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What Missions or Campaign?

Okay, two more problems that I don't know how to cure.

1) My guns look like they are still firing after dogfights, even though I am not pulling the trigger and no ammo is being expended. The muzzle flash still flames and smokes and shell casings are ejecting out the bottom of my wings.

2) When I arrive back at the convoy, all the ships have wakes and smoke but no textures. The ships are invisible. I cannot land on decks that are not there.

Anyone know how to cure these?

Thanks,
Lee
 
I have the Fairey Firefly MkI. Talon is helping with them. So far no joy on his modifications. I sent him the mission in which player pilots the Firefly.

I am going to maybe replace the AI Fireflies with Avengers for ship attack purposes. I have them attacking IJN tankers at oil refinery docks, except the Fireflies fly right over without attacking and head back to the carriers. It is a shame to leave loading IJN tankers sitting cool in the water when we could make things so much warmer for them.......


DD,

I never got anything with the Firefly.If it is at SOH I will take a look at it and see if I can get it to attack.
 
Reply...

DD,

I never got anything with the Firefly.If it is at SOH I will take a look at it and see if I can get it to attack.

Talon,

That's easy, just make sure the allegiance isn't set to Vichy France. :icon_lol:
 
Talon & DD73

For info, Baldy's source files were used by AF Scrub for an updated version. Morton did the CFS2 conversion here:
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=6905

You still have the same AI behaviour. I took a quick look at the airfile last night & I think the MOI & autopilot limits were copied from the stock F4U1A Corsair. Also the dp file a/c type is 5 (attack bomber), which seems a strange choice. My guess is the something in the airfile is screwing up the AI response.
 
1) My guns look like they are still firing after dogfights, even though I am not pulling the trigger and no ammo is being expended. The muzzle flash still flames and smokes and shell casings are ejecting out the bottom of my wings. - a) bug due to gunstation damage, or b) MB bug following the issue of "attack with all weapons" instruction in MB. Alter gunstation damage boxes in DP, or don't use "attack with all weapons"

2) When I arrive back at the convoy, all the ships have wakes and smoke but no textures. The ships are invisible. I cannot land on decks that are not there. - known CFS2/MB bug if returning to original take off location (vessels have moved on, wakes have not), not sure of fix?
 
1) My guns look like they are still firing after dogfights, even though I am not pulling the trigger and no ammo is being expended. The muzzle flash still flames and smokes and shell casings are ejecting out the bottom of my wings. - a) bug due to gunstation damage, or b) MB bug following the issue of "attack with all weapons" instruction in MB. Alter gunstation damage boxes in DP, or don't use "attack with all weapons"

2) When I arrive back at the convoy, all the ships have wakes and smoke but no textures. The ships are invisible. I cannot land on decks that are not there. - known CFS2/MB bug if returning to original take off location (vessels have moved on, wakes have not), not sure of fix?

UncleTgt,
Thanks.

I think I can fix the missing ships with experimenting with the timing of return and location of ships at the same clock time as returning aircraft.

I do not use attack with all weapons. I am not sure how to alter the gunstation damage boxes in DP. I have never done anything like that. The only thing in DP that I have done is manually change out weapons and hangers for weapons.

DD
 
The Firefly now drops bombs and fires rockets. I tweaked the DP file and am doing the final tweaks to the airfile.
 
One thing that is an unexpected realism setting on these missions........the history says that there was no wind to turn into for launch, which caused some take off issues.

The Corsairs are dropping below flight deck level due to lack of speed. Sometimes I crash into the ocean, sometimes I recover and everything is fine.

I take off with WEP engaged, hold the brakes for a few seconds to build prop revolutions and let go.

Sometimes I have 10% flaps, sometimes no flaps in hopes of gaining speed versus lift.

Strange

Open the ship .cfg and scroll down to the flight deck section. in takeoff_start, change the -50 (minus 50) to -80 or -100 to set your start point further back on the flight deck. Don't forget to delete the .cdp.
 
Reply...

Open the ship .cfg and scroll down to the flight deck section. in takeoff_start, change the -50 (minus 50) to -80 or -100 to set your start point further back on the flight deck. Don't forget to delete the .cdp.

Devildog,

You can actually make it minus -100, I tried it on the Illustrious. By the way, use WEP when possible and drop a notch of flaps. It helps them stay airborne, but you still get the Tora Tora Tora effect when the first plane leaves the deck. Just hang tight and keep the elevators up!
 
Open the ship .cfg and scroll down to the flight deck section. in takeoff_start, change the -50 (minus 50) to -80 or -100 to set your start point further back on the flight deck. Don't forget to delete the .cdp.

Devildog,

You can actually make it minus -100, I tried it on the Illustrious. By the way, use WEP when possible and drop a notch of flaps. It helps them stay airborne, but you still get the Tora Tora Tora effect when the first plane leaves the deck. Just hang tight and keep the elevators up!

Yep already do both. These are in the README for the missions. There is a modification text out here somewhere about those British carriers.

Changes are:
[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=32
length=245
takeoff_start=2,21,-119 (On the Yorktown class carrier I used change -119 to -100).
takeoff_stop=-2,21,120
landing_start=0,500,-5000
landing_touch_down=0.1920005,12.321,-81.536003
landing_stop=0.1920005,12.321,0


I "stand" on the brakes, hit WEP and when the RPMs level let go of the brakes, just before end of deck I hit one notch of flaps and just as soon as I hit the end of deck hit G key to pull up the gear. I now only get wet about one in ten takeoffs.

Also, the main fuel tanks on the Firefly and Corsair Mk II are not accurate. I checked the actual fuel tank capacities in both and used AirEd to change the values to proper fuel capacity. This is a must or you cannot make it back to the ships. I will include the air files in the upload. If anyone knows how to add external tanks to the Firefly DP, please do so. According to the historic documents I have read, they were equipped with 2 externals of about 54 US Gal each on the outer 1/3 of the wings. That extra 108 US Gallons would be VERY beneficial on these missions. The Corsair Mk II also does not have an option for drop tanks with bombs and rockets and should have external drop tank available.

Lastly, I am finished with the initial building and need some testers. You can send me an email from the CP section, or just PM me with your email. As soon as someone else tells me they are good to go, I will upload them. There are 2 operations with 3 versions of mission 1 and 1 version of mission 2.

BTW: Wonderful informational site: http://www.airvectors.net/idx_vw2.html
 
Reply...

Also, the main fuel tanks on the Firefly and Corsair Mk II are not accurate. I checked the actual fuel tank capacities in both and used AirEd to change the values to proper fuel capacity. This is a must or you cannot make it back to the ships. I will include the air files in the upload. If anyone knows how to add external tanks to the Firefly DP, please do so. According to the historic documents I have read, they were equipped with 2 externals of about 54 US Gal each on the outer 1/3 of the wings. That extra 108 US Gallons would be VERY beneficial on these missions. The Corsair Mk II also does not have an option for drop tanks with bombs and rockets and should have external drop tank available.

Devildog,

You're getting more and more like me...I have to do stuff like that in my campaigns as well, and I know Talon does the same thing.
 
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