What I've been up to...

Rami

Administrator
Staff member
Hey guys,

I haven't checked in for a bit, and I just wanted to give you a heads-up. Aside from managing the uploads and answering threads, I'm continuing to "close shop" on various campaigns I've done for the last three years, so that I can work exclusively on new projects and reworks.

I have finished and "retired" all of my campaigns on the Eastern Front, and have nearly all of Late-War Europe done. Battle for Europe is the only one that remains, and right now, that is about 55-60% done. Once this campaign is finished with a final update, it too will move to the "retired" list, and this will conclude all updates for the Late ETO, at least for my previous work.

Then, it will be on to Early Europe, (Pre-1943) where I will again give you the very best that my mission building skills have to offer.

When Battle for Europe is done, I will place it on my site. In addition, I have gone through campaigns such as the RCAF and Mosquito Squadron, adding the GSL files for harbors such as Ramsgate and Dover.

I'd like to finish off BFE as quickly as possible, but we'll see how it goes. Some of the missions involving tanks and ships are proving to be very time consuming, especially the way I do them!
 
Thanks Rami, as soon as I get an ongoing kidney nuisance taken care of I will be setting my gaming computer up, I'm looking forward to doing many of your campaign/missions.

Bones
 
Reply...

Good morning,

This is why missions with movable vehicles, especially when you have to attack two columns, take so damned long...

# Microsoft Combat Flight Simulator dynamic mission elements.
# Copyright 2000, Microsoft Corporation

#
# AREAS
#

area id 14
{
name "Bombing zone II"
lat "N52* 5.19'" lon "E7* 33.60'"
radius 37049
}


