Sometimes good FS9 aircraft recompiled to native FSX is a keeper. Take a look at A2A's solo warbird series. I have their Bf-109 and I love it. It is basically FS9 aircraft with few fixes and some detail added recompiled with FSX exporter. It doesn't even have normalmaps. Same thing with Curtiss Jenny I've converted from sources from FS9 SDK. It still looks good. I don't fly FS9 portovers because of the FPS hit, and props hidden behind clouds.
This thread remind me one thing. I'd love to see FSX native version of a certain Junkers and Bucker Bestmann
Portover - a model compiled with the FS2004 SDK tools and tweaked to work in FS-X
NAtive FS-X: a model compiled with the FS-X SDK tools
There really is no other definition (from a technical point of view)
If you open an MDL file with notepad:
an FS2004 SDK compiled model will have a header of: MDL8MDLH
an FS-X SDK compiled model will have a header of: MDLXMDL
I am with empeck, the main key here is the compiler. if it is compiled with the FSX compiler, it is FSX 'native" not compliant or any other term. It may be lacking in features suck as bump mapping etc, but it is still FSX native. Mesh is mesh and starts in the same place (Gmax, 3DS, blender, CD4, etc), it's the compiler you use that determines whether it's for FS9 or FSX.
There is nothing wrong with using FS9 aircraft in FSX, I do it myself, it's the fact that you constantly see aircraft uploaded to sites and payware developers NOT using the correct terminology so that the user can determine if the aircraft is indeed native or not, rather black and white IMO.
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