X3 Patrol Logs

Yep...nothing gets by me...:d

Took some hull damage in a fight not too long ago, and that was the first thing to go. Had to backtrack to the place I bought it. That's when a jumpdrive comes in real handy... :applause:
 
One other trick for finding your way, when you see the ? hovering over stations, open up a comm chanel there are often traders who will sell you sector maps and they can help a lot, worth every credit you spend to buy them.
 
Yep...nothing gets by me...:d

Took some hull damage in a fight not too long ago, and that was the first thing to go. Had to backtrack to the place I bought it. That's when a jumpdrive comes in real handy... :applause:

Craig, if you have hull damage and are not in need of replacement equipment you can save some credits by repairing the hull yourself, just park you ship somewhere nice - think SAFE and quiet, off the trade routes is good. Eject from your ship and spin around, you will be in the Mark 3 super duper space suit, this thing comes equiped with a Repair Laser, so just "Point & Shoot" it is a slow process but the laser will repair all hull damage and it costs nothing. This is also useful when you find one of those abandoned ships, what I do is as soon as I claim the ship I jump on board, check out the ship stats, and if it is beat up I hop out and fire up the repair laser before I head off with my new prize.

You can also equip most ships with a repair laser, but it is no faster so I never bother, a nice EVA to do some body work is relaxing and very scenic.
 
Luckydogalog Stardate = 2009.11.24

New orders/job offer : scan suspected smugglers. Yeah right !!
What do these guys think I am.......a Wally-outofthis-World Greeter ??!?
I'll wait for something better.

Since I'm as far East as I can go, I think I'll head south and check out the far Southeastern area ( Teladi, Boron and Splits ). Never been there.

Handed the bridge over to #2 and took a walk....ended up down in the hanger area. Chewed the fat with various ground crew and inspected my 25 "Dogs of War". Noticed an extra fighter.....an Argon Elite. Checked with Hanger Control and found out it belongs to a Lt. Patricia Delicious !!
Apparently she docked when I was out doin' the double agent. Hmmmm.
Velly intellesting!
Headed up to my cabin and tried to get some sack-time but I was way too tense. Called a friend who works physio-therapy in the ship's hospital..........Lt. Helen Bedd (part Argon, part Boron):

View attachment 20286

She helped me work the kinks out.
 
Thanks for the tips GB. I've always used the repair laser rather than pay. It can take a while, but I'm cheap! It seems that you can lose components with hull damage in battle, and I was just relating that my brand-spanking new triplex scanner was toasted in a particularly nasty brawl with some Yaki pirates. Was not happy afterwards, but then again, neither were they. :ernae:
 
Last night, I tried this 'repair laser' on my space suit on a beatup old Boron Freighter I purchased cheap at a station far North in the Galaxy. Its shields were gone and the hull was about 3/4 percent.

So there I am, beaming away with this laser and nothing was happening.. I didnt seem to be doing any good. After about 5 min's, I decided to fly it myself to the nearest trading station and get the SETA installed and limp it back to Argon Primes Ship Yard.

Dang.. . at 27 knots or M/S, this thing took me nearly 20 min's to get from one side of the sector to the trading station, lololol.. No SETA drive!!!! arrgh...

Then, came the manual flight from Rolks Fate (I think it was that sector, just near Ceo's Buckzoid), and flew it all the way to Argon Prime, then down to Kingdom of Light for the Jump Drive installation.

Then........ I used Cheat to fit it with Super Tune, etc.. (My theory is wait till its at a station, updated, then supertune the thing, so I am not totally cheating).

At least now I have a freighter for dirt cheap now that I can have out there making some money.. I'll probably place this one far away in a distant work sector.


On the home side, I had my extremely fast, highly efficient Baldric Terran freighter reverse engineered (disected) so that I can start manufacturing my own. I have Qeued 10 units for production. (Oh yeah.. :d ).

I still may do this with a Caimen freighter as for some reason, supertune turns these dang things into ultra rockets. You cannot fathom how fast they can go.. The Iguana Vanguard for instance, with super tune is so dang fast, nothing can touch it that I have found yet.. They have the best engines..