#
# TRIGGERS
#

trigger id 8
{
name "Waypoint 8"
unit 6000
waipoint_reached eq 8
}

trigger id 7
{
name "Waypoint 7"
unit 6000
waipoint_reached eq 7
}

trigger id 6
{
name "Waypoint 6"
unit 6000
waipoint_reached eq 6
}

trigger id 2
{
name "Waypoint 2"
unit 6000
waipoint_reached eq 2
}

trigger id 3
{
name "Waypoint 3"
unit 6000
waipoint_reached eq 3
}

trigger id 4
{
name "Waypoint 4"
unit 6000
waipoint_reached eq 4
}

trigger id 5
{
name "Waypoint 5"
unit 6000
waipoint_reached eq 5
}

trigger id 1
{
name "Waypoint 1"
unit 6000
waipoint_reached eq 1
}

trigger id 44
{
name "Random chance III"
random eq 33
}

trigger id 17
{
name "Random chance I"
random eq 75
}

trigger id 16
{
name "Random chance II"
random eq 50
}

trigger id 562
{
name "Amsterdam success"
unit 9223
unit_health le 50
}

trigger id 563
{
name "Amsterdam failure"
unit 9223
unit_health ge 51
}

trigger id 564
{
name "Atlanta success"
unit 9215
unit_health le 50
}

trigger id 565
{
name "Atlanta failure"
unit 9215
unit_health ge 51
}

trigger id 566
{
name "Austin success"
unit 9228
unit_health le 50
}

trigger id 567
{
name "Austin failure"
unit 9228
unit_health ge 51
}

trigger id 568
{
name "Bakersfield success"
unit 9232
unit_health le 50
}

trigger id 569
{
name "Bakersfield failure"
unit 9232
unit_health ge 51
}

trigger id 570
{
name "Baltimore success"
unit 9220
unit_health le 50
}

trigger id 571
{
name "Baltimore failure"
unit 9220
unit_health ge 51
}

trigger id 572
{
name "Bangor success"
unit 9240
unit_health le 50
}

trigger id 573
{
name "Bangor failure"
unit 9240
unit_health ge 51
}

trigger id 574
{
name "Bar Harbor success"
unit 9244
unit_health le 50
}

trigger id 575
{
name "Bar Harbor failure"
unit 9244
unit_health ge 51
}

trigger id 576
{
name "Boise success"
unit 9225
unit_health le 50
}

trigger id 577
{
name "Boise failure"
unit 9225
unit_health ge 51
}

trigger id 578
{
name "Buffalo success"
unit 9222
unit_health le 50
}

trigger id 579
{
name "Buffalo failure"
unit 9222
unit_health ge 51
}

trigger id 580
{
name "Burlington success"
unit 9237
unit_health le 50
}

trigger id 581
{
name "Burlington failure"
unit 9237
unit_health ge 51
}

trigger id 582
{
name "Cairo success"
unit 9254
unit_health le 50
}

trigger id 583
{
name "Cairo failure"
unit 9254
unit_health ge 51
}

trigger id 584
{
name "Charlotte success"
unit 9219
unit_health le 50
}

trigger id 585
{
name "Charlotte failure"
unit 9219
unit_health ge 51
}

trigger id 586
{
name "Chicago success"
unit 9243
unit_health le 50
}

trigger id 587
{
name "Chicago failure"
unit 9243
unit_health ge 51
}

trigger id 588
{
name "Cleveland success"
unit 9233
unit_health le 50
}

trigger id 589
{
name "Cleveland failure"
unit 9233
unit_health ge 51
}

trigger id 590
{
name "Columbus success"
unit 9235
unit_health le 50
}

trigger id 591
{
name "Columbus failure"
unit 9235
unit_health ge 51
}

trigger id 592
{
name "Decatur success"
unit 9252
unit_health le 50
}

trigger id 593
{
name "Decatur failure"
unit 9252
unit_health ge 51
}

trigger id 594
{
name "Denver success"
unit 9230
unit_health le 50
}

trigger id 595
{
name "Denver failure"
unit 9230
unit_health ge 51
}

trigger id 596
{
name "Detroit success"
unit 9211
unit_health le 50
}

trigger id 597
{
name "Detroit failure"
unit 9211
unit_health ge 51
}

trigger id 598
{
name "Flagstaff success"
unit 9231
unit_health le 50
}

trigger id 599
{
name "Flagstaff failure"
unit 9231
unit_health ge 51
}

trigger id 600
{
name "Frankfort success"
unit 9241
unit_health le 50
}

trigger id 601
{
name "Frankfort failure"
unit 9241
unit_health ge 51
}

trigger id 602
{
name "Greensboro success"
unit 9218
unit_health le 50
}

trigger id 603
{
name "Greensboro failure"
unit 9218
unit_health ge 51
}

trigger id 604
{
name "Helena success"
unit 9210
unit_health le 50
}

trigger id 605
{
name "Helena failure"
unit 9210
unit_health ge 51
}

trigger id 606
{
name "Hot Springs success"
unit 9217
unit_health le 50
}

trigger id 607
{
name "Hot Springs failure"
unit 9217
unit_health ge 51
}

trigger id 608
{
name "Houston success"
unit 9214
unit_health le 50
}

trigger id 609
{
name "Houston failure"
unit 9214
unit_health ge 51
}

trigger id 610
{
name "Jackson success"
unit 9238
unit_health le 50
}

trigger id 611
{
name "Jackson failure"
unit 9238
unit_health ge 51
}

trigger id 612
{
name "Lansing success"
unit 9250
unit_health le 50
}

trigger id 613
{
name "Lansing failure"
unit 9250
unit_health ge 51
}

trigger id 614
{
name "Lincoln success"
unit 9248
unit_health le 50
}

trigger id 615
{
name "Lincoln failure"
unit 9248
unit_health ge 51
}

trigger id 616
{
name "Memphis success"
unit 9212
unit_health le 50
}

trigger id 617
{
name "Memphis failure"
unit 9212
unit_health ge 51
}

trigger id 618
{
name "Montgomery success"
unit 9236
unit_health le 50
}

trigger id 619
{
name "Montgomery failure"
unit 9236
unit_health ge 51
}

trigger id 620
{
name "Pittsburgh success"
unit 9221
unit_health le 50
}

trigger id 621
{
name "Pittsburgh failure"
unit 9221
unit_health ge 51
}

trigger id 622
{
name "Portland success"
unit 9251
unit_health le 50
}

trigger id 623
{
name "Portland failure"
unit 9251
unit_health ge 51
}

trigger id 624
{
name "Roanoke success"
unit 9216
unit_health le 50
}

trigger id 625
{
name "Roanoke failure"
unit 9216
unit_health ge 51
}

trigger id 626
{
name "Rochester success"
unit 9224
unit_health le 50
}

trigger id 627
{
name "Rochester failure"
unit 9224
unit_health ge 51
}

trigger id 628
{
name "Rome success"
unit 9229
unit_health le 50
}

trigger id 629
{
name "Rome failure"
unit 9229
unit_health ge 51
}

trigger id 630
{
name "Salem success"
unit 9247
unit_health le 50
}

trigger id 631
{
name "Salem failure"
unit 9247
unit_health ge 51
}

trigger id 632
{
name "Santa Fe success"
unit 9226
unit_health le 50
}

trigger id 633
{
name "Santa Fe failure"
unit 9226
unit_health le 50
}

trigger id 634
{
name "Savannah success"
unit 9213
unit_health le 50
}

trigger id 635
{
name "Savannah failure"
unit 9213
unit_health ge 51
}

trigger id 636
{
name "Seattle success"
unit 9249
unit_health le 50
}

trigger id 637
{
name "Seattle failure"
unit 9249
unit_health ge 51
}

trigger id 638
{
name "Springfield success"
unit 9242
unit_health le 50
}

trigger id 639
{
name "Springfield failure"
unit 9242
unit_health ge 51
}

trigger id 640
{
name "Terre Haute success"
unit 9253
unit_health le 50
}

trigger id 641
{
name "Terre Haute failure"
unit 9253
unit_health ge 51
}

trigger id 642
{
name "Topeka success"
unit 9246
unit_health le 50
}

trigger id 643
{
name "Topeka failure"
unit 9246
unit_health ge 51
}

trigger id 644
{
name "Trenton success"
unit 9239
unit_health le 50
}

trigger id 645
{
name "Trenton failure"
unit 9239
unit_health ge 51
}

trigger id 646
{
name "Wheeling success"
unit 9234
unit_health le 50
}

trigger id 647
{
name "Wheeling failure"
unit 9234
unit_health ge 51
}

trigger id 648
{
name "Worcester success"
unit 9245
unit_health le 50
}

trigger id 649
{
name "Worcester failure"
unit 9245
unit_health ge 51
}

trigger id 650
{
name "Out of bombs"
unit 6000
bombs eq 0
}

trigger id 651
{
name "Out of ammo"
unit 6000
gun_rounds eq 0
}

trigger id 652
{
name "Zero kills"
unit 6000
aircraft_killed eq 0
}

trigger id 653
{
name "Festung partial goal"
unit 6000
aircraft_killed eq 1
}

trigger id 654
{
name "Festung fuel warning"
unit 6000
internal_fuel le 35
}

trigger id 729
{
name "Roast Beef leaves BZ II"
unit 6005
area leave id 14
}

trigger id 1219
{
name "Festung mission goal"
unit 6000
aircraft_killed ge 2
}

trigger id 1263
{
name "Roast Beef destroyed"
unit 6005
unit_health eq 0
}


#
# EVENTS
#

event id 21
{
name "Waypoint 1"
input id 1
action { id 655 id 656 id 657 id 658 id 659 id 660 id 661 id 662 id 663 id 664 id 665 id 666 id 667 id 668 id 669 id 670 id 671 id 672 id 673 id 674 id 675 id 676 id 677 id 678 id 679 id 680 id 681 id 682 id 683 id 684 id 685 id 686 id 687 id 688 id 689 id 690 id 691 id 692 id 693 id 694 id 695 id 696 id 697 id 698 id 699 id 700 id 701 id 702 }
desc ""
}

event id 26
{
name "Waypoint 2"
input id 2
action { id 703 id 704 id 705 id 706 }
desc ""
}

event id 31
{
name "Waypoint 3"
input id 3
action { id 707 id 708 id 709 id 710 }
desc ""
}

event id 37
{
name "Waypoint 4"
input id 4
action { id 1150 id 1151 id 1152 id 1153 id 1154 id 1155 id 1156 id 1157 }
desc ""
}

event id 81
{
name "Waypoint 6"
input id 6
action { id 738 id 739 id 740 id 741 }
desc ""
}

event id 86
{
name "Waypoint 7"
input id 7
action { id 1250 id 1251 id 1252 id 1253 }
desc ""
}

event id 95
{
name "Waypoint 8"
input id 8
action { id 725 id 726 id 727 id 728 }
desc ""
}

event id 744
{
name "Waypoint 5"
input id 5
action { id 967 id 968 }
desc ""
}

event id 751
{
name "Waypoint 4 - PG I"
input id 4 and id 566 or id 4 and id 568
action { id 1132 id 1133 }
desc ""
}

