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keithb77

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I've mostly ignored the addition of 'functional' weapons in FS24 ... until getting the FS24-native upgrade to the Azurepoly Jaguar.

It really does add to the immersion of a low-level cross-country mission to have a real target and to have to perform the appropriate switchology in time to whip across the target scattering mayhem in your wake :)

In truth only the bombs really work acceptably and the accuracy isn't good (CGIP = Continually Guessed Impact Point) but choose an airfield as your target and an IP that lines you up to the runway low-level and drop a full set of bombs and you should get a satisfying row of bomb craters along the runway with columns of smoke above. Bomb explosions are a little Hollywood, though you have to try hard to get to see them anyway.
Craters near terrain height-changes can appear in mid-air.

Dive-bombing is limited to 30 deg or less and not particularly accurate, but more practice could improve results, toss bombing not allowed.
Air-to-air missiles are useless against air targets but good against ground targets as pretend unguided AGMs. Sidewinders don't :(

The Martel Anti-Ship/Radar missile has a pretty good 'pop-up' profile and looks good, but no bang.

Switchology tricky, trying to mouse-select tiny points - cheated by mapping some to HOTAS using A&O.
Loading the weapons uses the EFB, not immersive. Wish I could load a standard set in a FLT file (can set weights but don't get weapons).
Can reload in mid-air, good for practicing.
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Then tried the Miltech Mirage 2000, again great fun in the low-level bombing of big targets like airfields.
No Hollywood flash but the smoke columns are better. Bomb craters handle terrain heights better.
Dive-bombing also limited to 30 deg or less and not particularly accurate.
Looked like Toss-bombing was allowed but sadly the bomb has no upward trajectory, it just drops as if you had released level.
Better HUD CCIP display, might be slightly more accurate, switchology a bit easier due more modern design.
Some of the delivery options bugged.
Actually loading the weapons more of a pain, using an MFD. Wish I could load a standard set in a FLT file (can set weights but don't get weapons).
Also has flares, essential to not getting into bad habits for when returning to Falcon/DCS. :)
Have to land to reload.
Air to Air missiles no use against air or ground targets. Bigger missile looks good but no use.
Cannon quite entertaining when 'dog-fighting' or just following someone around the Mach Loop, but no effect.
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Skyraider next.
 
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