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Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Hold out for WHAT exactly? It's not 1997, there's not exactly a stream of upcoming sims in development.(I dare say for those looking for a very serious simulation hold out)
Don't get me wrong, I'm not trying to start any issues here, I'm just stating that some purists might not enjoy this sim. Since there is a demo, naturally people can find out for themselves. For me, unfortunately, I won't be spending a lot of time with it.Hold out for WHAT exactly? It's not 1997, there's not exactly a stream of upcoming sims in development.![]()
I do not disagree, but it also depends on what you are looking for.No, it's not a realistic combat environment. But then again, neither is the popular IL-2's sterile, dead battlefield, nor is FSX's air traffic.
I do not disagree.What this is, is a fun and entertaining sim with enough of a nod to realism that you won't scream "arcade silliness" when you try to fly the plane, and the unrealistic elements that are there are geared towards making the virtual air combat an entertaining experience.
I am not at liberty to say. There are however alternatives for those looking for a high end simulation.I'm not arguing your points that this isn't a dead-on authentic WW2 experience. But what is? And what's coming that is?
"Hold out" is the worst advice possible for a near-dead genre when you have a product out there that is fun, that has awesome production values, and is only the second all-new combat sim to come out in the past 7 years. If these guys can't find customers for this sim, who's going to decide to make any new sims in the future?
I do not disagree again. I would like to point out that I also help with many of the developers here on this board, and I feel I have a decent heartbeat of what at least the FSX community is looking for. That is however not to say that many here will not find this a fun game. All I said is that for those looking for a high end simulation of combat, this may not be their ultimate answer. I didn't state the game was rubbish, I only accounted for a few reasons why I felt it wasn't a study simulation.The developers have shown they're receptive to feedback. Don't hold out. Buy Wings of Prey, hop on their boards, tell them what you like, and tell them what you'd like to see in future revisions. THAT's the best thing you can do to help ensure that there are flight sims in the future.
I do not appreciate these kinds of comments. What I choose to do is my own, but I will say I have spent plenty of time working with and for teams doing exactly that, developing core simulations. Just because I make an off the cuff comment that this game is not a hard core simulation is not meant to demean the product itself, and it is clear to me that a lot of time has been spent developing it. What I don't appreciate however is that I somehow need to lighten up and enjoy a simulation that you clearly enjoy. I do not personally enjoy a game such as this because I cannot find more than a few minutes of depth when playing it. For me, I gain my enjoyment out of the management of the aircraft as much as the combat, and I like to learn of the individual planes respective weaknesses and powers and systems. This does not offer that level of simulation, so therefor I cannot enjoy it. So it is what it is I guess. You enjoy the game. There is nothing stopping you from doing so, but do not express to me my need to "lighten up" because I do not see eye to eye with you about it.If you're looking for a "serious sim," then lighten up and let yourself enjoy the quality "mid-range" sims when they come out, and provide constructive feedback to the developers. Then you might very well get a serious sim someday if the genre can get kickstarted. If you sit back, keep your price-of-one-dinner-out-with-the-family cash to yourself, and just complain that everything's arcade pap, you'll be stuck playing Falcon 4.0 and IL-2 for all eternity.
The state of flight simulation has indeed seen better days. I daresay however we are better off than we were even 5 years ago however. It seems simming has started to spark up a bit with new titles starting to be released.Thanks, Cody. Between our two differing viewpoints on this, people should find plenty of info to make an informed decision.
I'd urge folks to at least try the free demo to see if it's something they might have fun with. I do strongly feel that it's critical for the community to support sim developers. I'm not saying buy something you don't want, but if you're on the edge of making a decision, err on the side of helping send a message that this genre can matter again to software publishers.
"Hold out" is the worst advice possible for a near-dead genre when you have a product out there that is fun, that has awesome production values, and is only the second all-new combat sim to come out in the past 7 years. If these guys can't find customers for this sim, who's going to decide to make any new sims in the future?
The developers have shown they're receptive to feedback. Don't hold out. Buy Wings of Prey, hop on their boards, tell them what you like, and tell them what you'd like to see in future revisions. THAT's the best thing you can do to help ensure that there are flight sims in the future.?
