Hey all,
Here are some screenshots of the Boeing Blended Wing B-797 that I have been working on lately. For those that do not know, this will be a basic freeware. What I have been learning to do is create high poly count models that can be compiled into FS9 format 'and' they brake the 4MM weld limit/over-ride.
On this fictional concept plane, I have created a VC, and filled it with knobs and toggles I would normally only put in a FSX plane model. The toggle switches (round little metal/chrome things with the ball like top ends) are 'extreme' in poly counts. There are a ton of these knobs all through out the model. Also, the models exterior and interior are 'identicle', meaning that if you go outside when in the VC model and walk around the plane, all parts of the exterior plane are on the interior plane as well, so no loss of detail parts there either.
Oddly, in the past, the largest files I had in my biggest FS9 projects were about 6,400 megs. This plane, presently, is at about 13,100+ megs. The plane flies smoothly in FS with no frame rates lag at all, something other people have talked about which I cannot get to occur in this model.
It took a long 2 weeks to get the system working for Gmax. The guys that do FSDS modelling had this figured out already, but the Gmax version X files are a different system slightly, different naming, scaling procedure, etc. At one point, it just wasnt working 100% for me and I feared it wouldnt work for Gmax'rs, but I finally figured out a small stumbling block and now it all seems to be compiling nicely.
I should now have this girl done very soon.
The cockpit uses stock FS9 Boeing 747 gauges, as you can see. They are easily replaceable as I am using giant floating instrument poly's so people can move everything all around. I will offer a version that has area's cleared out of switches so people can add diff panels of gauges instead of my static fake switches and knobblies.
A closeup of the small chrome Toggle. See if you can count the sides. :d Stock FS planes were 5 sided to keep from being welded. The new limit with this system, so far, appears to be 1.3 million polygons.
Thank you LORD!!!!!!!! Thank you, thank you, thank you!!!!!
Here are some screenshots of the Boeing Blended Wing B-797 that I have been working on lately. For those that do not know, this will be a basic freeware. What I have been learning to do is create high poly count models that can be compiled into FS9 format 'and' they brake the 4MM weld limit/over-ride.
On this fictional concept plane, I have created a VC, and filled it with knobs and toggles I would normally only put in a FSX plane model. The toggle switches (round little metal/chrome things with the ball like top ends) are 'extreme' in poly counts. There are a ton of these knobs all through out the model. Also, the models exterior and interior are 'identicle', meaning that if you go outside when in the VC model and walk around the plane, all parts of the exterior plane are on the interior plane as well, so no loss of detail parts there either.
Oddly, in the past, the largest files I had in my biggest FS9 projects were about 6,400 megs. This plane, presently, is at about 13,100+ megs. The plane flies smoothly in FS with no frame rates lag at all, something other people have talked about which I cannot get to occur in this model.
It took a long 2 weeks to get the system working for Gmax. The guys that do FSDS modelling had this figured out already, but the Gmax version X files are a different system slightly, different naming, scaling procedure, etc. At one point, it just wasnt working 100% for me and I feared it wouldnt work for Gmax'rs, but I finally figured out a small stumbling block and now it all seems to be compiling nicely.
I should now have this girl done very soon.
The cockpit uses stock FS9 Boeing 747 gauges, as you can see. They are easily replaceable as I am using giant floating instrument poly's so people can move everything all around. I will offer a version that has area's cleared out of switches so people can add diff panels of gauges instead of my static fake switches and knobblies.
A closeup of the small chrome Toggle. See if you can count the sides. :d Stock FS planes were 5 sided to keep from being welded. The new limit with this system, so far, appears to be 1.3 million polygons.
Thank you LORD!!!!!!!! Thank you, thank you, thank you!!!!!