Why dont we have any Formula one air racers???

1) Is is possible to build a fs aircraft with encrypted files?
Not that I know of.

4) another question is how we would judge the races? Does this go back to good old fashion character and self policing! I sure hope this takes off!!!!
Without something like the Duenna software, you're left with the honor system. As a backup, someone with admin access to the flight server could just boot off/ban anyone caught cheating.
 
SRCsim has started this midget mustang project, but I think it's been abandoned. I looked for contact information to ask them if the project was ongoing to no avail. If someone knows how to get a hold of SRCsim and ask them about it, that would be great. Maybe some interest in the project might get it going again (I dont know for sure what the status is, just my gut feeling) It's been a long time since anything new has been mentioned on their site. Heres a link to their site. Some really cool screen shots of the FS2004 Midget Mustang!!!!

http://www.srclink.net/sim/aircraft/

http://www.srclink.net/sim/aircraft/MM1screenshots.html

http://www.srclink.net/sim/aircraft/MM2screenshots.html
 
1. If you start with the belief that people will cheat, they will. If you open it to every 'game-boy' out there it will happen.

2. Few of these things work without rules ( actually, none..) and controls so it can't be an open event to begin with.

3. Everyone wants to be the Hero Race Pilot, but someone has to be the guy who makes it work.
-- likely the easiest start method is a 'pace plane' a la Bob Hoover
-- either an airborne judge or multiple on-ground judges OR video review to check for pylon-cuts during the race.
-- the easiest scoring is an observer/Judge at the finish taking one/many screenshots
-- use of Duenna is essential to check speeds and altitudes as well as record Official Times
-- server should be closed to prevent unwanted visitors and an overload of spectators

4. There are several ways to police the aircraft, but knowing your fellow competitors is the first. Next comes practicing/testing together (or cross-testing the a/c). One issue that will have to be dealt with is the level of accuracy & reality of the given air/cfg files compared to the historical data (if you are using 'real world' aircraft).

Might as well ponder this stuff at the beginning, but that's not to say you can't be racing and testing ideas at the same time. Two or three pilots even racing the same plane online would be a good start to try out some of the scenarios and find the problem areas.

As for framerate issues etc. online, much depends on your internet connection and modem settings. DangerousDave26 has done a huge amount of work to provide tutorials and guidance - go read and get your settings right. With everyone using proper settings we regularly see 6-10 a/c online and the RTWR has had a post-race gathering with 24 a/c on one server

Now I'll get "editorial" and wonder why all the people interested in F-1 or Thompson or Bendix racing have never even looked into the multiplayer racing forums, or used the SOH servers or gotten involved with the RTWR Team where a lot of these things have been discussed for years...
 
Of course, if a serious Flight Sim Race Meet was organized for Reno you know what would happen -- one year of F-1 racing and then someone would ask to run a T-6 class and the next year guys would show up in P-51's and Jugs and then they'd complain about those little "toy racers" cluttering up the place and...:redfire:

Rob

When it comes to "real world" air races, I remember when the Pond Racer came out some years ago and it looked so promising; I genuinely hoped it would inject some badly needed fresh conceptual blood into the Unlimited class at Reno as I hate seeing all those beautiful Merlins and big radials being chewed to bits on that course. But alas the Pond Racer never met its full potential and no one's ventured to pick up the ball since (I was surprised the Burt Rutan didn't try again). I think that something like the Pond or a new, composite airframe - perhaps with a turboprop or Falconer piston race engine - could reinvigorate the Unlimiteds and give the "Tired Iron" a well deserved break. I really don't care for the heavily mod'd airframes on the current Unlimiteds; genuine warbirds are rare enough as is.

Formula 1 and Lancairs being raced I don't mind but I find the T-6's a tad slow to watch for racing despite them being one of my favourite aircraft. I wouldn't mind seeing a stock L-39 (and ONLY L-39's) class as they'd be pretty evenly matched but you can keep those Long Eze's and Eclipse's with the rocket motors - great for technology development by racing them as a concept is just plan silly IMO.

But as for some vintage and modern Formula 1's in FS9 I say go for it!

N.
 
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