Anyone use GMAX to create infrastructure objects for CFS2?
Hello Good People,
Just wondering if anyone has successfully created any infrastructure objects for CFS2 using GMAX.
I am attempting this and have run into some problems. Namely How does one successfully convert the *.xml files into working *.bgl file.
I can create the "BGL" file but when I place it into CFS2's scenery folder and load up MB and go to place the object/infrastructure item I get the error - "Can't find the model in the library" I have tried to go into the scenery selection area and add it but that doesn't seem to correct the issue.
I have also created an object.dp file and added the object to the "Mdlname.txt file.
No luck there either.
I believe my problem lies within my *.xml file prior using BGLComp.exe. Not sure though.
Any help would be great.
Thanks in advance
Steve

Just wondering if anyone has successfully created any infrastructure objects for CFS2 using GMAX.
I am attempting this and have run into some problems. Namely How does one successfully convert the *.xml files into working *.bgl file.
I can create the "BGL" file but when I place it into CFS2's scenery folder and load up MB and go to place the object/infrastructure item I get the error - "Can't find the model in the library" I have tried to go into the scenery selection area and add it but that doesn't seem to correct the issue.
I have also created an object.dp file and added the object to the "Mdlname.txt file.
No luck there either.
I believe my problem lies within my *.xml file prior using BGLComp.exe. Not sure though.
Any help would be great.
Thanks in advance
Steve