Still in the planning stages, but this DCG campaign will include practically two entire navies.
Yeah, I know what you're thinking. Slide show.
Wrong. Not if you have a mid-range or higher PC.
I've done the math. I've balanced out the order of battle so that these huge naval forces will fit into a single DCG campaign. This is possible because DCG "knows" how to handle naval forces so that not too many task groups will appear in a single mission.
The current plan includes a grand total of 22 task groups, including 10 carrier task groups, bombardment groups, striking forces, invasion groups, and supply groups. However, only 30% to 40% of these task groups will be present in a single mission, and only about 40% of those present in a given mission will include carriers and carrier based aircraft.
Part of the trick to making this work relies on the fact that no land based aircraft will exist in the campaign. There will be airfields, and there will be raids on airfields. The airfields will not be defended by land based aircraft. However, they may be defended by carrier based aircraft. A later updated version of the campaign may include amphibious landings - if I can work out the details.
The campaign will also include a specialized version of my "Airboss" DCG supplemental program, optimized for naval and carrier operations. Airboss will help to provide adequate CAP coverage, AI escorts for bombers, will help manage the task forces by providing progressive waypoint paths as the Third and Seventh Fleets move across the Central Pacific, eliminating destroyed ship squadrons, and (possibly) bringing in reserves as needed.
The campaign will be loosely based on the Central Pacific raids and the Leyte Gulf battles.
The same general game plan can be used to build a Midway campaign, which I plan to do later. This will allow DCG fans to progress through the battle of Midway, to the Solomons battles via my existing "Enterprise vs Japan" campaign, to the Central Pacific raids, culminating in the climactic battle for Leyte Gulf - which will be included in this Central Pacific campaign. If you don't get killed, and if your navy doesn't get sunk. Airboss-boosted carrier battles can get pretty rough, mainly because, unlike a "normal" DCG campaign, attacking bombers may be escorted by fighters (cue "Flight of the Valkyries" or other spooky music).
Go Navy! Or be all that you can be. It never hurts to have a few good men, and don't forget - nothing will stop the US Air Force.
A tentative order of battle follows.
Yeah, I know what you're thinking. Slide show.
Wrong. Not if you have a mid-range or higher PC.
I've done the math. I've balanced out the order of battle so that these huge naval forces will fit into a single DCG campaign. This is possible because DCG "knows" how to handle naval forces so that not too many task groups will appear in a single mission.
The current plan includes a grand total of 22 task groups, including 10 carrier task groups, bombardment groups, striking forces, invasion groups, and supply groups. However, only 30% to 40% of these task groups will be present in a single mission, and only about 40% of those present in a given mission will include carriers and carrier based aircraft.
Part of the trick to making this work relies on the fact that no land based aircraft will exist in the campaign. There will be airfields, and there will be raids on airfields. The airfields will not be defended by land based aircraft. However, they may be defended by carrier based aircraft. A later updated version of the campaign may include amphibious landings - if I can work out the details.
The campaign will also include a specialized version of my "Airboss" DCG supplemental program, optimized for naval and carrier operations. Airboss will help to provide adequate CAP coverage, AI escorts for bombers, will help manage the task forces by providing progressive waypoint paths as the Third and Seventh Fleets move across the Central Pacific, eliminating destroyed ship squadrons, and (possibly) bringing in reserves as needed.
The campaign will be loosely based on the Central Pacific raids and the Leyte Gulf battles.
The same general game plan can be used to build a Midway campaign, which I plan to do later. This will allow DCG fans to progress through the battle of Midway, to the Solomons battles via my existing "Enterprise vs Japan" campaign, to the Central Pacific raids, culminating in the climactic battle for Leyte Gulf - which will be included in this Central Pacific campaign. If you don't get killed, and if your navy doesn't get sunk. Airboss-boosted carrier battles can get pretty rough, mainly because, unlike a "normal" DCG campaign, attacking bombers may be escorted by fighters (cue "Flight of the Valkyries" or other spooky music).
Go Navy! Or be all that you can be. It never hurts to have a few good men, and don't forget - nothing will stop the US Air Force.
A tentative order of battle follows.