event id 756
{
name "Waypoint 4 - PG II"
input id 4 and id 572 or id 4 and id 574
action { id 759 id 760 }
desc ""
}

event id 763
{
name "Waypoint 4 - PG III"
input id 4 and id 580 or id 4 and id 582
action { id 761 id 762 }
desc ""
}

event id 766
{
name "Waypoint 4 - PG IV"
input id 3 and id 586 or id 3 and id 588
action { id 764 id 765 }
desc ""
}

event id 769
{
name "Waypoint 4 - PG V"
input id 4 and id 590 or id 4 and id 592
action { id 805 id 806 }
desc ""
}

event id 772
{
name "Waypoint 4 - PG VI"
input id 4 and id 594 or id 4 and id 598
action { id 773 id 774 }
desc ""
}

event id 777
{
name "Waypoint 4 - PG VII"
input id 4 and id 600 or id 4 and id 610
action { id 778 id 779 }
desc ""
}

event id 782
{
name "Waypoint 4 - PG VIII"
input id 4 and id 612 or id 4 and id 614
action { id 780 id 781 }
desc ""
}

event id 785
{
name "Waypoint 4 - PG IX"
input id 4 and id 618 or id 4 and id 622
action { id 783 id 784 }
desc ""
}

event id 788
{
name "Waypoint 4 - PG X"
input id 4 and id 628 or id 4 and id 630
action { id 786 id 787 }
desc ""
}

event id 791
{
name "Waypoint 4 - PG XI"
input id 4 and id 636 or id 4 and id 638
action { id 795 id 796 }
desc ""
}

event id 794
{
name "Waypoint 4 - PG XII"
input id 4 and id 640 or id 4 and id 642
action { id 797 id 798 }
desc ""
}

event id 801
{
name "Waypoint 4 - PG XIII"
input id 4 and id 644 or id 4 and id 646
action { id 799 id 800 }
desc ""
}

event id 804
{
name "Waypoint 4 - PG XIV"
input id 4 and id 648
action { id 1134 id 1135 }
desc ""
}

event id 811
{
name "Waypoint 4 - MG I"
input id 751 and id 756 or id 763 and id 766
action { id 1136 id 1137 id 1138 id 1139 id 1140 id 1141 }
flags goal
desc ""
}

event id 824
{
name "Waypoint 4 - MG II"
input id 769 and id 772 or id 777 and id 782
action { id 838 id 839 id 840 id 841 id 842 id 843 }
flags goal
desc ""
}

event id 837
{
name "Waypoint 4 - MG III"
input id 785 and id 788 or id 791 and id 794
action { id 844 id 845 id 846 id 847 id 848 id 849 }
flags goal
desc ""
}

event id 856
{
name "Waypoint 4 - MG IV"
input id 801 and id 804
action { id 850 id 851 id 852 id 853 id 854 id 855 }
flags goal
desc ""
}

event id 863
{
name "Waypoint 4 - HG"
input id 811 and id 824 or id 837 and id 856
action { id 1098 id 1099 id 1100 id 1101 id 1102 id 1103 }
flags goal hidden_goal
desc ""
}

event id 876
{
name "WP 4 - PG - Out of bombs I"
input id 751 and id 650 or id 756 and id 650
action { id 877 id 878 id 879 id 880 }
desc ""
}

event id 885
{
name "WP 4 - PG - Out of bombs II"
input id 763 and id 650 or id 766 and id 650
action { id 891 id 892 id 893 id 894 }
desc ""
}

event id 890
{
name "WP 4 - PG - Out of bombs III"
input id 769 and id 650 or id 772 and id 650
action { id 908 id 909 id 910 id 911 }
desc ""
}

event id 907
{
name "WP 4 - PG - Out of bombs IV"
input id 777 and id 650 or id 782 and id 650
action { id 912 id 913 id 914 id 915 }
desc ""
}

event id 920
{
name "WP 4 - PG - Out of bombs V"
input id 785 and id 650 or id 788 and id 650
action { id 921 id 922 id 923 id 924 }
desc ""
}

event id 929
{
name "WP 4 - PG - Out of bombs VI"
input id 791 and id 650 or id 794 and id 650
action { id 1164 id 1165 id 1166 id 1167 }
desc ""
}

event id 934
{
name "WP 4 - PG - Out of bombs VII"
input id 801 and id 650 or id 804 and id 650
action { id 956 id 957 id 958 id 959 }
desc ""
}

event id 951
{
name "WP 4 - MF - Out of bombs"
input (((((((((((((((((((((((((((id 4 and id 650) and id 567) and id 569) and id 573) and id 575) and id 581) and id 583) and id 587) and id 589) and id 591) and id 593) and id 595) and id 599) and id 601) and id 611) and id 613) and id 615) and id 619) and id 623) and id 629) and id 631) and id 637) and id 639) and id 641) and id 643) and id 645) and id 647) and id 649
action { id 960 id 961 id 962 id 963 }
desc ""
}

event id 966
{
name "Waypoint 5 - PG I"
input id 5 and id 562 or id 5 and id 564
action { id 1033 id 1034 }
desc ""
}

event id 973
{
name "Waypoint 5 - PG II"
input id 5 and id 570 or id 5 and id 576
action { id 1005 id 1006 }
desc ""
}

event id 976
{
name "Waypoint 5 - PG III"
input id 5 and id 578 or id 5 and id 584
action { id 1007 id 1008 }
desc ""
}

event id 983
{
name "Waypoint 5 - PG IV"
input id 5 and id 596 or id 5 and id 602
action { id 1009 id 1010 }
desc ""
}

event id 986
{
name "Waypoint 5 - PG V"
input id 5 and id 604 or id 5 and id 606
action { id 1011 id 1012 }
desc ""
}

event id 991
{
name "Waypoint 5 - PG VI"
input id 5 and id 608 or id 5 and id 616
action { id 1162 id 1163 }
desc ""
}

event id 996
{
name "Waypoint 5 - PG VII"
input id 5 and id 620 or id 5 and id 624
action { id 1022 id 1023 }
desc ""
}

event id 1021
{
name "Waypoint 5 - PG VIII"
input id 5 and id 626 or id 5 and id 632
action { id 1024 id 1025 }
desc ""
}

event id 1028
{
name "Waypoint 5 - PG IX"
input id 5 and id 634
action { id 1029 id 1030 }
desc ""
}

