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William Lake/ S O H Hide-A-Way Screens shots.

trucker17

Charter Member
OK here it is....
Some screen shots of the Scenery project I have been working on.
I will post this scenery here when finished.

A shot of one of the cabins along the lake.....


Some of the Campers who have already made their way here.



DangerousDaves Bridge.


A shot of the whole resort including Falcon409s lakes. And the North Pacific Ocean in the distance.


The Main Lodge and a few rental cabins.


I have a few more small additions to install before its open for business.
 
Man, a lot of work there trucker17. I really like the idea of aircraft parking across that little stream. . .very cool and the camping area. . .very nice. Really looking forward to it so I can actually fly into a fully functional airport instead of flying onto a lake with nothing else there right now, lol. Well done!!:applause:
 
There should be a default effect named fx_CampFire.fx you can place strategically

I am not sure if it has any smoke if not you could place fx_SmokeSml.fx in the same spot as the camp fire. That might be the right size.

The attached text file will place those two effects where you define them.

Simply change Lat and lon to actual coordinates and rename the file {something}.xml

Run it through BgLcomp.exe and boom a bgl containing a campfire with out the logs.

View attachment 92144
 
Thanks Robert and Falcon.....

Some of the features are a small fuel station, the lodge, Some private cabins around both lakes. I didn't add any taxi lines, being a grass runway, taxiway and paring.....Their is a separate parking area for S O H Staff and Residents at the airport, a Marina for anyone who has boats on the lake, a water fuel island, and picnic area.

From here to get to anchorage you will take a northwest heading, for the northwest territories you will take a northeast heading, to take you to Inuvik and Eskimo Lakes.
 
There should be a default effect named fx_CampFire.fx you can place strategically

I am not sure if it has any smoke if not you could place fx_SmokeSml.fx in the same spot as the camp fire. That might be the right size.

The attached text file will place those two effects where you define them.

Simply change Lat and lon to actual coordinates and rename the file {something}.xml

Run it through BgLcomp.exe and boom a bgl containing a campfire with out the logs.

View attachment 92144



Cool....I'll give it a try....With luck the Campers wont set the whole place on fire:jump:
 
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