Another feature I forgot to mention (and don't see mentioned anywhere) - for the first time in CFS3 engine there are working landing lights on Hurricane!
Default key to turn on/off is CTRL+G.
It has limited usefulness for standard CFS3 because the light source should be added as specifically named object in GMAX, but only to player's aircraft. Shaders have no way to tell apart player's plane from AI and having multiple aircrafts with landing light object will break it.
Default key to turn on/off is CTRL+G.
It has limited usefulness for standard CFS3 because the light source should be added as specifically named object in GMAX, but only to player's aircraft. Shaders have no way to tell apart player's plane from AI and having multiple aircrafts with landing light object will break it.