Bill
 
Stardate 2009.11.25

Spent the last week in very frustrating meetings listining to a room full of whiney pilots about control set-up and "common Interface Panels" so I dug out the Zboard and reprogramed a nice complete common panel, now as soon as I finish installing it I am back to the stars, watch for progress reports to follow soon...

[Tip for new users - try to get used to using the keyboard to issue commands, it makes things so much faster and can make a big difference in combat, the mouse if great when in station, but when the action is hot if you know how you can issue commands much faster on the KB...]
 
Hey Mike,


Roger that man!

I can whip through the various ships and commands and locations via the keyboard shortcuts and all. Makes managing a fleet very very efficient.

I wish I could figure out how to...........

* Turn on targeting to identify what is in the target viewer (happens at times, and I cannot replicate it).

* How to realign my ship to heads up (Y axis) so that I can hyper jump to Sectors and not be cattywompis to the Sector (pointing down or up at wierd angles... ). So far, if I really need to, I go through a gate and come back in and I am realigned then.. Otherwise I use the small icon in the Sector map of my ship and try to align myself that way.. Difficult when you are that small of a object.. arrgh..



Bill
 
I wish I could figure out how to...........

* Turn on targeting to identify what is in the target viewer (happens at times, and I cannot replicate it).

This might be a range issue, I noticed that I sometimes can target an object but it is not close enough for my scanner to identify, it's weird tho, if you leave the object targeted it will not give you a full ID until you are very close, if you switch to a different target them back it often gives you a good ID, it may be the scanner logic, or possible it only scans so often like every 10 min and as soon as it picks up a new target???
* How to realign my ship to heads up (Y axis) so that I can hyper jump to Sectors and not be cattywompis to the Sector (pointing down or up at wierd angles... ).

I may know an answer for this one, there is a setting in the Game Controls to Automatically Level the ship, so that as soon as you come off Auto ilot or jump a gate the ship levels with the center plane of the sector, it is confusing at first, but I use it and I am liking it.

I finally got back into space tonight, kind of boring, but it was nice to be back at the controls again :)
 
My company at HQ were invited tonight to attend a 'Thanks Giving' ceremony tomorrow on Argon Prime!

I didnt know they had Thanks Giving here..

So.. I have had 3 freighters assigned to go out to the various Cahooona Meatsteak fascilities surrounding Argon Prime to see if they had surplus Turkey steaks.. They will bring them to the reandevous point and from there, they will be disperssed to either the main reception area or to homeless sections that have no food.

:ernae:




Bill
 
NOV29_09

Planting Advanced Sats along the Mid Southern Galaxy. Came accross Kha-Ahk fighters, approximately 7, in Ianunas Zura. Followed pursuit. Recieved much damage, lost shields, emergency warped to HQ in Argon Prime. Repaired the Nemesis, hyper jumped back to Ianunas Zura and finished kicking some Kha-Ahk boootock. Then 2 pirates entered the sector before I could hyper jump back to AP. Engaged the pirates. Took one down quite fast, but the second had a Elite fighter. Dogfight lasted quite a while. I ended up disengaging the last pirate, going after the Dukes Hazard waste vessel that 'also' came through that sector, and converting it to dust, then turned back to the pirate.

Upon coming into range of the second pirate, firing vollies of lasers and electromagnetic rail launched debris at it, he blew up.

I had also taken out a Dukes transport earlier.

2 Dukes,
2 Pirates
7 Kha-Ahk

Time to take the Nemesis home for a car wash, detail, oil the leather seats, super clean the windows, change the oil, and load up on some more missles..


:d
 
NOV29_09

Planting Advanced Sats along the Mid Southern Galaxy. Came accross Kha-Ahk fighters, approximately 7, in Ianunas Zura. Followed pursuit. Recieved much damage, lost shields, emergency warped to HQ in Argon Prime. Repaired the Nemesis, hyper jumped back to Ianunas Zura and finished kicking some Kha-Ahk boootock. Then 2 pirates entered the sector before I could hyper jump back to AP. Engaged the pirates. Took one down quite fast, but the second had a Elite fighter. Dogfight lasted quite a while. I ended up disengaging the last pirate, going after the Dukes Hazard waste vessel that 'also' came through that sector, and converting it to dust, then turned back to the pirate.