The control system is the worst I have EVER seen in a game. Unless you are on a joystick it is almost completely unplayable. Furthermore, unless you have TrackIR or equivalent it is completely unplayable. This might be forgivable if it had vaguely realistic flight dynamics, but it doesn't. This game is the equivalent of trying to play pacman with every key on the keyboard having a function. Absolutely awful.
Graphics are gorgeous, sound is gorgeous, damage modelling is fairly decent, but the flight dynamics and control system is apocalyptically bad. It might be amazing with a joystick, but I don't have a joystick and don't want one. Why on earth they couldn't implement an FSX style mouse-yoke system is beyond me.
The one other thing I really hate is the blackout/redout features. This is a gripe with FSX as well (although in FSX you can' turn it off). You can't feel the G-force, so don't turn my screen black. The problem with this game is that when controlling with the keyboard, you have no control over the rate of turn etc. You cannot turn tightly WITHOUT constantly blacking out.
If I ever get a joystick and get used to TrackIR then I might pay this another visit. Until then I can't face the diabolical controls one more time.
How can that be considered a fair assessment if you don't have a proper control system?
Having a joystick is definitely a prerequisite with this sim. Trying to fly it without one I would agree can't be any fun. I have mine set up and mapped with my Saitek X52 and it works fine and the control feel is solid as it gets. I do not use Track IR and still get quick and accurate view/head movement via the Hat Switches. The flight dynamics are fine and the blackout/redout function isn't an issue if you're not being ham handed with it same as a real aircraft. Pull too hard and bad things happen.
In my group of Flightsim Enthusiasts there are two former Fighter Pilots. One a retired F-16 driver, the other flew F-4's back in the day. We all have this game/sim and these two guys felt it to be a good, fun, and credible effort for a "PC combat simulation".
Actually, the number of people who buy flight sims who don't own at least a gamepad with a joystick on it, if not a real joystick, is miniscule. Flying with the mouse hasn't been common since the Flight Sim 4 days. I can't see how someone can claim to be a flight sim enthusiast and not be willing to spend $20 on a cheap USB joystick...
Amusingly, there's a development/licensing connection between Wings of Prey and IL-2, and they actually carried over quite a bit of the IL-2 flight modeling, including the ridiculous departure modeling that makes the game nearly unplayable on consoles at realistic settings.
No, it's not a realistic combat environment. But then again, neither is the popular IL-2's sterile, dead battlefield, nor is FSX's air traffic.
If you sit back, keep your price-of-one-dinner-out-with-the-family cash to yourself, and just complain that everything's arcade pap, you'll be stuck playing Falcon 4.0 and IL-2 for all eternity.
Finally, the blackout function is absolutely an issue given that the majority of people who buy/try the game won't have a joystick and as such will find it as infuriating as I do.
I also find it very odd that anyone wanting to try the demo (or any flying game/sim for that matter) wouldn't have either a joystick or gamepad (with joystick on it). I once tried flying in FS2000 with keyboard only and found it very, VERY infuriating, not to mention difficult as hell, LOL.

FSX (a dedicated flight simulator) makes excellent use of the mouse as a yoke/stick. For Wings of Prey not to do this is lunacy. I don't buy a game and have it tell me what I need to buy, unless it's clearly specified or obvious. I'm not spending money on a joystick so I can fly an arcade shooter. Of course I downloaded the demo so have no actual complaints per se, that is the benefit of the demo.
However, for anyone considering buying this game without a joystick just don't. Terrible experience.
Someone up above was mentioning that flight sims like this struggle in the market - I'm not surprised if you can't play them without purchasing additional equipment.
I think the flight dynamics are poor too. I'm lucky enough to have taken a couple of trips in a replica spit (with identical performance) and this game is quite poor. If the stall modelling in this game was anything like real life there wouldn't have been a Battle of Britain. They'd all crash 7 minutes after takeoff.
Finally, the blackout function is absolutely an issue given that the majority of people who buy/try the game won't have a joystick and as such will find it as infuriating as I do.