I wasn't intending to imply that it would happen with the Tacpack, Cody. Apologies if it came across that way.
However, if the "the sim should contain combat by default" types get their way then three things happen:
1) Parents stop buying the sim for their kids because it is "just another killing game" (I know a lot of parents and they DO think this). Even if one kid gets interested in aviation who would otherwise be playing yetanotherDoomclone, then that "U" certificate has worked. You put guns in, that "U" becomes a 12 or more likely a 15, possibly even an 18, cert in most of the world.
2) Teh kidz will shoot down everyone. I was playing World of Tanks not too long ago and there were a number of people blowing up the tanks on their own side "for the lulz!" It ruins everyone else's fun, but they're having it, so who cares?
3) The combat becomes more important than the flight. Resources are spent doing complex damage monitoring, tracing missiles, bullets, ammo states, wounds, drawing smoke, etc. that would otherwise be better spent on simulating flight and the world you are flying in.
This doesn't bother me in that respect. The Tacpack doesn't right now, because apart from anything else, don't both sides in a fight have to have Tacpack installed? So if I don't and you do, what you do to me in your sim won't have any effect on me (unless you ram me and I have damage turned on...
)
I found the missing line that I had deleted in the XML. Off to test again, then off to bed, because I'm starting to hurt again and that makes me grumpy. :salute:
Cheers,
Ian P.
However, if the "the sim should contain combat by default" types get their way then three things happen:
1) Parents stop buying the sim for their kids because it is "just another killing game" (I know a lot of parents and they DO think this). Even if one kid gets interested in aviation who would otherwise be playing yetanotherDoomclone, then that "U" certificate has worked. You put guns in, that "U" becomes a 12 or more likely a 15, possibly even an 18, cert in most of the world.
2) Teh kidz will shoot down everyone. I was playing World of Tanks not too long ago and there were a number of people blowing up the tanks on their own side "for the lulz!" It ruins everyone else's fun, but they're having it, so who cares?
3) The combat becomes more important than the flight. Resources are spent doing complex damage monitoring, tracing missiles, bullets, ammo states, wounds, drawing smoke, etc. that would otherwise be better spent on simulating flight and the world you are flying in.
This doesn't bother me in that respect. The Tacpack doesn't right now, because apart from anything else, don't both sides in a fight have to have Tacpack installed? So if I don't and you do, what you do to me in your sim won't have any effect on me (unless you ram me and I have damage turned on...
I found the missing line that I had deleted in the XML. Off to test again, then off to bed, because I'm starting to hurt again and that makes me grumpy. :salute:
Cheers,
Ian P.


