• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Weapon for FSX

Depends, of course, and there are better combat sims such as Lockon Flaming Cliffs 2 Platinum and DCS A-10C is in beta but very near completion.

However, SAM may not be in this new FSX product.

Any one know?

True...but can you rid the pattern of cessnas and pipers at your own local field in Lockon Flaming Cliffs 2 Platinum and DCS A-10C when the ATC invariably screws up? :d
 
Could you put in an order for AI B-17's?

No. Mainly because the e-mail has already gone. :p

From what the manual and product page say, development of this will continue based on how well it sells. Right now it doesn't include free fall bombs, for instance, which would be kind of essential for WW2 combat operations. It is primarily a modern day, guided weapon, environment at the moment.

I have a couple of other issues with it as a piece of software even from this very early look, but it looks perfectly usable in the environment it is intended to work in. We do, however, need something suited to Sparrows and Sidewinders for best effect. Such as a Phantom or Starf....

LEWIS!!!! I WANT TO TALK TO YOU!!! :d

Ian P.
 
Can you use Air to Air Weapons anywhere in free flight? Or do you need to be in a designated area?

THX
 
I'm going to stop hogging this thread in a second and go away. However you can use it anywhere. I just took off from a not-quite random location (NSAWC Fallon) in the "weaponised" default Accel F/A-18, and shot down four random passing AI jets (which is one of the problems I have should something like this ever make it into FS multiplayer...)

Having said that, the following screenshots show the results of two missile attacks on shut down, non-active, AI jets at a different airport. The weapons used to take out these non-radar emitting targets were AGM-88 HARMs. Not entirely sure that's accurate. And I couldn't destroy a building, no matter how much ammunition I pumped into it. So no, this still isn't turning FSX into a CFS, it's basically a "you versus the AI only" weapons simulation.

View attachment 30286

Ian P.
 
I am going to hold off for a little bit personally, at least until the MP guys check in with how it is (A blast pardon the pun i expect) also interesting to see how easy it is to add to existing aircraft.

Flying our Spit MkV against Mathais 190 would be interesting, it was the spit V killer afterall hehe
 
I am going to hold off for a little bit personally, at least until the MP guys check in with how it is
According to the CS website and the manual I downloaded there is NO MP facility at the present time. It was mentioned that it may be possible to add this later if there is enough interest (i.e. sales) in the current package.
 
It's interesting. I think TacPack will be much superior product with fully supported SuperHornet and multiplayer support, but CaptainSim's solution is already out. I don't want weapons in FSX, I'd love to see CFS4 based on Flight's engine with open architecture, good SDK, and whole planet to fly. Until then, I'll stick with FSX and combat addons like this or TackPack. All combat sims includes small maps only. That's why I'll buy TacPack - if I want to fly a combat mission over Iraq, it will be relatively easy to do. Want to fly over Korea? No problem. B-17 and flight over Europe? The map is already there. Just give me an AI that can fire back, some AAA, and I'm happy. With multiplayer support it would possible to make a dogfight between many available aircrafts. Ultimate combat sandbox.
 
This sounds as if can start making some pretty interesting MIssions!!!!!!!, but WW2 stuff is of outmost importance...will check it our tonight with a glass of good old Italian wine.....
 
According to the CS website and the manual I downloaded there is NO MP facility at the present time. It was mentioned that it may be possible to add this later if there is enough interest (i.e. sales) in the current package.

Damn I was hoping to take you down Laz-bod!
 
Nope!

I am a MSFS (and in general) anti-pacifist! :salute:

It's not that I'm not a fan of stuff that goes "boom", but MSFS has always been kind of a sanctuary in that regard, a place wher e you can take a fighter or bomber up in the air without having to attack something or being in danger of getting shot down.

I've got other, better sims for that. Sims in which I can make a difference in a conflict and not just fly around and shoot at stuff for effects and giggles.
 
Weapons are ordered - ready when you are Cap Sim... I wish they'd have given a bit of notice, I can't take too much excitement at once :salute:
 
It's not that I'm not a fan of stuff that goes "boom", but MSFS has always been kind of a sanctuary in that regard, a place wher e you can take a fighter or bomber up in the air without having to attack something or being in danger of getting shot down.

I've got other, better sims for that. Sims in which I can make a difference in a conflict and not just fly around and shoot at stuff for effects and giggles.

I'm in favour of good sims where i can fight in scenario's as well. But i also like a nice add-on for MSFS were i don't have to check my six every second and can blow something up just for giggles. Good thing is, i now have the oppurtunity to do it in just zero and one language. Something people in the real world should become acquainted with as well. Would make my kind of job a lot easier, but also more rare. Sad thing (IMHO) is that Western nations make my kind of work more rare anyway, unheeded a bright clear view of the situation our nice place to live is currently situated in between the rest of nations.
Nevertheless; this CS add-on is more then welcome on my puter. Can't wait for CFS4 (if ever released).
 
Wow! This came out of no where! I am so pissed that I am stuck in a hotel waiting for my house deal to close and household goods are in storage until then..............where is the justice? Can't wait to try all of these add ons.

Matt
 
As has already been said, FSX still remains a sanctuary for non-combat flight for those that want it. You do not have to install this - or tacpack. Indeed you have to pay money to add the functionality. Don't spend the money, don't click install, your sim stays safe and civilian.

As I said before, my fear is when this functionality hits multiplayer. Then we have teh kidd13z with thehr u83r5n1p3r skillz flying around shooting down 747s flown by people who just want a peaceful life, "coz itz fun an u r sad 4 not doin it". As long as it stays only on the PCs of those who want it, I have no real problem with it.

That said, this is still quite an early incarnation of what is required. Lewis has found the SDK documentation for me (thanks Lewis!) and... it didn't help me at all, trying to add weapons to a different aircraft. I had to hack through the XML code by hand and I hope I haven't deleted something critical. I then still need to zero the guns, even if this works.

As Bjoern says, though. There's nothing gained by doing this at the moment, other than making AI aircraft vanish.

P.S. I broke the XML. The guns I just painstakingly edited in don't work. :173go1:

Ian P.
 
As I said before, my fear is when this functionality hits multiplayer. Then we have teh kidd13z with thehr u83r5n1p3r skillz flying around shooting down 747s flown by people who just want a peaceful life, "coz itz fun an u r sad 4 not doin it". As long as it stays only on the PCs of those who want it, I have no real problem with it.

Ian, what you said will not happen with the TacPack. The systems will only be active for people who wish to engage in multiplayer combat by OWNING the package. I cannot speak for Captain Sim.

Furthermore, the VRS system will not require a special HUD. If designers wish, they just need to implement the VRS system with their OWN aircraft systems, rather than replace their work with this.... therefor an F-16 wouldn't have some hacked up HUD, it would have an F-16 HUD that works with VRS, or however they to make it.
 
I tend to agree that if this catches on the peace of the Sim will be in jeopardy. I just read the manual...not very well written for my taste..No, gera will keep away from it at present..:gameoff:
 
Back
Top