event id 1032
{
name "Waypoint 5 - MG I"
input id 966 and id 973 or id 976 and id 983
action { id 1041 id 1042 id 1043 id 1044 id 1045 id 1046 }
flags goal
desc ""
}

event id 1053
{
name "Waypoint 5 - MG II"
input id 986 and id 991 or id 996 and id 1021
action { id 1060 id 1061 id 1062 id 1063 id 1064 id 1065 }
flags goal
desc ""
}

event id 1072
{
name "Waypoint 5 - MG III"
input id 1021 and id 1028
action { id 1079 id 1080 id 1081 id 1082 id 1083 id 1084 }
flags goal
desc ""
}

event id 1097
{
name "Waypoint 5 - HG"
input id 1032 and id 1053 or id 1053 and id 1072
action { id 1110 id 1111 id 1112 id 1113 id 1114 id 1115 }
flags goal hidden_goal
desc ""
}

event id 1159
{
name "Waypoint 4 - RC"
input id 4 and id 16
action { id 1158 }
desc ""
}

event id 1161
{
name "Waypoint 5 - RC"
input id 5 and id 44
action { id 1160 }
desc ""
}

event id 1173
{
name "WP 5 - PG - Out of ammo I"
input (id 966 and id 651) and id 650 or (id 973 and id 651) and id 650
action { id 1174 id 1175 id 1176 id 1177 id 1178 }
desc ""
}

event id 1184
{
name "WP 5 - PG - Out of ammo II"
input (id 976 and id 651) and id 650 or (id 983 and id 651) and id 650
action { id 1196 id 1197 id 1198 id 1199 id 1200 }
desc ""
}

event id 1190
{
name "WP 5 - PG - Out of ammo III"
input id 986 or id 991
action { id 1191 id 1192 id 1193 id 1194 id 1195 }
desc ""
}

event id 1206
{
name "WP 5 - PG - Out of ammo IV"
input (id 996 and id 651) and id 650 or (id 1021 and id 651) and id 650
action { id 1201 id 1202 id 1203 id 1204 id 1205 }
desc ""
}

event id 1212
{
name "WP 5 - PG - Out of ammo V"
input (id 1028 and id 651) and id 650
action { id 1207 id 1208 id 1209 id 1210 id 1211 }
desc ""
}

event id 1218
{
name "Out of ammo & bombs"
input (id 651 and id 650) and id 653
action { id 1213 id 1214 id 1215 id 1216 id 1217 }
desc ""
}

event id 1226
{
name "Out of ammo & bombs - MG"
input (id 1219 and id 651) and id 650
action { id 1233 id 1234 id 1235 id 1236 id 1237 id 1238 }
flags goal
desc ""
}

event id 1232
{
name "Festung mission failure"
input (((((((((((((((((((((((((((((((((((((((((((((id 651 and id 650) and id 652) and id 563) and id 565) and id 567) and id 569) and id 571) and id 573) and id 575) and id 577) and id 579) and id 581) and id 583) and id 585) and id 587) and id 589) and id 591) and id 593) and id 595) and id 597) and id 599) and id 601) and id 603) and id 605) and id 607) and id 609) and id 611) and id 613) and id 615) and id 617) and id 619) and id 621) and id 623) and id 625) and id 627) and id 629) and id 631) and id 633) and id 635) and id 637) and id 639) and id 641) and id 643) and id 645) and id 647) and id 649
action { id 1227 id 1228 id 1229 id 1230 id 1231 }
desc ""
}

event id 1241
{
name "Festung fuel warning"
input id 654
action { id 1242 id 1243 }
desc ""
}

event id 1249
{
name "Waypoint 7 - RC"
input id 7 and id 17
action { id 1260 id 1261 id 1262 }
desc ""
}

event id 1265
{
name "Waypoint 7 - All clear"
input id 1249 and id 1263 or id 1249 and id 729
action { id 1266 id 1267 }
flags goal
desc ""
}


#
# ACTIONS
#

action id 655
{
type spawn
unit 9223
}

action id 656
{
type spawn
unit 9215
}

action id 657
{
type spawn
unit 9228
}

action id 658
{
type spawn
unit 9232
}

action id 659
{
type spawn
unit 9220
}

action id 660
{
type spawn
unit 9240
}

action id 661
{
type spawn
unit 9244
}

action id 662
{
type spawn
unit 9225
}

action id 663
{
type spawn
unit 9222
}

action id 664
{
type spawn
unit 9237
}

action id 665
{
type spawn
unit 9254
}

action id 666
{
type spawn
unit 9219
}

action id 667
{
type spawn
unit 9243
}

action id 668
{
type spawn
unit 9233
}

action id 669
{
type spawn
unit 9235
}

action id 670
{
type spawn
unit 9227
}

action id 671
{
type spawn
unit 9252
}

action id 672
{
type spawn
unit 9230
}

action id 673
{
type spawn
unit 9211
}

action id 674
{
type spawn
unit 9231
}

action id 675
{
type spawn
unit 9241
}

action id 676
{
type spawn
unit 9218
}

action id 677
{
type spawn
unit 9210
}

action id 678
{
type spawn
unit 9217
}

action id 679
{
type spawn
unit 9214
}

action id 680
{
type spawn
unit 9238
}

action id 681
{
type spawn
unit 9250
}

action id 682
{
type spawn
unit 9248
}

action id 683
{
type spawn
unit 9212
}

action id 684
{
type spawn
unit 9236
}

action id 685
{
type spawn
unit 9221
}

action id 686
{
type spawn
unit 9251
}

action id 687
{
type spawn
unit 9216
}

action id 688
{
type spawn
unit 9224
}

action id 689
{
type spawn
unit 9229
}

action id 690
{
type spawn
unit 9247
}

action id 691
{
type spawn
unit 9226
}

action id 692
{
type spawn
unit 9213
}

action id 693
{
type spawn
unit 9249
}

action id 694
{
type spawn
unit 9242
}

action id 695
{
type spawn
unit 9253
}

action id 696
{
type spawn
unit 9246
}

action id 697
{
type spawn
unit 9239
}

action id 698
{
type spawn
unit 9234
}

action id 699
{
type spawn
unit 9245
}

action id 700
{
type delay
6
}

action id 701
{
type text
string "Control to Festung: Hold a bearing of 345 degrees, an altitude of 900 meters."
}

action id 702
{
type none
}

action id 703
{
type delay
3
}

action id 704
{
type text
string "Control to Festung: Hold a bearing of 267 degrees, an altitude of 1,200 meters."
}

