wonder woman HQ

cheezyflier

Charter Member
i was flyin along in st louis when i stumbled across this building.

can anyone tell me how to fix this?

wonderwomanhq.jpg
 
LOL, good one. Looks like you've got a missing texture there. Turn on the missing texture alerts in FSX by inserting this into the SCENERY section of your fsx.cfg file:

ShowMissingTextureAlert=1
</pre>
 
Hi Folks

Rezabrya -
Render-Stall.



May occur if you've been -
- switching views
- slewing
or, as per Bill's post,
FSX can't find any textures or objects.

Add the following to the SCENERY section of your fsx.cfg file:
Code:
// Alert missing objects
MissingLibraryAlert=1

// Alert missing textures
ShowMissingTextureAlert=1
You'll now get a dialog prompt identifying any missing textures or objects.



If that doesn't turn up anything,
then -
- Press PAUSE, ESC, ESC, UNPAUSE.

If that initially works, then reverts -
- You'll need to reduce your sliders.



HTH
ATB
Paul
 
If the first pic is of a building in St. Louis, right behind the Arch, then I believe this is a default bug included in all FSX versions. I know I have the same problem with that building, and also saw it in a CRJ simulator (which also runs MS FSX - ESP) I was able to sit in at Parks College in St. Louis. Wish there was a fix for it...I noticed it right away too...
 
I had the same problem yesterday while flying the L-39. Could it be a FSX settings issue to cause the render problem? Lower sliders a bit? I got out of the flight and restarted, then all was ok.
 
Too early to detail the floating houses problem. Just move your autogen slider to the left one or two spots. System can't keep up with what you're asking it to do.
 
Hi Folks

Rezabrya -
Tracing missing textures

Now you know the filename -

Create a single pixel texture
colour it luminous green,
name as per your missing texture's filename
add to your suspected object's texture folder.



If you load the suspected object in an Hex-Editor
you can see the textures called by that model.

NB
It's not nescessarily the L-39,
just anything loaded in the viewport.



Relaunch fsx
loading your suspected object.

The mapped area of the object
will now show up as luminous green.



If the dialog still displays,
you've alocated the texture to the wrong object.

PS
A model file may still contain a call to a texture
long since unmapped from it's original surface.



HTH
ATB
Paul
 
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