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What exactly is FSX "Living World"?

Navy Chief

Senior Member
Earlier today, I was watching a video of carrier ops in FSX-Steam, and the credits mentioned software used in the video, called "Living World".

Is this something only used by developers? NC
 
There is a section in the Learning Center called the Living World.

From that section...

You expect Flight Simulator to offer thousands of airports, rich scenery, and aircraft traffic. No matter where you fly throughout the Flight Simulator world, you find landmarks and locations that you have visited in real life or seen in photos or video. By expanding the simulated environment through animations and traffic, Flight Simulator offers new opportunities to create even more immersive adventures.
Now, that immersive experience is even richer. With more traffic in the air, traffic on land and sea, and birds and animals, the Flight Simulator world is more alive than ever.

cheers,
Lane
 
There are two things that go by that name. Living world was termed by Microsoft first for being able to move ground objects (e.g. running elephants in the african Savanna, ships, cars et cetera).
The second is a tool by Ron Haertel that makes it easier to get these things going.

To be complete, a very promising addon has been programmed by Jeffrey Staehli which is called "SODE" - Simulation Object Display Engine - that serves as interface for the conditional animation / manipulation of all kinds of ground ground objects, like moving cars, ships and so on. You also can animate hangar doors that open when you get close to them, lights that turn on and the like. The addon needs to be called in the dll.xml in order to work though (like fsuipc for example).


Cheers,
Mark
 
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