I spent all weekend adding aircraft and deleting unwanted paints, re-configuring aircraft CFG files and updating tools (AS for P3D, FSUIPC, Orbx, etc,) and finally I got to fly a couple of legs today and boy was I surprised!
I decided to fly a couple of legs on my Kiwikat Round The World Hoplist which I have been flying for years now (it circumnavigates the globe in 900+ hops!) and it used to live on our multiplayer servers (various ones as we moved servers) and people logged into the server and flew the hoplist online. A few years back we lost that ability but I was able to DL the route and convert it into a FSX flight plan so that I could fly it offline. I am currently back in North America and only have 101 legs left! I started out on the east coast of Mexico and flew two legs to end up just into the mountainous central regions. The aircraft for the first leg was the now freeware Iris Global Express and the aircraft for the second leg was the Virtualcol Dornier 328 Jet. I had set the frame rate to locked at 30 FPS for my original testing and things were very smooth but for these flights I decided go unlimited to see how well my system performed given that I was originally a bit skeptical about my GPU to handle the load. I was amazed at the numbers I saw.
Leg 1: The leg went north-ish up the east coast and the WX (real weather from Active Sky for P3D v4) was broken 'puffies' for the most part. FPS varied between high 50s to high 60s and at one point into the low 70s! I was amazed to say the least as those numbers were way beyond what I expected and the flight was super smooth with no glitches.
Leg 2: The leg turned to the west and started climbing into the mountains and the WX turned to heavy t-storms the further I went. Initially I was getting mid to high 50 FPS but as the weather got worse and the clouds got thicker and the lightning and turbulence got worse the numbers started to drop into the mid 40s. Then the rain started and boy was I surprised! As it started to get worse I began to notice rain on the windshield, something I had not seen since my FS2004 days! The rain got thicker and the visibility got worse and I decided to turn on the wipers never expecting them to work (they never did in FSX, at least they moved but didn't clean) but work they did and I could see again! I was astounded! By this time the FPS was down to high 20s to low 30s but still super smooth with no glitching. The airport had no nav-aids so I had to hand fly her in during the t-storm into an airport at 5,100+ ft elevation and I greased it!
Bottom line, it was an amazing experience and I am now wondering if I can up some settings if the GPU did that well! I have put the key settings I currently have below:
Traffic: Airline = 20, GA = 30, Airport vehicle traffic = Minimum, Cars = 15, Ships = 10, Leisure boats = 10
Realism: All sliders full right except for crash tolerance (I never have crashes on during testing)
Graphics: FXAA - Off, AA - 4xMSAA, Text, Filt. - Aniso. 16x, Tex. Res. - 2048 x 2048, V-Sync - On triple buffering
Terrain: LOD Radius - Ultra, Tess. Factor - High, Mesh Res. - 2m, Texture Res. - 7cm, using High res terrain textures
Scenery Objects: Scenery complexity - Extremely Dense, Autogen and draw distance - High, Autogen Vegetation - Very Dense, Autogen Buildings - Normal
Water Details: High, Reflections - User vehicle only
Special Effects: SE Detail - Medium, SE Distance - Medium
Lighting: HDR Enabled - Brightness 0.95, Bloom 0.35, Saturation 0.95, Dynamic Reflections - Medium, Dynamic Lighting - On, Landing Lights Illuminate Ground - On
Shadows: Shadow Quality - Medium, Shadow Draw Dist, - High
Casting and Receiving: Internal Vehicle - On and On, External Vehicle - On and On, Buildings - On, Clouds - On
Weather: Cloud Draw Dist. - 60 mi, Cloud Coverage - Max., Detailed Clouds - On, Vol. Fog - On, Detailed Precip. - On, Windshield Effects - On, Thermal Visualization - Natural
Sim. Settings: Enable turbulence and thermal effects - On
In addition to the above I had ASP3D providing live weather and I was running Orbx Global and Vector with openLC for NA.
To say I was impressed would be an understatement, the visuals were amazing, the flight was smooth (apart from the turbulence

) and the numbers speak for themselves! Now I wonder just where to tweak to make it even better!
I am already eyeing up enhancements like the TOGA project stuff!