action id 705
{
type delay
3
}

action id 706
{
type enable_warp
}

action id 707
{
type delay
3
}

action id 708
{
type text
string "Control to Festung: Hold a bearing of 190 degrees, an altitude of 1,500 meters."
}

action id 709
{
type delay
3
}

action id 710
{
type enable_warp
}

action id 725
{
type delay
3
}

action id 726
{
type text
string "Control to Festung: Maintain a bearing of 345 degrees, you're cleared to land."
}

action id 727
{
type delay
3
}

action id 728
{
type enable_warp
}

action id 738
{
type delay
3
}

action id 739
{
type text
string "Control to Festung: Hold a bearing of 355 degrees, an altitude of 1,400 meters."
}

action id 740
{
type delay
3
}

action id 741
{
type enable_warp
}

action id 759
{
type delay
3
}

action id 760
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 761
{
type delay
3
}

action id 762
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 764
{
type delay
3
}

action id 765
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 773
{
type delay
3
}

action id 774
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 778
{
type delay
3
}

action id 779
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 780
{
type delay
3
}

action id 781
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 783
{
type delay
3
}

action id 784
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 786
{
type delay
3
}

action id 787
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 795
{
type delay
3
}

action id 796
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 797
{
type delay
3
}

action id 798
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 799
{
type delay
3
}

action id 800
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 805
{
type delay
3
}

action id 806
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 838
{
type delay
3
}

action id 839
{
type text
string "Excellent work taking out a pair of tanks in the American column, kameraden!"
}

action id 840
{
type delay
3
}

action id 841
{
type text
string "Save your ammunition in case you encounter other targets on the way home."
}

action id 842
{
type delay
3
}

action id 843
{
type enable_warp
}

action id 844
{
type delay
3
}

action id 845
{
type text
string "Excellent work taking out a pair of tanks in the American column, kameraden!"
}

action id 846
{
type delay
3
}

action id 847
{
type text
string "Save your ammunition in case you encounter other targets on the way home."
}

action id 848
{
type delay
3
}

action id 849
{
type enable_warp
}

action id 850
{
type delay
3
}

action id 851
{
type text
string "Excellent work taking out a pair of tanks in the American column, kameraden!"
}

action id 852
{
type delay
3
}

action id 853
{
type text
string "Save your ammunition in case you encounter other targets on the way home."
}

action id 854
{
type delay
3
}

action id 855
{
type enable_warp
}

action id 877
{
type delay
6
}

action id 878
{
type text
string "Save your ammunition for attacking other targets. You must clear the area."
}

action id 879
{
type delay
6
}

action id 880
{
type enable_warp
}

action id 891
{
type delay
6
}

action id 892
{
type text
string "Save your ammunition for attacking other targets. You must clear the area."
}

action id 893
{
type delay
6
}

action id 894
{
type enable_warp
}

action id 908
{
type delay
6
}

action id 909
{
type text
string "Save your ammunition for attacking other targets. You must clear the area."
}

action id 910
{
type delay
6
}

action id 911
{
type enable_warp
}

action id 912
{
type delay
6
}

action id 913
{
type text
string "Save your ammunition for attacking other targets. You must clear the area."
}

action id 914
{
type delay
6
}

action id 915
{
type enable_warp
}

action id 921
{
type delay
6
}

action id 922
{
type text
string "Save your ammunition for attacking other targets. You must clear the area."
}

action id 923
{
type delay
6
}

action id 924
{
type enable_warp
}

action id 956
{
type delay
6
}

action id 957
{
type text
string "Save your ammunition for attacking other targets. You must clear the area."
}

action id 958
{
type delay
6
}

action id 959
{
type enable_warp
}

action id 960
{
type delay
15
}

action id 961
{
type text
string "Your strike did not damage the column, but save your ammo for the ride home."
}

action id 962
{
type delay
5
}

action id 963
{
type enable_warp
}

action id 967
{
type delay
3
}

action id 968
{
type text
string "Control to Festung: Hold a bearing of 46 degrees, an altitude of 800 meters."
}

action id 1005
{
type delay
3
}

action id 1006
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1007
{
type delay
3
}

action id 1008
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1009
{
type delay
3
}

action id 1010
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1011
{
type delay
3
}

action id 1012
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1022
{
type delay
3
}

action id 1023
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1024
{
type delay
3
}

action id 1025
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1029
{
type delay
3
}

action id 1030
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1033
{
type delay
3
}

action id 1034
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1041
{
type delay
3
}

action id 1042
{
type text
string "Excellent work taking out a pair of tanks in the American column, kameraden!"
}

action id 1043
{
type delay
3
}

action id 1044
{
type text
string "You may now clear the area and continue your patrol before returning home."
}

action id 1045
{
type delay
3
}

action id 1046
{
type enable_warp
}

action id 1060
{
type delay
3
}

action id 1061
{
type text
string "Excellent work taking out a pair of tanks in the American column, kameraden!"
}

action id 1062
{
type delay
3
}

action id 1063
{
type text
string "You may now clear the area and continue your patrol before returning home."
}

action id 1064
{
type delay
3
}

action id 1065
{
type enable_warp
}

action id 1079
{
type delay
3
}

action id 1080
{
type text
string "Excellent work taking out a pair of tanks in the American column, kameraden!"
}

action id 1081
{
type delay
3
}

action id 1082
{
type text
string "You may now clear the area and continue your patrol before returning home."
}

action id 1083
{
type delay
3
}

action id 1084
{
type enable_warp
}

action id 1098
{
type delay
3
}

action id 1099
{
type text
string "Amazing work, kameraden! Your bombs shredded the first enemy tank column!"
}

action id 1100
{
type delay
3
}

action id 1101
{
type text
string "Save your ammunition in case you encounter other targets on the way home."
}

action id 1102
{
type delay
3
}

action id 1103
{
type enable_warp
}

action id 1110
{
type delay
3
}

action id 1111
{
type text
string "Amazing work, kameraden! Your bombs shredded the first enemy tank column!"
}

action id 1112
{
type delay
3
}

action id 1113
{
type text
string "Save your remaining ammo in case you find other targets on the way home."
}

action id 1114
{
type delay
3
}

action id 1115
{
type enable_warp
}

action id 1132
{
type delay
3
}

action id 1133
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1134
{
type delay
3
}

action id 1135
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1136
{
type delay
3
}

action id 1137
{
type text
string "Excellent work taking out a pair of tanks in the American column, kameraden!"
}

