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working carrier

To add your own flights, swap a/c and save the flight, then edit it so that "Start on ground=FALSE" so you don't materialise in the water behind the ship. That is from memory, but it's something like that!

Others are more expert on this than me, but as a complete carrier addict, trying to start a flight with your chosen aircraft on the deck of a moving (i.e., AI based, not scenery blg based) carrier in FSX has always been a hit or miss affair. I have some saved flights from the payware SDB Big E and somwhere else for Javier's Nimitz class, and some of these I have modded or set up on my own. However, more often than not after "load flight" the carrier is missing and the plane is rapidly dropping vertically into the drink. I have also however become quick on the draw using "slew" and "pause" and will then call up a boat in AI Carriers2 (Shift + J) on that spot and then elevate the plane using slew to deck level (it often then plops down a few feet on the deck after releasing slew but with out a crash). Then I give a sigh of relief and get engines turning and wings folding and cats lined up and all that good carrier stuff. But it is a bit of procedure. :untroubled:
 
When using carriers on ship tracks.. it's pretty easy to set yourself up say 5nm astern and save that flight. You will always be where you need to be and the carrier will always be there;)

ATB
DaveB:)
 
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