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What would be great in FSX is one of these...

calypsos

Charter Member
.....the Lockheed T-33!


Just think of the re-paints:jump:, slow enough for the GA fan, yet hunky enough for the military fans...not to mention the warbird lovers! How about it developers, there are shedloads of them in museums and in private hands around the world!!!
 
I know the purests will balk at this and throw out random "bah's" and "humbugs", but Tim's T-33 has stood the test of time, still looks great in FSX really. There are no bumps, or speculars or flips or flops, but I think with a pair of good rubber gloves and some tongs, one could gingerly move it over into the Simobjects file folder and it may not touch any of the other aircraft there, thus eliminating any chance of contamination, lol.
 
I know the purests will balk at this and throw out random "bah's" and "humbugs", but Tim's T-33 has stood the test of time, still looks great in FSX really.

Second that. Am in the course of finding that older e.g FS2002 a/c like the F3F Grumman and others work well in FSX. Tim's T-bird is exemplary in this regard. Try it, you'll like it.

expat
 
Tim, any chance of doing an FSX portover of this, like you have some of your other planes?
 
I have had Tim's T-33 since it came out, but have a 'no portover' rule in FSX. Just imagine one of these in the style of the L-39 or the current WIP Fw-190. It saw sevice with virtually every air force outside the Warsaw Pact as well as dozens of special aerobatic teams and 'general hacks' with the military.
As a kid, I saw the late great Ormond Hayden-Baillie perform a stunning display in his glossy 'Black Knight' aircraft.

http://www.abpic.co.uk/photo/1099742/

What re-painter could resist ths one!!
 
Both the T-28 and T-33 for FSX would be great. There is a certain group that did port these over, with mixed results. I managed to make them flyable in FSX and fix the instruments, but they still have problems and they were not ported with permission, so I wouldn't post them for download for love nor money. But it would be great if Piglet would do them specifically for FSX.
 
. . . . .I managed to make them flyable in FSX and fix the instruments, but they still have problems. . . . .
Could you elaborate on how you made them flyable? Also what problems did you have with them even after you made them flyable?
 
The T-28 would not manually start, so messing with the starter torque and power scalar entries eventually resulted in the ability to manually start the engine. Both the T-28 and T-33 were missing gauges and some switches, but experimentation with some stock FSX and some FS9 gauges that work in FSX gave me fully functional cockpits. I've still not been able to add night lighting to the T-28 cockpit, but I've not spent much time on that issue. As previously stated, these were port overs done by a group that is notorious for porting without permission, so I will not release these for download.
 
Ok, I was just curious, because other than the gauges (VOR1, ADF, Clock), the airplane flies very nicely just installed as usual. I was able to easily correct the gauge problems since I have FSPanel Studio.

I guess I never understood (and still don't actually) what the big deal was about an aircraft being ported over from FS9 to FSX. I have a large number of airplanes I enjoyed flying in FS9 and so I simply added them to my FSX SimObjects folder and they're fine. Yes, on occasion I have the '98 gauges that have to be replaced and I understand that some FS9 aircraft have a big problem with reduced fps (which sometimes is simply a gauge that needs replacing), but as a whole, porting an FS9 airplane over to FSX is no big deal really.
 
I've asked Tim to redo this one as well...

...but if memory serves me right, he lost the original source files in disk crash or something-- so anything he did would have to be from square one.

I'd still love to see an updated T-33 from Piglet-- wioth a travel pod for those cross country trips!

Kent
 
After messing around with the CFG file, I've now added a VC light to the T-28. Now I can fly it at night or at least I don't have to time my flights to end before sunset.
 
I guess I never understood (and still don't actually) what the big deal was about an aircraft being ported over from FS9 to FSX. I have a large number of airplanes I enjoyed flying in FS9 and so I simply added them to my FSX SimObjects folder and they're fine.


Unless you have a really top flight system, even an adapted/converted portover will only give you 60% of the frame rates a fully native SP2 model will give.

A marginal system like mine only gives me 15 FPS on portovers but 23-26 on native models.
 
That is quite true that most port overs will give you a pretty good frame rate hit. Some don't, but most do.


Do we know why? Is it the dds v bmp thing? Or some esoteric reason. There are some truly great FS9 a/c that don't run very well in FSX and that is the only reason I have to keep FS9 on my system.
 
I am not a developer of aircraft, but I believe that FS9 renders the model and the VC together at all times, FSX (at least in SP2 version) treats the aircraft and VC as two seperate models, each with a higher poly count than FS9 can handle. I am sure somebody else can explain this better!
 
Unless you have a really top flight system, even an adapted/converted portover will only give you 60% of the frame rates a fully native SP2 model will give.

A marginal system like mine only gives me 15 FPS on portovers but 23-26 on native models.

60% ? This is VEEEERRRRYYY exagerated.
Some port-overs have almost no impact.
Some native aircrafts have more impact than some port-overs.
Especially the planes which are quite simple, like the old Piglet's models, have almost no impact at all.
 
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