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Wilco Harrier (Download version released!)

I also found i had a corrupt d/load , maybe simply the rush to the store , HU would work nor in-cockpit switch,s , re-downloaded and it acts like the little bubble bee its spose to be , course intakes and nose ground point a little out - the patch will fix that but dang is it a lotta fun landing in vertical :jump:
 
Wonderful pics mate. If you go to page 7 of this thread, there's a pic from the manual, of where the switch is.:engel016:

Thanks, and sorry to have missed such an easy one.

I know there a few who seem unhappy with one or two items, but I think you guys 'ROCK' with this baby.

Hope you're proud of it - it's a corker that can only get even better:jump::salute:
 
I was also a "never again" Wilco buyer but the harrier was to much to resist. Good intitial reviews and imo a REASONABLE price. 35 bucks and I will give something a try but those creeping up on 50 and above forget it.
Pleasantly surprised the flight model is the best vtol/stol Ive personally ran across. I use X52 and asigned the cnt f1 and cnt f4 to the3 way on the throttle next to the big E. That works the gates or presets. The prop axis is just over the other side,a little slider. It controls the nozzles smoothly up and down. I am only taken a few familiarization flights and a few times I was getting twisted up and confused. I think moving that slider and changing the position of the nozzles and then using the f1/f4 switch was causing some wierdness. So know I always return the slider to the 0 postion before using the gates.
Only thing I do not like is that as anyone knows some planes work really well with Trackir and some do not. Most P-51s and a few others its like you have your face right up against the panel. When flying its really diffucult to scan any of the instrumentation. I have a hard coded habit and scanning pattern including the hsi,engine ect. Alot of the warbirds are the same way so I do not fault the harrier. I am however getting some wierd canopy blurring,bending, hard to describe. I thinks it suposed to be reflections,add texture to the glass, I dunno but it failed. I want clear,clean glass with no distortion.
I admit I know very little about tweeking and modifying the trackir views so if there is something I can do PLZ let me know. All I can do now is back of the view to 50% which brings more of the panel into view but not much.
This is a fun,vrf heads out the cockpit plane mostly anyways and I am enjoying it. I agree with some other posters that if you can run the heavy hitters, system deep airliners you can run this one. For those wary of Wilco for what ever reason and always wanted to try the Harrier, this is a fun,systems light, very controllable,fun plane at a realistic price.:salute:
 
Script to change joystick buttons to fly the Wilco Harrier

... as flaps are indeed automatic why not re-assign your flaps controller?

This is a good suggestion bazzar, so I assigned the PROP_PITCH_LO and PROP_PITCH_HI functions to the joystick buttons I usually use for flaps.

But when I'm not flying the Harrier, and since I'm too lazy to reassign the keys to have flaps again, I've made 2 profiles and a little script to switch from one profile to the other.

The FSX file with all the assignments is called "Standard.xml" and is located in the "Control" folder (this folder is in the same location as your fsx.cfg). So this control folder looks like this now:

View attachment 37861

The Standard-Default.xml is an exact copy of my original Standard.xml, with flaps assigned to my buttons 4 and 5.

And in the Default-Harrier.xml profile, somewhere in my logitech joystick section there is this (you may have many sections here, look for your current joystick name!)

View attachment 37862

The "Fly-Harrier.cmd" script contains this command:
Code:
copy Standard-Harrier.xml Standard.xml /y
The "Fly-default.cmd" is:
Code:
copy Standard-Default.xml Standard.xml /y
Of course you'll have to restart FSX each time you want to fly another aircraft (by double clicking on the proper "cmd" file or shorcut)...

But I've been flying nothing but the Wilco Harrier for days!

View attachment 37866
 
I'm guessing that with a registered version FSUIPC, it would be a MUCH simpler method to just create a Harrier profile. That would do away with having to restart FSX at least.
 
Ok am I missing something. I cannot make sense of the gear indicator. Gear down and they are red. RED is BAD. Gear up and they go out. I see a few other lights,caution that lights up but I cannot make heads or tails out of it. Where is the speed brake control or indicator? You need to know if you have that big ol barn door hanging out there and I cannot seem to find it.
 
I love the Harrier, and I’m looking forward to some of the talented painters uploading their art.
One question, how doe you get the weapons etc to show on the pylons? I’m sure it must be me, but I can’t see it in the manual.
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p> </o:p>
Regards,
Ian.
 
