• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

WIP_Islesboro 57B

falcon409

Moderator
Staff member
Just off the coast of Main near Belfast. This is my first stab at photoreal scenery using SBuilderX. Actually, once you get the steps down, not too hard really. More of a trick though to get the final "map" to integrate into the scenery in FSX. Coloration is different, so you have to play with it a bit to get it close enough so that it doesn't look out of place. After that. . .trees, lots and lots of trees, lol. This should be done and ready to upload this afternoon.
 
SBuilderX is free yes, also Airport Design Editor is good, allows blast fence and perimeter fence placement... generally i use SBuilder X to sort the ground and ADE for fencing.... Falcom may do the same or he may do it all in SBX, almost forgot looking great Falcon
 
Your doing way better then me using SBuilderX. It is looking good:medals: and will make a nice flight for me from miller:icon29:. By the way I liked the Miller Field Billboard.
 
Done! All I have to do now is package it. The trees are all default and some of the scenery objects as well. I used three addon libraries which I have to collect and package as well. Hopefully I can get it all done by this evening sometime. Douglas sent me the password I needed to upload here at SOH, so I'll get it done ASAP.
 
looks great falcon, is there a tut for photoreal anywhere?
Smoothie, there is a very limited tutorial in the help menu inside SBuilderX, that's where I got the basic info to know how to load the tiles for the area I was working on and then convert to a map and then complile the final work as a bgl.
 
Ok, here's the quick link:

http://www.box.net/shared/static/qaxexaliaa.zip

I'll get it uploaded to SOH when I get more time, gotta git for now. This should be easy to install. There three addon objects used so the bgl and corresponding xml file go into either the addonscenery/scenery folder or however you choose to install those. . . .the bmp files go into the texture folder under the addon scenery folder (or wherever you place yours) and finally, there is the Isleboro.bgl file and the AFX_57B.bgl file that must both go into the Addon Scenery/scenery folder.
This is strictly an FSX/Accel scenery it will not work in FS9.

Enjoy!!
 
Thanks Michael, The blends are a bit of a hill to climb and get right, but lots of trees help to cover some of the hard lines too, lol. I am liking the look though.
 
Back
Top