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What Key info is need to create an FDE?

There was a time when microsoft was on the right track and moving towards making a solid simulation foundation. Thats why Lockheed became so interested in MS's ESP platform, but But thats all gone now. Microsoft is not interested in making a simulator. it's barely interested in making toys and games and really prefers someone else make those too while they try and take some of the credit.. FSX and P3D give us a solid simulation foundation, and theres plenty of the usual undocumented features to pull from to rival a semi mid level simulator ( if you can afford the hardware )..
 
Just remember with AirWrench that it will only output correct figures, if you input correct figures.. Sparks was real good about stating that point. but its a great lil program to learn from..
 
I believe the Air Wrench manual is a very good read.

My goal isn't the AIR file that is the end result of using Air Wrench.
I am much more interested in learning how things work in the AIR file.
That is why the old discussions at the 714th were so interesting to me.

- Ivan.
 
Welll, theres the way things work in the airfile, and then theres the way things work in the airfile.. I know that sounds repiticious, but each entry has what it does, and then, each entry has a relationship with other parts of the model ( both files ) that causes it to have an expanding effect. Its the relationships and understanding how they function that really define how a flight model works, and to be honest, theres no book that could possibly define all of those without driving the author stark raving mad. Frankly, i'd be more inclined to recommend taking a course in fluidics. Same thing as a flight model minus the engines and other variables.
 
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