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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Wings of Prey

I have a FFB2 stick works great. You need to set the axises in the profile->options area

You'll have to move the stick left to assign ailerons and forward to assign elevators, and twist for rudder. I have the CH throttle so thats my throttle axis.
 
ryan I tried what you said and still no luck with assigning functions. I am wondering if you can give me step by step instructions on how to assign functions for my stick? I can give you my email if needed. I have worn out buttion 8 on my stick.
 
Now why in the hell can't we get an awesome modern jet warfare game?
 
Now why in the hell can't we get an awesome modern jet warfare game?

what I was thinkin

Oh I miss the days of Jane's.... :applause:

Anyway to the guy with the joystick problem. Have you gotten into the options screen where you setup the devices? That's where I was. Where it says aileron, you have to click the space and then move your stick when it asks to assign an axis.
 
I've been flying the demo, mainly on tutorial to get a feel for it this past weekend. Granted, I'm an eye-candy simmer more than a flight-model grognard so I might be a bit biased, but this is the best looking flight sim I've ever seen. I think it even beats FSX on a great day. The White Cliffs of Dover have never looked so good. It's definitely worth giving it a shot seeing as how they have a free demo.
 
Really looks pretty good to me :)

I shall have to have a gander, so thanks for the HU :ernae:
 
In theory I will love this, but I have a few problems to overcome first.

1. Do they not support an FSX-style mouse arrangement? If you set the mouse as the aileron and elevator axis's it doesn't behave like fsx - if you move the mouse far right, for example, it only turns a limited amount. Then you have to jiggle the mouse back and forth to get it to roll. I guess I need a joystick.

2. I wish wish wish they had done a little more on the flight dynamics. You can stall this thing by farting.
 
:wavey:


I dove in - 6.2GB to download all nighter - well worth it, Using a Cyborg X Joystick, By using the Key Mappings & mixture of Device Settings I have it setup perfect.

Graphics are Insane - :applause::ernae::applause:

Damage is good -

To make it fun - make sure to fly in the Simulator mode and use your Map often to find the Enemy - Arcade mode is to easy and the little red/yellow triangles will just make it more confusing -

Great stuff - Thumbs Up -

Funnest I have had since Lock-on came out - :guinness:

Many Cheers -
 
In theory I will love this, but I have a few problems to overcome first.

2. I wish wish wish they had done a little more on the flight dynamics. You can stall this thing by farting.

That has been a huge weakness of all Il-2 games is the flight model, esp. the stalls. No matter what a/c you fly it feels like you are balancing on the head of a pin. Of all the flight sims that have come out in the last ten years IL-2 FMs are the worst. WOP is a little better it seems, but still too close to other IL-2 products.
 
So I am taking it that this is not much of simulator, but more of an arcade style game? How are the instruments, etc?
 
If it's a PC 'port' of the console IL2: Birds of Prey (which it looks very much like), then it's not so much a simulator- definitely a game. It focuses more on the shooting with little in the way of instrument watching, systems etc.

I guess it could be summed up as an IL2 game for the masses; which is good. It's fun.
 
It's a port it seems of the of the console game, and they play almost exactly the same but this obviously is for the computer. Not for serious simmers, but damn fun. I shot down a whole german flight of JU-88 bombers in about 3 minutes. LOTS of parachutes all around.
 
If it's a PC 'port' of the console IL2: Birds of Prey (which it looks very much like), then it's not so much a simulator- definitely a game. It focuses more on the shooting with little in the way of instrument watching, systems etc.

I guess it could be summed up as an IL2 game for the masses; which is good. It's fun.


It may be a port, but not one like you would think. It is obvious that the development team has spent and is spending quite a bit more time with the PC version (no "press triangle for eject!". The graphics being the best looking I have ever see in a flight simulator (The scenery doesn't even "pop-in"!). IMO, they make FSX quite poor in comparison and the performance is excellent. The FM is similar to IL-2's but seems to be improved in some ways as well, and the support from the developer is amazing.

Dedicated servers and quite a few other things are also "in the pipeline" it seems. Responses from the developer in their forum is refreshing as are the, so far, very quick updates. In the past week or so there have been about 4 updates (IIRC).

