I can see that one being a tough cookie , to solve , because of the differences in air file construction
regarding gas tanks entries ---
first the unknown entry , should be , 0,1,2,3 ---??? and the reason what each means ??
The number of primary tanks ----example 1-6 , -- most people borrow from a working air file ,
a center drop tank from a 109 for an example , may have tank number 1 , and the drop tank ,
older vrs of air ed , you have to read the hex coding , first line number 02 -- for the drop
tank 109 , and it functions ok --
but if used with 4 primary tanks , set to the hex 02 ,drop tank ,may cause improper function ,
not catch able from player view point , but the A1 malfunction ,
The point being 2 x 02 tanks , one a primary , one a drop tank , could cause Ai to screw up ,
for that reason I try and set the drop tank hex a consecutive higher number in tank placement -
changing the value hex code from 02 = 05
Weather or not it really helps , I think depend,s , on s short script mission test file ,
4 player , drop tank , air start , verses 1 Ei , -- so many people could run the same
test , swaping in air craft , to test , tank options , and drop Ai compatibility ,
hopefully we find some answers -- MB doesn,t like me right now - I swore at it ,
Any offers ?