• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

WIP: FSX Solomon 1943 -- long --

Mark, Yes I know there is a FSX Victorious out there if you click on my signature it will take you to the download site, best getting it from there as any updates will also be there, the one at Flying Stations is the latest.

Not much around re Victorious movements in the Pacific 1943 for interest she was also involved in the Leyte shindig along with either Illustrious or Formidable both sister ships of the same class.


hand me a FSX model of it, and I will place them Gekkos!
:)

@Rich: there is a FSX Victorious out there, see

http://www.flyingstations.com/victorious.html
or
http://www.fs-shipyards.org/index.php?ind=downloads&op=entry_view&iden=251


Has anyone tried that, any opinions?

Maybe David / dswo can build a task force traffic file with it.
We would need a typical movement of such that carrier group through the Solomons for that, if anyone has some data on that he could post it here (Rich?) !


Cheers,
Mark
 
there's one at flightsim http://www.flightsim.com/file.php?cm=SEARCH1&match=j1n*&fsec=96
whether or not it is of the right type :running:

I downloaded it last evening, nice plane. It is even a native FSX model, which can be converted to a static scenery object (with the usual losses). I did that successfully. I will contact the author and ask if he lets me use it, and do a little research on where these were stationed.

Thanks for the head-up!

Cheers,
Mark
 
WIP - Milestone

Hi good people,

just a little WIP note, because I reached two milestones.

1. I finished converting the CFS2 object libraries - default and addon (mostly w. permissions of authors) so they can be used in FSX. That was a lot of (SCASM assembler) programming and I can convert almost any object from CFS2 to FSX now. Airplanes are partly probable, at least as statics, but not included yet. They are very complicated. I have reprogrammed around 600 objects (!!) organized in

- airfield infrastructure
- harbour and factory infrastructure
- civil infrastructure
- military infrastructure (like coastal defense, bunkers, etc)
- mil. vehicles and weapons
- naval vessels (ca. 40)

Actually, there are 300 objects, but the number doubles because I was able to extract the code for a damaged or destructed counterpart to each object. Shoot or bomb something, and it can be shown as destroyed. Theoretically.
Together with Jim Dhaenens Barakoma library we have almost everything we need for a nice FSX PTO scenario.

The other milestone is the integration of CFS2 effects like flak, explosions, sounds and all kinds of other freaky stuff. There will be quite some action in certain places (in fact, there is already). But I still have to learn about about FX programming (I love learning :) ).


What's next?

- bring the beta version a step further - I corrected most of the reported issues of the first version and added numerous things and improvements
- populate the scenery with the new objects - that's a lot of work
- add the missing airfields to Bougainville / Buka
- add the first working layer of effects
- make native FSX AI ships out of the static versions so we can have moving traffic with them
- hopefully all the authors I have written to for permission of using their objects will respond.
- I am tempted to expand the scenery up to Rabaul, because this was a target in late 1943.
Hmmmm.

All the best,
Mark
 
Great stuff Mark. I have a similar set up in GW3. AI American and Japanese aircraft and ships throughout the Soloman Islands. Looking forward to your work.
 
WIP Status

Hello all,

a little note from the developer front.
First the downers:

I ran into some massive problems with SBuilderX, the software with which I design the scenery. It becomes very unstable if the scenery is getting large, which it does in my project. Even though I splitted it up into separate project files, it seems that I can not solve some of the problems. If there are any people here that know the software well enough, I would be glad if someone could lend me a hand on that and, for example, compile a project file on his system and have a look at it in FSX, just to rule out that I have local problems here.
The main problem that is evolving out of this handicap is that I can make a stable and simplified version out of the scenery, but then forget about all the good stuff (effects, complex stuff). That's not what I intend.

The other problem seems to be that in my workflow of converting CFS2 objects is a unit conversion bug. The objects do not show in the right dimensions. This is partially solved though, but it consumes a lot of time (...well over 600 objects to this day) if you have todo it over and over again.

The uppers:
I have a love/hate relationship with GMAX which is on the brighter side these days. After researching around on www.pacific-wrecks.com I had the idea to place all the known and visible historic shipwrecks as well as aircraft wrecks in the historically right place (approximatly, of course) in the scenery. So I extracted the models of the default CFS2 ships and the damage models of the CFS2 aircraft (that is hard work) and rearranged them in GMAX for the native FSX display. Thanks STIZ by the way for the help.
Also the conversion of the ships made by Usio into AI ships went positive. I can say now that almost all CFS2 ships (and other objects) can be converted into native FSX models or AI versions, in both the undamaged and the damaged version of the same object (but this doubles the effort). Thanks to David / dwso for his help on testing the beta ships from Usio.
Here are a few pictures of Havalo bay / Florida Islands, where I placed some crashed aircraft and shipwrecks. The wrecks will get new texturing now, as well as the aircraft.

The next beta release will follow if the first point with the problems is solved. There's no use in releasing a known faulty beta.

So, still, way to go.
Mark
 
I ran into some massive problems with SBuilderX, ... If there are any people here that know the software well enough, I would be glad if someone could lend me a hand on that ...


I still have a few days of freedom left and I have a familiarity with SBX, so check your PMs.
 
My last post in this thread

Well, this will be my last post in this thread. The next one will be in

FSX Solomon 1943 released

Beta 2 is released as of now, I expect no more changes in the scenery itself for the final release, so the end for the golden version 1 is near. Very near.


Cheers,
Mark
 
Well, this will be my last post in this thread. The next one will be in

FSX Solomon 1943 released

Beta 2 is released as of now, I expect no more changes in the scenery itself for the final release, so the end for the golden version 1 is near. Very near.


Cheers,
Mark

Where where?

Thank you so much!!
 
just amazing

from reading your post, it is pretty obvious that this project is consuming a good amount of Your time, I am glad that there are still people that are willing to give it their all when they set out to do something, and only settle for the best that they are able to do, I'm sure everyone here greatly appreciates your efforts and cant wait till You are finished. Thank You for taking this on and adding a whole new dimension to the flight simulator world.
 
Is download still available

I have searched the site, and have not been able to find the download....Is it still available....or available on another site.
 
I have searched the site, and have not been able to find the download....Is it still available....or available on another site.

I'm still working on the update, but real life has me preoccupied with other things right now. But the wait is worth it, just hang on....

Cheers,
Mark
 
Solomons

Just thought i would let others know if rogerwilco hasnt informed you as of yet.

The Solomons scenery he had been working on has been Canceled...He has had so much work to do helping in the creation of other sceneries, that this one wont be comming out.
 
Sad news, but thank you for the update. I think we're all very happy for the original. It is entirely excellent.
 
Indeed, I used the scenery for a lot of Warbird flight test and development! Added a lot of fun to the process! Sad to hear, but life goes on.

Tom
 
Back
Top