Wozza Texan engine start

DaveKDEN

Charter Member
Is there an aircraft.cfg (or other) mod to keep the engine running on Wozza's T-6 Texan when either switching to it from another aircraft, or when switching to a different texture? Currently, when switching to the Texan, I have to manually switch the fuel selector to one of the tanks and manually switch the mageneto on. Then start the engine up. I'd like to be able to bypass a mandatory manual start-up each time I switch to the Texan.
 
Is there an aircraft.cfg (or other) mod to keep the engine running on Wozza's T-6 Texan when either switching to it from another aircraft, or when switching to a different texture? Currently, when switching to the Texan, I have to manually switch the fuel selector to one of the tanks and manually switch the mageneto on. Then start the engine up. I'd like to be able to bypass a mandatory manual start-up each time I switch to the Texan.

Yes there is, command out "double slashes" the gauges in the panel.cfg file which controls the startup/fuel. Not realistic but can be flightsim practical.

Marcel


//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$texan_panel

//gauge00=xml!fuel_sys, 48,10,35,31
//gauge01=xml!fuel_system, 84,9,35,31

gauge02=xml!Glock, 127,13,14,14
gauge03=xml!gyro_compass, 0,735,350,350
gauge04=xml!compass, 336,729,350,350
gauge05=xml!adf, 102,518,450,164
gauge06=xml!com, 106,238,450,164
gauge07=xml!engine, 156,9,35,31
gauge08=xml!over, 204,12,20,20
 
Yes there is, command out "double slashes" the gauges in the panel.cfg file which controls the startup/fuel. Not realistic but can be flightsim practical.

Marcel


//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$texan_panel

//gauge00=xml!fuel_sys, 48,10,35,31
//gauge01=xml!fuel_system, 84,9,35,31

gauge02=xml!Glock, 127,13,14,14
gauge03=xml!gyro_compass, 0,735,350,350
gauge04=xml!compass, 336,729,350,350
gauge05=xml!adf, 102,518,450,164
gauge06=xml!com, 106,238,450,164
gauge07=xml!engine, 156,9,35,31
gauge08=xml!over, 204,12,20,20


Thanks very much! That did the trick.
 
I wonder if it's possible to edit the gauge xml "fuel sys" section so the mags default to both, and the fuel selector defaults to on (left or right or res)?
Here's the "fuel_sys" section (had to remove the <'s so it would display in post)

<gauge name="fuel valve link"><update frequency="7"><gauge name="fuel valve link">
</gauge><update frequency="7">Gauge Name="fuel valve link">
Update Frequency="7"/>
Element>
Select>
Value>(L:MagKnob,enum) 0 > (L:fuelKnob, enum) 0 > &&
if{ (L:ENGINE active,bool) 1 < if{ 1 (>L:ENGINE active,bool) } }
els{ (L:ENGINE active,bool) 0 > if{ 0 (>L:ENGINE active,bool) } }
/Select>
/Element>
Element>
Select>
Value> (A:ENG1 FAILED,bool)
if{ (L:ENGINE active,bool) 1 == if{ (A:ENG1 FAILED, number) 0 (>K:TOGGLE_ENGINE1_FAILURE) } }
els{ (L:ENGINE active,bool) 0 == if{ (A:ENG1 FAILED, number) 1 (>K:TOGGLE_ENGINE1_FAILURE) } }
/Value>
/Select>
/Element>


Element>
Select>
Value>(L:fuel_prime,number) 1 == (L:fuel_press,number) 1 == (L:eek:il_dry,number) 0 == && &&
if{ (L:Fuel active,bool) 1 < if{ 1 (>L:Fuel active,bool) } }
els{ (L:Fuel active,bool) 0 > if{ 0 (>L:Fuel active,bool) } }
/Select>
/Element>


Element>
Select>
Value> (A:GENERAL ENG1 FUEL VALVE,number)
if{ (L:Fuel active,bool) 0 == if{ (A:GENERAL ENG1 FUEL VALVE,number) 0 (>K:TOGGLE_FUEL_VALVE_ALL) } }
els{ (L:Fuel active,bool) 1 == if{ (A:GENERAL ENG1 FUEL VALVE,number) 1 (>K:TOGGLE_FUEL_VALVE_ALL) } }
/Value>
/Select>
/Element>
Element>
Select>
Value>(L:COWLING REMOVE,number) 1 ==
if{ (L:REMOVE,number) 1 < if{ 1000 (>L:REMOVE,number) } }
els{ (L:REMOVE,number) 0 > if{ 0 (>L:REMOVE,number) } }
/Select>
/Element>
/Gauge>
</update></update></gauge>
 
When testing repaints, I just usually quickly put the mags to both and fuel selector on, press Ctrl+E, and off I go.