action id 1138
{
type delay
3
}

action id 1139
{
type text
string "Save your ammunition in case you encounter other targets on the way home."
}

action id 1140
{
type delay
3
}

action id 1141
{
type enable_warp
}

action id 1150
{
type spawn
unit 6009
}

action id 1151
{
type spawn
unit 6004
}

action id 1152
{
type delay
3
}

action id 1153
{
type text
string "Control to Festung: Hold a bearing of 156 degrees, you should see the enemy."
}

action id 1154
{
type delay
3
}

action id 1155
{
type text
string "Achtung, kameraden! Enemy armoured columns are heading toward our lines."
}

action id 1156
{
type delay
5
}

action id 1157
{
type text
string "Festung to wingmen: Let's hug the trees and watch out for the intense flak!"
}

action id 1158
{
type spawn
unit 6006
}

action id 1160
{
type spawn
unit 6007
}

action id 1162
{
type delay
3
}

action id 1163
{
type text
string "Good work destroying one of the American tanks! Can you take out another?"
}

action id 1164
{
type delay
6
}

action id 1165
{
type text
string "Save your ammunition for attacking other targets. You must clear the area."
}

action id 1166
{
type delay
6
}

action id 1167
{
type enable_warp
}

action id 1174
{
type delay
6
}

action id 1175
{
type text
string "You can't do further damage to the enemy. Return to Varrelbusch aerodrome."
}

action id 1176
{
type alt_route
unit 6000
}

action id 1177
{
type delay
10
}

action id 1178
{
type enable_warp
}

action id 1191
{
type delay
6
}

action id 1192
{
type text
string "You can't do further damage to the enemy. Return to Varrelbusch aerodrome."
}

action id 1193
{
type alt_route
unit 6000
}

action id 1194
{
type delay
10
}

action id 1195
{
type enable_warp
}

action id 1196
{
type delay
6
}

action id 1197
{
type text
string "You can't do further damage to the enemy. Return to Varrelbusch aerodrome."
}

action id 1198
{
type alt_route
unit 6000
}

action id 1199
{
type delay
10
}

action id 1200
{
type enable_warp
}

action id 1201
{
type delay
6
}

action id 1202
{
type text
string "You can't do further damage to the enemy. Return to Varrelbusch aerodrome."
}

action id 1203
{
type alt_route
unit 6000
}

action id 1204
{
type delay
10
}

action id 1205
{
type enable_warp
}

action id 1207
{
type delay
6
}

action id 1208
{
type text
string "You can't do further damage to the enemy. Return to Varrelbusch aerodrome."
}

action id 1209
{
type alt_route
unit 6000
}

action id 1210
{
type delay
10
}

action id 1211
{
type enable_warp
}

action id 1213
{
type delay
6
}

action id 1214
{
type text
string "Your strike wasn't a success, but you did down an enemy plane. Return home."
}

action id 1215
{
type alt_route
unit 6000
}

action id 1216
{
type delay
10
}

action id 1217
{
type enable_warp
}

action id 1227
{
type text
string "You used all your ammo and bombs without destroying a single tank or plane?"
}

action id 1228
{
type delay
5
}

action id 1229
{
type text
string "You have failed your mission to defend the Third Reich from her enemies!"
}

action id 1230
{
type delay
20
}

action id 1231
{
type end_mission
}

action id 1233
{
type delay
6
}

action id 1234
{
type text
string "Good work bagging a pair of enemy fighters! You've done enough for today."
}

action id 1235
{
type delay
10
}

action id 1236
{
type alt_route
unit 6000
}

action id 1237
{
type delay
10
}

action id 1238
{
type enable_warp
}

action id 1242
{
type delay
3
}

action id 1243
{
type text
string "Your plane is very low on fuel! Break off and return to Varrelbusch at once."
}

action id 1250
{
type delay
9
}

action id 1251
{
type text
string "Control to Festung: Hold a bearing of 357 degrees, an altitude of 1,100 meters."
}

action id 1252
{
type delay
9
}

action id 1253
{
type enable_warp
}

action id 1260
{
type spawn
unit 6005
}

action id 1261
{
type delay
3
}

action id 1262
{
type text
string "Achtung! A formation of Tempests have spotted us and are rolling in to attack!"
}

action id 1266
{
type delay
3
}

action id 1267
{
type text
string "Festung to Control: The area is clear, we can resume the landing procedure."
}

Have a nice day. :wavey:
 
Reply...

Good morning,

Now that I have the missions with movable tanks and ships done, I can blow through the other missions much more quickly. I have about 80% of the Allied Europe missions done, and I'll catch up on the Luftwaffe missions when I get home this afternoon. I have forgotten how fun this campaign is, it's definitely my favorite in Late Europe by a wide margin.
 
Reply...

To all,

Tested another couple of missions tonight, and I caught myself doing something odd. I was testing the JV 44 mission flying a German Messerschmitt Me-262, and as I was bearing down on an American B-24 Liberator formation, I found myself humming "Ride of the Valkyries" as I brought down two Liberators on the first pass.

It didn't even dawn on me that I was doing it until my wife walked in and asked why I was humming...

I guess I must have been thinking of this...

 
Reply...

Hello,

Strange, I was actually going to bring this thread up tonight. I'm down to three missions left, (One German and two Allied) then this dual-sided campaign update will be done.

This is another one that took a while...

# Microsoft Combat Flight Simulator dynamic mission elements.
# Copyright 2000, Microsoft Corporation

#
# AREAS
#

area id 49
{
name "Bombing zone"
lat "N49* 2.65'" lon "E1* 40.80'"
radius 14819
}


