Would you want to see this for FS9?

Bill, has plum island been tested on an fs2004 machine?

It'd be a pointless exercise. It was designed 100% with FSX tools and techniques. It wouldn't even load. I've been trying to lay out all the steps required to make it compatible with FS9, and there's way more to it than you'd think. That's why I asked the question... to get some sense of if it would be worth the work or not.
 
It'd be a pointless exercise. It was designed 100% with FSX tools and techniques. It wouldn't even load. I've been trying to lay out all the steps required to make it compatible with FS9, and there's way more to it than you'd think. That's why I asked the question... to get some sense of if it would be worth the work or not.


I guess aircraft are a lot more friendlier to convert back and fourth, materials and special animation/effects code aside.

If it could be done, it would be wild.

Sasha who works with Aerosoft does some amazing FS9 terrain texturing and scenery. He might be able to help you out on the conversion process. He did Pattonville. (You have to see it to believe it).



Bill
 
Well after viewing some of the screens for Dillingham X, I can say that I would definitely part with some cash if this was reverse-engineered for fs9; I wouldn't expect either to be at the same level of sophistication as in FSX, but they are such quality products that even watered-down-for-FS9 versions would be extraordinary!
 
It'd be a pointless exercise. It was designed 100% with FSX tools and techniques. It wouldn't even load. I've been trying to lay out all the steps required to make it compatible with FS9, and there's way more to it than you'd think. That's why I asked the question... to get some sense of if it would be worth the work or not.

So you would have to start from scratch if you were going to build for FS2004.
 
Sorry to hijack this thread. Naravac you sent me a message, but I haven't been able to reply because you have PM's turned off in your user profile.

Right, back to topic :)
 
I have Dillingham X for FSX, but still fly mostly in FS9. So an FS9 version of Dillingham X would be most welcome.

Tommy
 
So you would have to start from scratch if you were going to build for FS2004.

I'd have to rebuild some things from scratch, but not others. For instance, I could use the building and object models I have, but they would need dumbed-down materials to get rid of the FSX-specific code. That part's not much of a big deal. My biggest fear is that I'd have to redo the autogen completely from scratch for Plum Island, and it was drudgery the first time around. The FSX format *looks* the same as FS9, but I'm willing to bet good money that I can't just plop it into FS9 and have it work. And of course, there's the aerial photo ground coverage. That would have to be resampled down to the coarse 4.8m/px that FS9 supports, so it would get a lot blurrier than it is in the latest version. And I'd have to rework the edges, because FS9 phototerrain doesn't support the gorgeous alpha-channel blending on the edges that FSX does.

Turns out, there are a lot of new features I use in FSX. :mixedsmi:
 
I know what you mean Bill. With FSX and planes, its harder to go to FSX, then for FSX to go to FS9.

Making planes for FS9 is so much easier. Making scenery for FSX is so much easier.. What do you do? lol.. arrgh..

What about an FS9 with FSX scenery built into the sim! :d


Bill
 
I am still **hoping** that this is being considered.....priced out my FSX machine a week ago and can't afford to get it (money simply isn't there right now) until at least next summer.....so more money towards FS9 for the next year or so....and It will stay on the current computer; I will run FSX on a new rig. With new addons. My Georenders will still see action, though......:ernae:
 
Yep Plum Island is a great piece of scenery and excellent workmanship. I also love the Outhouse in the scenery, seems to be my faverite parking spot and start point.
 
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