Hey all,
I'm trying to create scenery objects for CFS2 and I can't seem to get it right. I've built the model in FSDS3, I compile an aircraft mdl, then decompile it to an .scx with mdldis32. Then edit the header and enda to endobj. Use scasm to compile a bgl and I get an error in cfs2 or the model is not visible. I'm following weapons creation tutorials as I used to make weapons all of the time. I'm trying to create a tree line object so far consisting of a very simple textured box. Are static objects different than weapons? The other thing that is confusing is that one tutorial says,"Open the sca up in notepad (or wordpad) and delete everything from the top till where it says "; CRASH Detection" and replace it with:
Header( 1 90 -89 180 -179 )
LibID( xxxxxx xxxxxx xxxxxxx xxxxxxx ) ;any 4 32bit Hex numbers
LibObj("
the next one says,"
Go to the folder it was saved in and open the .SCA file in a text editor (notepad)
and delete all the text, etc. down to but not including the BGLVersion( 0800 )line."
The last one says,"Now, delete everything until you see ";*** Start of Main Aircraft Code ***"
Who is correct?
I know the BGLVersion( 800 ) version is the one I used successfully back in the day for weapons.
Thank you profusely for your help.
ShpHawK
I'm trying to create scenery objects for CFS2 and I can't seem to get it right. I've built the model in FSDS3, I compile an aircraft mdl, then decompile it to an .scx with mdldis32. Then edit the header and enda to endobj. Use scasm to compile a bgl and I get an error in cfs2 or the model is not visible. I'm following weapons creation tutorials as I used to make weapons all of the time. I'm trying to create a tree line object so far consisting of a very simple textured box. Are static objects different than weapons? The other thing that is confusing is that one tutorial says,"Open the sca up in notepad (or wordpad) and delete everything from the top till where it says "; CRASH Detection" and replace it with:
Header( 1 90 -89 180 -179 )
LibID( xxxxxx xxxxxx xxxxxxx xxxxxxx ) ;any 4 32bit Hex numbers
LibObj("
the next one says,"
Go to the folder it was saved in and open the .SCA file in a text editor (notepad)
and delete all the text, etc. down to but not including the BGLVersion( 0800 )line."
The last one says,"Now, delete everything until you see ";*** Start of Main Aircraft Code ***"
Who is correct?
I know the BGLVersion( 800 ) version is the one I used successfully back in the day for weapons.
Thank you profusely for your help.
ShpHawK