I do enjoy the manual start sequence as well, as it can be quite random at times, not starting right away even when you do everything right. For instance, I found the 'sweet spot' to be three shots of primer after wobbling the fuel pressure up to just over 2 lbs. of pressure. Any more shots of primer than this, the engine will usually start on fire and then of course not start unless you press Ctrl+E (the engine will also typically not start if the fuel pressure is less than 2 lbs.). However, again, usually if I do that, then press the starter, and with the mixture in rich, flick the magneto switch to both, it usually starts right up every time. Just the other night, however, I did this and the engine didn't start. I've learned from past experience then that the engine won't start when you press the starter again unless you give it more primer - however, if you give it two more shots of primer, and not just one, it will usually start on fire. So I turned the magneto swith off (left the mixture in rich), added another stroke of primer, pressed the starter and flicked the magneto switch to both. Again, it failed to start. I did this same process one more time, and again it didn't fire up. On the third time of doing this, though, adding just one shot of primer each time, it did start up, and off I went on a great flight. At any time, had I over-primed it, the engine would have started on fire when I attempted to start. On a subsequent flight, shortly after that one, the engine started right up after just using my normal initial process of three shots of primer and turning the mags on only after hitting the starter first. If the start process is taking too long, and I'm not having luck with starting it right away, I just make sure the mag switch is on and press Ctrl+E, which will always do the job (as long as the fuel selector is turned to a tank with gas, though that is always the first step anyway, starting from left to right around the cockpit).
 
Hi John
First up Great texture sets mate :applause: about time some brave person got in and got dirty... go on admit it you hated it lol
Did you clear the flooded carbs? throttle full, mixture off, mags off, hit starter for a few turns of the prop then repeat :) also the cht is the key to the prime, if you have some residue heat from a saved flight then you dont need to prime......
anyway to the others, attached (if I can) for anyone who wants it is a gauge which will stop the Tex dying when in the air .......just unzip and pop the boot.xml file in the main panel folder and add
Code:
gauge09=!boot,  20,12,20,20
to the panel.cfg under the Vcockpit01 section...this should work ;) only thing is due to how fsx handles the fuel system, you will have to cycle through the fuel tanks via the selector once your running to re sync the fuel tank in use and the selector but it will run regardless.....

Once again mate well done on teh textures I know what a pig they are to do ;)
 
Hi John
First up Great texture sets mate :applause: about time some brave person got in and got dirty... go on admit it you hated it lol
Did you clear the flooded carbs? throttle full, mixture off, mags off, hit starter for a few turns of the prop then repeat :) also the cht is the key to the prime, if you have some residue heat from a saved flight then you dont need to prime......
anyway to the others, attached (if I can) for anyone who wants it is a gauge which will stop the Tex dying when in the air .......just unzip and pop the boot.xml file in the main panel folder and add
Code:
gauge09=!boot,  20,12,20,20
to the panel.cfg under the Vcockpit01 section...this should work ;) only thing is due to how fsx handles the fuel system, you will have to cycle through the fuel tanks via the selector once your running to re sync the fuel tank in use and the selector but it will run regardless.....

Once again mate well done on teh textures I know what a pig they are to do ;)


That's great - many many thanks Wozza! It's an outstanding model, I'm just a bit lazy when it comes to the initial load-up.
 
anyway to the others, attached (if I can) for anyone who wants it is a gauge which will stop the Tex dying when in the air .......just unzip and pop the boot.xml file in the main panel folder and add
Code:
gauge09=!boot,  20,12,20,20
to the panel.cfg under the Vcockpit01 section...this should work


Does anyone still have this boot.xml file? It doesn't seem to be available here anymore and I'd like to bypass the Texan startup procedures.
Many thanks!
 
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