#
# TRIGGERS
#

trigger id 2
{
name "Waypoint 2"
unit 6000
waipoint_reached eq 2
}

trigger id 3
{
name "Waypoint 3"
unit 6000
waipoint_reached eq 3
}

trigger id 4
{
name "Waypoint 4"
unit 6000
waipoint_reached eq 4
}

trigger id 5
{
name "Waypoint 5"
unit 6000
waipoint_reached eq 5
}

trigger id 6
{
name "Waypoint 6"
unit 6000
waipoint_reached eq 6
}

trigger id 7
{
name "Waypoint 7"
unit 6000
waipoint_reached eq 7
}

trigger id 1
{
name "Waypoint 1"
unit 6000
waipoint_reached eq 1
}

trigger id 278
{
name "Random chance I"
random eq 75
}

trigger id 279
{
name "Random chance II"
random eq 67
}

trigger id 280
{
name "Random chance III"
random eq 50
}

trigger id 331
{
name "Junge inside BZ"
unit 6000
area inside id 49
}

trigger id 332
{
name "Blowpipe leaves BZ"
unit 6008
area leave id 49
}

trigger id 333
{
name "Duckbutt leaves BZ"
unit 6002
area leave id 49
}

trigger id 334
{
name "Lobster leaves BZ"
unit 6003
area leave id 49
}

trigger id 335
{
name "Pinecone leaves BZ"
unit 6004
area leave id 49
}

trigger id 336
{
name "Pitchfork leaves BZ"
unit 6005
area leave id 49
}

trigger id 337
{
name "Playmate leaves BZ"
unit 6006
area leave id 49
}

trigger id 338
{
name "Raccoon leaves BZ"
unit 6007
area leave id 49
}

trigger id 339
{
name "Ryegrass leaves BZ"
unit 6009
area leave id 49
}

trigger id 340
{
name "Blowpipe destroyed"
unit 6008
unit_health eq 0
}

trigger id 341
{
name "Duckbutt destroyed"
unit 6002
unit_health eq 0
}

trigger id 342
{
name "Lobster destroyed"
unit 6003
unit_health eq 0
}

trigger id 343
{
name "Pinecone destroyed"
unit 6004
unit_health eq 0
}

trigger id 344
{
name "Pitchfork destroyed"
unit 6005
unit_health eq 0
}

trigger id 345
{
name "Playmate destroyed"
unit 6006
unit_health eq 0
}

trigger id 346
{
name "Raccoon destroyed"
unit 6007
unit_health eq 0
}

trigger id 347
{
name "Ryegrass destroyed"
unit 6009
unit_health eq 0
}

trigger id 348
{
name "Junge flight goal"
unit 6000
aircraft_killed ge 2
}

trigger id 349
{
name "Junge partial goal"
unit 6000
aircraft_killed eq 1
}

trigger id 350
{
name "Out of ammo"
unit 6000
gun_rounds eq 0
}

trigger id 351
{
name "Zero kills"
unit 6000
aircraft_killed eq 0
}


#
# EVENTS
#

event id 11
{
name "Waypoint 1"
input id 1
action { id 352 id 353 id 354 }
desc ""
}

event id 16
{
name "Waypoint 2"
input id 2
action { id 288 id 289 id 290 id 291 }
desc ""
}

event id 28
{
name "Waypoint 3"
input id 3
action { id 323 id 324 id 325 id 326 id 327 id 328 }
desc ""
}

event id 33
{
name "Waypoint 4"
input id 4
action { id 228 id 229 id 230 id 231 }
desc ""
}

event id 38
{
name "Waypoint 5"
input id 5
action { id 232 id 233 id 234 id 235 }
desc ""
}

event id 43
{
name "Waypoint 6"
input id 6
action { id 236 id 237 id 238 id 239 }
desc ""
}

event id 48
{
name "Waypoint 7"
input id 7
action { id 240 id 241 id 242 id 243 }
desc ""
}

event id 293
{
name "Waypoint 2 - RC"
input id 2
action { id 292 }
desc ""
}

event id 304
{
name "Waypoint 3 - RC I"
input id 3 and id 279
action { id 355 }
desc ""
}

event id 322
{
name "Waypoint 3 - RC II"
input id 3 and id 280
action { id 329 id 330 }
desc ""
}

event id 357
{
name "Waypoint 3 - HG I"
input id 293 and id 346 or id 304 and id 347
action { id 483 id 484 id 485 id 486 id 487 id 488 }
flags goal hidden_goal
desc ""
}

event id 370
{
name "Waypoint 3 - HG II"
input id 322 and id 341 or id 322 and id 343
action { id 489 id 490 id 491 id 492 id 493 id 494 }
flags goal hidden_goal
desc ""
}

event id 379
{
name "Waypoint 3 - HG III"
input id 3 and id 340 or id 3 and id 342
action { id 507 id 508 id 509 id 510 id 511 id 512 }
flags goal hidden_goal
desc ""
}

event id 396
{
name "Waypoint 3 - HG IV"
input id 3 and id 344 or id 3 and id 345
action { id 501 id 502 id 503 id 504 id 505 id 506 }
flags goal hidden_goal
desc ""
}

event id 403
{
name "WP 3 - Lightnings leave BZ"
input (((id 3 and id 293) and id 304) and id 338) and id 339
action { id 432 id 433 }
desc ""
}

event id 408
{
name "WP 3 - Mustangs leave BZ"
input ((id 3 and id 322) and id 333) and id 335
action { id 434 id 435 }
desc ""
}

event id 413
{
name "WP 3 - Thunderbolts leave BZ"
input (((id 3 and id 332) and id 334) and id 336) and id 337
action { id 477 id 478 }
desc ""
}

event id 426
{
name "WP 3 - All enemy left BZ I"
input (id 3 and id 403) and id 413 or ((id 3 and id 403) and id 408) and id 413
action { id 473 id 474 id 475 id 476 }
desc ""
}

event id 431
{
name "WP 3 - All enemy left BZ II"
input (((id 3 and id 332) and id 334) and id 336) and id 337
action { id 469 id 470 id 471 id 472 }
desc ""
}

event id 462
{
name "Waypoint 3 - MG"
input id 3 and id 348
action { id 513 id 514 id 515 id 516 id 517 id 518 }
flags goal
desc ""
}

event id 526
{
name "WP 3 - Out of ammo - HG I"
input id 357 and id 350 or id 370 and id 350
action { id 542 id 543 id 544 id 545 id 546 id 547 id 548 }
desc ""
}

event id 541
{
name "WP 3 - Out of ammo - HG II"
input id 379 and id 350 or id 396 and id 350
action { id 593 id 594 id 595 id 596 id 597 id 598 id 599 }
desc ""
}

event id 556
{
name "WP 3 - Out of ammo - MG"
input id 462 and id 350
action { id 586 id 587 id 588 id 589 id 590 id 591 id 592 }
desc ""
}

event id 578
{
name "Waypoint 3 - PG"
input (id 3 and id 349) and id 350
action { id 579 id 580 id 581 id 582 id 583 id 584 id 585 }
desc ""
}

event id 605
{
name "Out of ammo / Zero kills"
input id 350 and id 351
action { id 600 id 601 id 602 id 603 id 604 }
desc ""
}


