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Weapons BGL issue

Blood_Hawk23

Charter Member
Hey all,

Ok I had an idea.

I wanted to take the Aerocrate's 112lb bomb and make it into a 65lb bomb.

I put it through ModelconvertX and exported it as a 3DS model. i then imported it into Gmax, retextured it and exported it as both an mdl and bgl.

problem is the bgl doesn't work and i can't make the mdl into a bgl.

what do i need to do?

any thoughts?
 
TY Allen...

I'll go through it and see what i can do.

how did you scale you model?

i down size it in modelconvertx then exported it. Did you do the same?
if so then I'll have the same issue.

I wonder if they are converting properly.
 
When I tried to make my Russian FAB-50 I made to to real world scale. However w_mdlc.bll has a place for weapon scale. This is done so if you want you can make a very detailed weapon that is 5x larger in gMax and use the w_mdlc.bll scale setting to shrink it back to real world size in CFS2.

mdlc 190 weap has a info page on how to set up the w_mdlc.bll but using the setting it say if the weapon is at real world scale didn't work. I had a micro-tiny bomb.

Model Converter X doesn’t have a FS2002 BGL export option. If you don't have the FS2002 gMax game pack what you can do is find the FS2002 MakeMDL program that is legal.

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=123

Download and install it. Now in Model Converter X hit Export and save your bomb as "FSX object X file" The FS2002 MakeMDL program can use FSX object X file just fine. Fire up FS2002 MakeMDL and load your bomb X file in the Input file and select the Model Type "Scenery". Click “Start”

Screen that has you place the object comes up. You can enter all zeros in the long, lat and heading. View Distance and Image Complexity seem to be striped out along with long, lat and heading by mdlc 190 weap when you make a weapon out of the .bgl.

Now you have a .bgl that can be used by mdlc 190 weap to make a CFS2 Scenery Library .bgl
 
I have FS2002 pro so i have everything else. i need to setup gmax so i can use both versions. I'm working the next few nites so i'll do a little here and there. i used modelconvertx 130 for the scale. I'll send you the gmax model so you can look at it. it might be too small. i'm not sure yet.
 
If you have everything to export FS2002 bgls from gMax than things are easy. You can do your resize in gMax and just about any thing else you want to do as well.
 
hey Allen,

I might need a little help with the MDLC. Can you do a quick write up on how to do it. Half the time it says it can't find the file. or i get errors.

maybe i don't have the dos link set right.

if you could write the commands so i can paste them in. maybe it will help me.

oh the BGL you sent works great. i may have made it too small. i should up it 15%. or should i say drop it to75 or 80 and not 65.
 
Let me know if this works for you. I also made a .bat that is more complex that will walk you through making exploding objects as well.
 
I looked at it this morning. it looks great. I'm working some OT tonite (Hello 72 hours) so i'll check it out again in the morning.

i'm doing some german WWI bombs.

puw 50kg and a puw 100kg bomb. i'm adding that to the Royal labs 65lb britsh bomb.
 
and the beat goes on...

:banghead:

ok here is what i have.

first...
Allen,
it worked great. I now have a wep_puw_50kg_gp bomb. might actually work better as a 100kg. I think i made it a little too big. the 100kg i made is more like a 150 to a 250. so i need a new scaled version for the 50. no big deal.

I'm having trouble with the textures now. it seems it wants to use only the portion that the wep_puw_12kg_gp bomb uses. i mapped it to a different location. :isadizzy:

:banghead:

so my questions now are... :confused:

why is it not working?

what did i forget to do in the mapping?

and thats where i'm at.

:banghead:
 
Here's something that might help chaps.

I use FSDS and used it to make the 4000lb HC cookie for the Manchester, you have to set the scale in the sca'd bgl header.

Cheers

Shessi
 
How's this for size? Here's a 65 lb and 112 lb slung under a DH4. The bomb racks could also be scaled down if desired. I decompiled the 112 lb bomb .bgl file and adjusted the scale to 75% in the .sca header as shown by Shessi.

I similarly scaled down a Grand Slam to Tallboy size some time ago.
 
I sent Blood Hawk a set up for mdlc_190_weap that is designed for weapons made in gMax at same scale as the aircraft or real world scale. I do not know if this will work with .bgls made in FSDS but it should as long as the weapon is at real world scale.


Download the Allen_Make_Weap.zip and copy the 5 files into the mdlc_190_weap folder than.

1#
Once you have made your Weapon in gmax export as a Flightsim BGL File (*.BGL) with the name my_weap.

2#
Move or Copy and Paste the my_weap.bgl to w_mdlc folder that is inside of the mdlc_190_weap folder.

3#
Run the Allen Make Weapon.bat and follow the instructions!

View attachment 87166
 
KDriver,

Your hired.
:salute:
Welcome to the skunk works. :icon_lol:

Allen,

How can I remap the textures. I thought that i did but once ingame the texture are not what i set them as.
 
gmax will let you chnage the texture mapping or chnage to a new texture. Can you try the texture change again if that dosn't work set me the file (.gmax) and I will try.
 
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