What would I need? I've got the deluxe version and scenery design editor, which as I understand is only for placing objects.
I wanna make what Falcon409 is making, even though I'm sure mine won't be as good as his. What software do I use to get the photoreal tiles and turn them into scenery, and also edit airport layouts?
the main problem is finding adequate source photos for your project. FSX default terrain is approx 1m horizontal resolution, and you should aim for something around there or better. Google/Bing is an option, though I don't think they are wild about people using their data. also, they put watermarks on their tiles so you have that possible degradation. Resolution of Google/Bing varies, but it looks like where they don't have detail imagery they are using LANDSAT which I think has pretty wide coverage. But IIRC LANDSAT has B&W imagery @ 15m resolution, and color at 30m so it isn't really an option for airport photo, where you are close to the ground.
a problem with source photos is that to avoid distortion or misplacement, they need to be set to a geographic projection (scale units are degrees lat/long) and positioned to the WGS84 datum. Tiles you get from Google/Bing will be that way, but stuff from other places (like gov't or university) probably won't be. At that point you need to get GIS software to process the photo. there are some free options online but if you need to do more complex tasks the freeware stuff can be a project in themselves.
Once you have a photo you need some sort of image editing software, where Photoshop is the coin of the realm, though I get by with the freeware GIMP program (it barfs for me on really big photos but otherwise gets the job done).
All you must have to convert the photo is the resample.exe program from the sdk (on deluxe/accel/gold install dvds), but SBuilderX can ease the problem of getting the necessary attributes right and SBX will run your photo through resample for you.
Using this method, you can place photos up to the limit of FSX terrain system, 6 cm resolution. This method also relies on using the default runway / taxiway / apron scenery which may or may not look acceptable to you. To get better than that, you have to turn the photos into scenery objects, and doing that can get a bit more complex. One advantage is you can use the scenery object photos to create the runway/taxiway/apron textures instead of relying on the default ones. A drawback is that these scenery object photos don't follow the seasonal/weather changes for the most part.
scott s.
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