

Mp question: the max permissible Mp in the manual was 36 for 5min, most restored/civilian texan's dont see mush beyond 32 A: because the aircraft is lighter than mill specs and B: keeps the engine happy for longer.With a super charger(only in accel) its possible to exceed the max MP at sea level if the throttle is pushed to the limit Ie the reason you fly using the mp gauge rather than throttle position :)
I couldnt get the real world figures as most pilots flying the texan never ever pushed the throttle to max on the ground to find out what the max MP was :) so it was a guess based on fuel burn,range,engine torque ect ect and so that the accel engine damage will punish the user
if they didnt monitor the MP
hope this helps
Wozza

ok well the fule thing makes sence
i do have a sheet for the R1340 that i was using lol
i know the max it says is like 36 or 36.5 with 600 HP at 2250 RPM, but i decited to up rate it just a small amout (small mod to the MP and RPM) mostly to get a over doing it with the engine failures, so i pumped it up to 37.5 Max at 2300 RPM and 610 HP but the MP gage reads wrongly it will show 39 and i still got throttle to go. witch confuses me i do have accell though
 
Nice plane Wozza.

I know how hard making planes 'airfiles' work right in FS can be. I have gray hairs and missing weeks of my life to prove it..

...weeks, lol... MONTHS!


Bill
 
Yep It HAS a supercharger modeled as you have Aceel so do you :)
Why are you mucking with the engine even the Reno racer Pilots are very limited in what they can do :D
http://www.racingt-6.org/Forms/2009 Technical Specifications.pdf

im mucking with the engine so that i can have a "over Power Situation for blowing the engine, chance its over red line, ie the extra HP so that when its at norm its where it should be.
becuse above 37.0 it begins to have detonation max is 37.5. im doing this for myself and for a friend.

i wish FS could simulate RPM controlled detonation becuse honestly in the real world the RPM also has a effect on it

like a engine could have beable to go to 36 inHG at 2250 RPM but at 36 inHG at 1400 RPM it may burn a hole (from detonation) in the piston and or cause a rod to bend, or a combo of both

i should see if one could code that in there

btw i do like the T6 though
 
Nice plane Wozza.

I know how hard making planes 'airfiles' work right in FS can be. I have gray hairs and missing weeks of my life to prove it..

...weeks, lol... MONTHS!


Bill


lol for me its more of a get away from real life thing for me. when im doing this stuff i will only talk to my GF and my FS friends every one else can just wait
 
im mucking with the engine so that i can have a "over Power Situation for blowing the engine, chance its over red line, ie the extra HP so that when its at norm its where it should be.
becuse above 37.0 it begins to have detonation max is 37.5. im doing this for myself and for a friend.

i wish FS could simulate RPM controlled detonation because honestly in the real world the RPM also has a effect on it

like a engine could have beable to go to 36 inHG at 2250 RPM but at 36 inHG at 1400 RPM it may burn a hole (from detonation) in the piston and or cause a rod to bend, or a combo of both

i should see if one could code that in there

btw i do like the T6 though

Hi
Im talking here in relation to FSX accel,this wont apply for other ver of fsx ;)
In the aircraft.cfg you will see the detonation_onset= any mp above this will start the inbuilt engine damage BUT :)
the speed of engine damage is relative to how far over the detonation_onset= figure you are
for instance if your onset is 36mp and the max possible mp of the aircraft is 70 then the damage will be very fast..if its 36 and 45 the damage will be rather slow.You will see a slight gradual drop in HP after say 3 to 5min and engine smoke and fire after anything from 8 to 15 min.
the other issue is after you go below the detonation_onset= figure (so long as the engine isnt failed)the engine starts to repair itself and after a few min will be back to a fresh fully functioning engine DOH!! the only other thing you can do is apply a sound in the sound.cfg (have a look at the mustang sound.cfg) this will at least give you an audio cue that detonation is happening.

The supercharger section of the aircraft.cfg has supercharger_boost_low_end=
supercharger_boost_high_end=... Only alter the high end param as it appears(from what I can see) msoft applied the low end one to the low throttle setting and the high to high throttle setting????so rather than a 2 stage supercharger we get a single stage which alters the Mp for low throttle and high throttle position....ahhh well its better than nothing :D
anyway what I do is slew the aircraft to aprox 5k under the max alt,then alter the supercharger_boost_high_end=scaler on the fly till I get close to the recorded/recommended alt mp numbers,If I dont have that figure I fudge it so it runs out puff at the aircraft's max alt :) anyway the supercharger_boost_high_end=scaler will set the max mp the aircraft can do at full throttle

If your looking for a more detailed engine damage routine you could have a look here
http://www.sim-outhouse.com/sohforums/showthread.php?t=23054
towards the end you will see a download for a user configurable engine damage gauge

Wozza
 
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