#
# ACTIONS
#

action id 228
{
type delay
3
}

action id 229
{
type text
string "Control to Junge: Hold a bearing of 111 degrees, an altitude of 1,500 meters."
}

action id 230
{
type delay
3
}

action id 231
{
type enable_warp
}

action id 232
{
type delay
3
}

action id 233
{
type text
string "Control to Junge: Hold a bearing of 139 degrees, an altitude of 1,200 meters."
}

action id 234
{
type delay
3
}

action id 235
{
type enable_warp
}

action id 236
{
type delay
3
}

action id 237
{
type text
string "Control to Junge: Hold a bearing of 193 degrees, an altitude of 750 meters."
}

action id 238
{
type delay
3
}

action id 239
{
type enable_warp
}

action id 240
{
type delay
3
}

action id 241
{
type text
string "Control to Junge: Maintain a bearing of 251 degrees, you're cleared to land."
}

action id 242
{
type delay
3
}

action id 243
{
type enable_warp
}

action id 288
{
type delay
3
}

action id 289
{
type text
string "Control to Junge: Hold a bearing of 319 degrees, an altitude of 1,500 meters."
}

action id 290
{
type delay
3
}

action id 291
{
type enable_warp
}

action id 292
{
type spawn
unit 6009
}

action id 323
{
type spawn
unit 6008
}

action id 324
{
type spawn
unit 6003
}

action id 325
{
type spawn
unit 6005
}

action id 326
{
type spawn
unit 6006
}

action id 327
{
type delay
3
}

action id 328
{
type text
string "Control to Junge: Hold a bearing of 47 degrees, an altitude of 1,350 meters."
}

action id 329
{
type spawn
unit 6002
}

action id 330
{
type spawn
unit 6004
}

action id 352
{
type delay
6
}

action id 353
{
type text
string "Control to Junge: Hold a bearing of 251 degrees, an altitude of 900 meters."
}

action id 354
{
type none
}

action id 355
{
type spawn
unit 6007
}

action id 432
{
type delay
3
}

action id 433
{
type text
string "The P-38 Lightnings have departed the area, now try to finish the others off!"
}

action id 434
{
type delay
3
}

action id 435
{
type text
string "The P-51 Mustangs have departed the area, now try to finish the others off!"
}

action id 469
{
type delay
6
}

action id 470
{
type text
string "All the enemy planes have departed the area, you may continue your patrol."
}

action id 471
{
type delay
6
}

action id 472
{
type enable_warp
}

action id 473
{
type delay
6
}

action id 474
{
type text
string "All the enemy planes have departed the area, you may continue your patrol."
}

action id 475
{
type delay
6
}

action id 476
{
type enable_warp
}

action id 477
{
type delay
3
}

action id 478
{
type text
string "The P-47 Thunderbolts have left the area, now try to finish the others off!"
}

action id 483
{
type delay
3
}

action id 484
{
type text
string "Excellent work, kameraden! An entire flight of P-38s have been brought down!"
}

action id 485
{
type delay
3
}

action id 486
{
type text
string "If you are badly shot up or out of ammunition, you may return to Guyancourt."
}

action id 487
{
type delay
3
}

action id 488
{
type enable_warp
}

action id 489
{
type delay
3
}

action id 490
{
type text
string "Excellent work, kameraden! An entire flight of P-51s have been brought down!"
}

action id 491
{
type delay
3
}

action id 492
{
type text
string "If you are badly shot up or out of ammunition, you may return to Guyancourt."
}

action id 493
{
type delay
3
}

action id 494
{
type enable_warp
}

action id 501
{
type delay
3
}

action id 502
{
type text
string "Excellent work, kameraden! An entire flight of P-47s have been brought down!"
}

action id 503
{
type delay
3
}

action id 504
{
type text
string "If you are badly shot up or out of ammunition, you may return to Guyancourt."
}

action id 505
{
type delay
3
}

action id 506
{
type enable_warp
}

action id 507
{
type delay
3
}

action id 508
{
type text
string "Excellent work, kameraden! An entire flight of P-47s have been brought down!"
}

action id 509
{
type delay
3
}

action id 510
{
type text
string "If you are badly shot up or out of ammunition, you may return to Guyancourt."
}

action id 511
{
type delay
3
}

action id 512
{
type enable_warp
}

action id 513
{
type delay
3
}

action id 514
{
type text
string "Good work bagging a pair of enemy fighters, kameraden! Can you get more?"
}

action id 515
{
type delay
3
}

action id 516
{
type text
string "If you are badly shot up or out of ammunition, you may return to Guyancourt."
}

action id 517
{
type delay
3
}

action id 518
{
type enable_warp
}

action id 542
{
type delay
3
}

action id 543
{
type text
string "Your effort was outstanding, kamderaden! But you can't fight without ammo!"
}

action id 544
{
type delay
3
}

action id 545
{
type text
string "Clear the combat area immediately and return to Guyancourt airfield at once."
}

action id 546
{
type alt_route
unit 6000
}

action id 547
{
type delay
10
}

action id 548
{
type enable_warp
}

action id 579
{
type delay
3
}

action id 580
{
type text
string "Your effort today was subpar, but you can't do further damage without ammo."
}

action id 581
{
type delay
3
}

action id 582
{
type text
string "Clear the combat area immediately and return to Guyancourt airfield at once."
}

action id 583
{
type alt_route
unit 6000
}

action id 584
{
type delay
10
}

action id 585
{
type enable_warp
}

action id 586
{
type delay
3
}

action id 587
{
type text
string "Good job bagging a pair of enemy fighters; you can't do more without ammo!"
}

action id 588
{
type delay
3
}

action id 589
{
type text
string "Clear the combat area immediately and return to Guyancourt airfield at once."
}

action id 590
{
type alt_route
unit 6000
}

action id 591
{
type delay
10
}

action id 592
{
type enable_warp
}

action id 593
{
type delay
3
}

action id 594
{
type text
string "Your effort was outstanding, kamderaden! But you can't fight without ammo!"
}

action id 595
{
type delay
3
}

action id 596
{
type text
string "Clear the combat area immediately and return to Guyancourt airfield at once."
}

action id 597
{
type alt_route
unit 6000
}

action id 598
{
type delay
10
}

action id 599
{
type enable_warp
}

action id 600
{
type text
string "You used up all of your ammunition without getting even a single enemy kill?"
}

action id 601
{
type delay
5
}

action id 602
{
type text
string "You have failed your mission, and we may lose the city of Paris as a result!"
}

action id 603
{
type delay
20
}

action id 604
{
type end_mission
}
 
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