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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Weapon for FSX

You can switch the heat seekers out of boresight mode - I think it's shift-8 or shift-control-8? It's in the manual anyway.

I've done some more testing and yes, you can either put two machine guns on one wing and they'll work, or one machine gun on each wing and they'll work. Any more than two machine guns, however, and simply nothing happens when you pull the trigger.

S'pose you could quadruple the fire rate and the amount of ammo and put one gun in each wing, but...

Ian P.
Ian, i think you are referring to the uncaged mode
. That's not what i meant with off-boresight. Uncaging means the seakerhead is free to move through the maximum extend of the gimbal angle of the seeker-head. Off-boresight practically means the seekerhead can be slaved to the pilot's view up to a certain angle (guesstimate: somewhere in range of 50 or 60 degrees FOV) sideways, utilizing a HMS (Helmet Mounted Sight), which can be simulated with the Shift 3 option. You aim at a tgt by using your hat-switch to an aircraft at (for example) 10 o'clock high, and have the ability to establish a lock with your heater missile, and launch. The missile will then steer to the given vectors and acquire it's given tgt (with modern techniques of IIR the missile can even recognize the specific tgt by itself.).
 
Where do You put this "0"? In CSWeapon.xml line : < GaugeInfo > , < CollimationData >0.0,14.01,3.358,0.307<!-- CollimationData --> ore Weapon Inf, GunInf ...? ?

I'm not referring to changing the HUD, YoYo, you can change the angle of the guns to match the gunsight instead.

In the <weapon> <station ...=""> line < Weapon >; < Station ... >, there is a section entitled params. Towards the end of this are two numbers that appear to control the offset of the guns. It starts as a negative number. I changed it to "0" for the WW2F Spitfire and it fired pretty close to the middle of the gunsight. Close enough for testing purposes, at least. You'd need to fiddle the figures a little more, probably, to make them exactly match the F9F's gunsight.

Warrant: Fair enough. Maybe that's one for the expansion/development if they do any. When you said "off boresight", I had presumed that you had them locked in boresight mode - i.e. the tracker head is locked in position - as that is the default mode and you have to uncage them manually.

Ian P.</station></weapon>
 
Video of the CS weapons FSX------------

Not sure-------- but if it is drivable it is shootable.

Ian P, When you send your report into CS tell them the gun sound is have some trouble with some PC's. I took the sound.wave out-------- that is why you hear no gun sound.
Thanks.

Enjoy the video:ernae:


flyer01:salute:


[video=vimeo;19625612]http://www.vimeo.com/19625612[/video]


Large screen link:

http://www.vimeo.com/19625612
 
Agree,

I like to fly GA aircraft....that's about it. Lot's of folks like to fly tubeliners. Lot's of folks like the combat sims.

If you don't like something, don't get into it, and leave everyone else alone.

+1. I liked the idea, got the pack and love it!
 
+1. I liked the idea, got the pack and love it!

Agree there big time!

It is funny to see how some "not so much in to war" people want to make their point at a Combat Flight Center forum.

Don't like the shooting thingie with FSX, don't buy it!

MP sessions should have a warning or tag if there will be shooters involved or not (all a matter of setting rules and dicipline, IMHO). Better thing is (as already mentioned in another thread) if there were sessions hosted specially for shooters here at SOH. Would be great if some lads joined with tubeliners or other civil planes just to have a challenge to get from a to b without getting shot :jump:!
 
If you get this pack from CS and need to put in a ticket you have to use Internet Explorer.
I was not able to with Google Chrome.


flyer01:salute:
 
Ok I quite finish modifications for F9F Panther (Vertigo) for WforFSXCS - for people who want to use default Gunsight of hunter. Any can test it? Please give me info by PM. If will be ok I put this files on Flightsim.
 
Agree,

I like to fly GA aircraft....that's about it. Lot's of folks like to fly tubeliners. Lot's of folks like the combat sims.

If you don't like something, don't get into it, and leave everyone else alone.

I want to say this and I will not say anymore about it.
Its one thing to ask a lawyer( no offinch to them) not to do things in his line of work. But to tell someone not to make a product that people what (and others do not have to get) is trying to take food from there table.



This product opens ups the opportunity for others to make a line of products to be used with this Weapons pack.

And that is all I have to say about that.

flyer01:salute:
 
Hi flyer, I have the same problem with guns sound you reported. It seems to be very frequent. I haven´t been able to report that bug (in fact, a superbug for me) as a ticket in CS support. If you discover a fix, please, post it.
 
Hi flyer, I have the same problem with guns sound you reported. It seems to be very frequent. I haven´t been able to report that bug (in fact, a superbug for me) as a ticket in CS support. If you discover a fix, please, post it.

I will do that. There are some like YOYO and IANP that do not have this happing. You can still use the guns just take out the Sound WAV. in you CS file in you main FSX folder.

I did get a ticket in so I'm sure its something that can be taken care of.

I have the SB myself And I like it. And the TacPack will be good. I well say this VRS has had all kinds of fixes for the SBug. So this is not really that big a thing with CS weapons for FSX.

The thing is with the CS addon you can add this to any plane now not 6 mos to a year. And then we do not know if everyone will be able to.

flyer01:salute:
 
Thanks for your fast answer. I´ll remove the sound files and begin to sink enemies ships

Best

Alberto
 
I put two Kormorans, four HARMs and a heck of a lot of cannon rounds into an AI ocean liner not long after installing this pack and it didn't do a flippin' thing. No smoke, no fire, certainly still an ocean liner.

They don't half make these big cruise ships tough these days!

Ian P
 
I put two Kormorans, four HARMs and a heck of a lot of cannon rounds into an AI ocean liner not long after installing this pack and it didn't do a flippin' thing. No smoke, no fire, certainly still an ocean liner.

They don't half make these big cruise ships tough these days!

Ian P

Can we go thou the boat files and look to see if thy have damage files?

I have flown CFS3 alot and not all the buildings have damage files or boats if I rember right.


flyer01:salute:
 
To get your gun sound to stop after you shoot the guns.

Go to C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Captain_Sim\weapon\loader\cfg

Back up your unit dat file .
Then open it in notepad and find loopEnd="1.3059" on your guns.

just change the loopEnd="1.3059" to loopEnd="0.000" .

Do this to all your guns AND JUST YOUR GUNS. lol

This will Stop the guns sound from staying on. Thy are still not the way thy should be but much better.

I had to take this also out of the sound folder or it will stay on sometimes------ csweapon_mg_bullet_land1. wav

I hope this helps. It worked on my PC.

flyer01:salute:
 
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