The fact that I can run a game that looks this good at 2560x1600 with 6xFSAA and 16xAF in-game at "Ultra High settings" is extraordinary. The amazing performance coupled with the very smooth TrackIR movements is a flight experience like no other I have experienced on my PC. Amazingly, since purchasing WoP a few days ago, I have not even touched FS9 or FSX. I used to play each for hours on end...not any more. Both of which I still love.

WoP, to me, is sort of what I wanted IL-2 to look/feel like (though I know that probably wasn't possible at the time). It is so immersive with the visual environment and whatnot it just draws you in. Is the FM perfect? No. Does the product need work? Yes, but so do most others. However, this title IS getting worked on. The devleopers are active within the community and it seems like they listen to what people have to say. I also heard the team working on WoP is fairly large so that may attribute to the great support.

It may not be as accurate FM wise as....I don't know, what WWII flightsim out there is accurate FM wise, lol? But it is not a simple "arcade" game. It does have some arcade elements (starting in the air on some maps, I believe...but even this is one of the things the developers may be changing), but it is quite good. The are various settings, starting with arcade or simple (can't remember which) and moving up to Realistic and Simulation. At the higher realism settings, I do believe engine management is a pretty big factor (the mapping screen looks a LOT like the mapping screen from IL-2 key wise).

It really is a product that should not be missed by WWII sim pilots. I really do think it is that good. Some may disagree, but the title has been well received thus far. If the development team sticks with it and continues to create improvements/additions, I could see WoP being a really heavy hitter i the flight simulation market.

On a side note, I challenge somebody to find me a video of a flight sim product that draws you in as much as this (well, if you like WWII sims, lol):

http://www.youtube.com/watch?v=zU8ZnA02g2g

:ernae:
 
It's a port it seems of the of the console game, and they play almost exactly the same but this obviously is for the computer. Not for serious simmers.

I am going to have to disagree with you regarding the "not for serious simmers" comment. WoP offers options that are plenty intensive (with room for improvement as is true for all sims) with regards to the flying experience.

If you are a fan of the IL-2 series, you can get into WoP pretty easily. At the maximum realism settings it is pretty darn good. The comparison videos betwen IL-2 and WoP out there offer some pretty decent insight. :)

The best part is the development team seems to be pretty devoted to the product. I can't wait to see what they come up with in the coming months.


...............now if I can just convince the RoF team to "switch" over to WoP's graphics engine (not the RoF looks bad by any stretch of the imagination). :D
 
I have the sim and it is the best WW2 simulation I have seen yet in many aspects. It flies very well with believable dynamics and solid feel. There are selectable levels of realism from simple arcade like modeling to difficult levels. The weapon modeling is very good as is the damage modeling. The exteriors, VC's, and terrain all look excellent. I have not trouble running the game at max levels and getting ultra smooth frame rates. This is the best all around air combat simulation I have seen since the then excellent CFS1 and 2 came out. It's a winner in my book! Got a lot to delve into getting to know this sim. As noted above, perhaps there are some things the developer may change to suit a wider group of PC pilots. I am happy as hell with it.
 
It cracks me up when I see the IL-2 fanboys in other forums who feel the need to criticize the flight models when anyone else dares make a sim. IL-2's models are on the numbers, but stalls are ridiculously overmodeled and are way too easy to enter compared to when flying a real plane, where you get g-force and buffeting cues.

Amusingly, there's a development/licensing connection between Wings of Prey and IL-2, and they actually carried over quite a bit of the IL-2 flight modeling, including the ridiculous departure modeling that makes the game nearly unplayable on consoles at realistic settings.

At any rate, as Death from Afar says, this is a believable, fun sim that looks stunningly beautiful, with amazing cockpits (on par with the FSX payware planes some of ya'll don't hesitate to pay $50 for), TrackIR support, and a much less sterile, boring environment than the IL-2 series. It's not perfect, but it's very much a modern successor to Jane's WW2 Fighters, with the 10 years of PC/graphics development that have occurred in the meantime. I have zero regrets on spending the $50.
 
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