French Aeronavale Harrier... not serious at all...

193456HarrierAeronavale.jpg


829363HarrierAeronavale2.jpg


This can't be serious... This is what one does on a rainy saturday afternoon when girlfriend is not in town...
 
Hi Andy,

Not sure what you mean by that.
Open the 2D "VTOLgauge" window, and check this:
1. If the CH Proppitch lever is fully back (0%), the green needle in the display gauge should indicate about 98 degrees.
2. If the CH Proppitch lever is fully forward (100%), the green needle in the display gauge should indicate 0 degrees.

If 1. or 2. fails, your Proppitch lever isn't calibrated properly ...

Also, if the green needle in display gauge indicates 80 degrees, your stick/yoke is centered and ParkingBrakes are Off, the aircraft should hardly move forward or backward on the ground; at sufficient throttle, it should only lift off vertically, unless you are too heavy for vertical takeoff. But if too heavy, it should not accellerate.

Rob

Hi Rob,

On the CH Throttle Quadrant there is an idel indent about 1/4" from the full back position (equivalent to the 98deg position on the nozzles). It just so happens the indent coincides with the position for 80degs.

I could recalibrate it so it moves, but it's actually quite convenient as it works as a hover stop. The only issue is that it is at about 79deg nozzle so a little pressure is required to get the perfect 80deg otherwise there's a little forward or backwards movement.

The new VTOL gauge works great.

Andy
 
Hi Rob,

On the CH Throttle Quadrant there is an idel indent about 1/4" from the full back position (equivalent to the 98deg position on the nozzles). It just so happens the indent coincides with the position for 80degs.

I could recalibrate it so it moves, but it's actually quite convenient as it works as a hover stop. The only issue is that it is at about 79deg nozzle so a little pressure is required to get the perfect 80deg otherwise there's a little forward or backwards movement.

The new VTOL gauge works great.

Andy
Hi Andy,

NOW I understand what you ment :icon_lol:
Didn't know that function of the CH throttle; I guess that's used for reverse thrust if you use the lever as throttle ..

Rob
 
Ian,

To the left of the radar there's a bank of 5 switches in a line. Thats the weapons console and when you have the light in red it has a weapon on the pylon. Nice way of doing it although not yet checked to see if it alters the weight of the aircraft. Switches are numbered 6 in the manual.

Rgds Ron
 
Paint Kit?

Hi Folks,

On the main page on the website it says a paint kit is provided. Any one tell me where is gets located after installation as I cant see it 0or the want of looking, or is it just the DDS files in the texture folder.

Thanks Ron
 
Ian,

To the left of the radar there's a bank of 5 switches in a line. Thats the weapons console and when you have the light in red it has a weapon on the pylon. Nice way of doing it although not yet checked to see if it alters the weight of the aircraft. Switches are numbered 6 in the manual.

Rgds Ron

Thanks Ron.

Ian
 
Hi Folks,

On the main page on the website it says a paint kit is provided. Any one tell me where is gets located after installation as I cant see it 0or the want of looking, or is it just the DDS files in the texture folder.

Thanks Ron

Hi Ron,

We're still working on the paintkit, hope top have it up tomorrow.:engel016:
 
Barry, I made several flights with the Harrier and I would like it very much if there had not been one grave disappointment. The HUD is NOT collimated, merely adjustable. As is explained in the manual, with the normal cockpit view, you have to get the horizon line on the right spot by adjusting your seat position with the fullscreen HUD mode. It is even stated that you should do this in flight because of the angle of the plane while sitting on the ground. So when I move my head or re-center my TrackIR, I have to re-adjust the HUD again.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
I find this unacceptable for a payware product of this price in this day and age. There is not a recent payware plane that I know of (except those of Wilco; the Airbus series) that does not have a collimated HUD in normal cockpit view. This was already the case with the Aerosoft F-16 and even the VRS Superbug for FS2004. On one of the SOH forums there even was a tutorial on how to make collimated HUDs. Soe pages ago in this present thread you said that the HUD was collimated ‘insofar as possible within FSX’. This obviously is not the case. Or am I missing something? Even if the fullscreen HUD is collimated (it is not, at least if TrackIR is working), the HUD that really counts (the one in cockpit view) is not at all up to the standard I feel we can expect from a payware product. The HUD is not some nice-to-have gadget; for many real – and possibly simulator - pilots it is the primary flight instrument.<o:p></o:p>
This is really a pity, for I thoroughly enjoy many other aspects of the aircraft, especially the VTOL and STOVL operations. I hope the HUD collimation will be addressed in a patch.<o:p></o:p>
 
How to use FSUIPC to reassign joystick keys with the Wilco Harrier nozzle controls?

I'm guessing that with a registered version FSUIPC, it would be a MUCH simpler method to just create a Harrier profile. That would do away with having to restart FSX at least.

Brilliant idea! But how would you do that exactly? Did anybody tried?
 
Sorry to be a .... but, it's in the FSUIPC users manual. You MUST remember though to edit the FSUIPC.ini file FIRST, and change 'UseProfiles' from No to Yes.
 
Barry, I made several flights with the Harrier and I would like it very much if there had not been one grave disappointment. The HUD is NOT collimated, merely adjustable. As is explained in the manual, with the normal cockpit view, you have to get the horizon line on the right spot by adjusting your seat position with the fullscreen HUD mode. It is even stated that you should do this in flight because of the angle of the plane while sitting on the ground. So when I move my head or re-center my TrackIR, I have to re-adjust the HUD again.<!--?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /--><o:p></o:p>
I find this unacceptable for a payware product of this price in this day and age. There is not a recent payware plane that I know of (except those of Wilco; the Airbus series) that does not have a collimated HUD in normal cockpit view. This was already the case with the Aerosoft F-16 and even the VRS Superbug for FS2004. On one of the SOH forums there even was a tutorial on how to make collimated HUDs. Soe pages ago in this present thread you said that the HUD was collimated ‘insofar as possible within FSX’. This obviously is not the case. Or am I missing something? Even if the fullscreen HUD is collimated (it is not, at least if TrackIR is working), the HUD that really counts (the one in cockpit view) is not at all up to the standard I feel we can expect from a payware product. The HUD is not some nice-to-have gadget; for many real – and possibly simulator - pilots it is the primary flight instrument.<o:p></o:p>
This is really a pity, for I thoroughly enjoy many other aspects of the aircraft, especially the VTOL and STOVL operations. I hope the HUD collimation will be addressed in a patch.<o:p></o:p>

The HUD was created using two things. The first is Eric Marciano's excellent HUD gauge system, for which we were not responsible, the second is the simple 3D "collimated" HUD geometry for which we were. Until somebody develops a gauge solution for collimation that's the way it is done. This is what I meant by "in the constraints of FSX".

If it is not to people's liking, it needs to be adjusted, which we can certainly do in the upgrade. However, I do wish poeple would not keep calling it "collimated". Three dimesnional "focus" is not possible in two dimensional pixel worlds like FSX. Can you imagine what would be possible of it were? I'm talking about non-gadget, non-Track IR, just straight FSX as you see it out of the box.

The current solution is crafty and simple but it is not true collimation. It simply positions the HUD further out from the nose of the aircraft on a visual plane which is animated and set at the eyepoint.

Track IR is a brilliant thing but it is sometimes a double-edged sword for developers. We cannot keep cramming in more and more detail to VCs for example, to suit Track IR users. Sooner or later we'll be modeling the nuts around the back of the instrument panel that hold it on!

My point there is that we set the HUD up for people without Track IR. If you'd like it further out, that's an easy fix. But it is not true collimation.
 
Bazzar,

Thanks, thought the paint kit was out given the repaints seen already. Look forward to it.

Hope you don't mind but a couple of things for consideration.

1/ The cockpit reflections just don't do it for me. Just appears too streaky, would rather have clean glass, perhaps a later option?

2/ While in the VC I prefer to have the nozzle gauge showing as makes hovered flight much better. However if you leave that view and later return the gauge needs to be reset again. Thats a pain although to be fair I don't know if that's an FSX'ism which one has to put up with.

All round though I like this aircraft and have managed some nice hovering flights around the airfield at Cottesmore.

10 out of 5 :)

Cheers Ron
 
I too find that texture annoying in an otherwise very fun aircraft to fly. To solve that texture issue you can rename the file "AH_Harrier_Glass_t.dds" in the "FSX\SimObjects\Airplanes\Wilco_HJJ\texture" folder.
Ron, try this, I did and it works a treat.

Ian.
 
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