Upon coming into range of the second pirate, firing vollies of lasers and electromagnetic rail launched debris at it, he blew up.

I had also taken out a Dukes transport earlier.

2 Dukes,
2 Pirates
7 Kha-Ahk

Time to take the Nemesis home for a car wash, detail, oil the leather seats, super clean the windows, change the oil, and load up on some more missles..


:d

You are three light days ahead on Ianunas Zura?

How was the Thanksgiving Ceremony on Argon Prime?

..And don't forget the Vanilla flavored car perfume that you always have! :icon_lol:
 
ChaCha.. It was good. Celebrated again today back on the station. :d

NOV26_09
Earlier this morning I was out looking for passenger runs through the central corridors. Kept having issues in hauling people with my Split Iguanna Vanguard. Its supposed to be half passenger liner. (Fast as well). I did do some runs.. Paid only for a couple.. Even the easy ones!!!! arrghh.. I need to get faster at it.

I tried attacking a Dukes Hazardous Materials ship with the Vanguard. It was embarrassing.. Later, I loaded up more missles, better brand, and some more potent weaponry.. Now he will not be able to laugh at me.

While picking on the Duke ship, a swarm of Kha-Ahk came through the sector.. Man, its getting more frequent. I might start calling on the Tokyo..


Bill
 
NOV26_09

Brought back a purchased, beatup freighter yesterday, and its journey was taking too long, so I did my famous shuffle of Jump Drives, using the Elephant to hanger over a small craft that had JD. I switched it to the new Freighter, brought the small craft back to the hanger bay of the Elephant, dispatched back to Argon Prime. I then located some energy cells and hopped back to Argon Prime. Refitted original craft with another JD unit when back in home space.

Decided to place another old used Buster into the Tokyo hanger fleet. Jumped it to Ceo's Buckzoid. I store the Tokyo at Ceo's Buckzoid). I was considering using the Tokyo to launch it on the next fleet of Kha-Ahk fighter raiders, and learn how to use the Carrier for wave launches..

No sooner do I get there and have the Tokyo waiting in idle when two Cluster Kha-Ahk fighter groups fly into Ceo's space, lolol.. I have to learn fast. Dispatched Blue Wing (4 fighters) to cluster one, dispatched 2 seperate fighters to cluster one. Used Tokyo against cluster 2. Upon engaging the enemy when it was dispersing the Kha-Ahk fighters from the center hub carrier, the Tokyo rammed 2 of them taking them out. A slow dog fight ensued. When blue squadron had taken down cluster group one, I sent them into the furball with cluster two. At the end, even dreadnaughts from Ceos sector were in on the fight, and two huge Boron M1's as well. We pulverized the little geeks.. lol.. Lots of dust left over.


Had to take some snappies during the battle. Pretty wild. I hadnt been through a giant naval battle yet, only seen them on YouTube.


Bill
 
I've finally made it into Teladi space, where they've retained my services to provide company security. The Borons have also made me an honorary member of their Queen's Guard. The Split don't like me much, though, and basically tell me to f-off whenever I stop to ask for directions. :icon_lol:

I've made my first million, and then some, thanks to some well-timed used ship sales and some generous donations from Dukes Hazardous Waste. :ernae:

I've still got my original Mercury freighter, as well as the super hauler, and both are working hard. I'm starting to consider some investment options, and am considering the purchase of my first station. I'm thinking of starting an ore mine somewhere to get the hang of the supply side. I'm hoping there is much profit... :jump:
 
I've finally made it into Teladi space, where they've retained my services to provide company security. The Borons have also made me an honorary member of their Queen's Guard. The Split don't like me much, though, and basically tell me to f-off whenever I stop to ask for directions. :icon_lol:

I've made my first million, and then some, thanks to some well-timed used ship sales and some generous donations from Dukes Hazardous Waste. :ernae:

I've still got my original Mercury freighter, as well as the super hauler, and both are working hard. I'm starting to consider some investment options, and am considering the purchase of my first station. I'm thinking of starting an ore mine somewhere to get the hang of the supply side. I'm hoping there is much profit... :jump:

Craig there is good profit in Ore mining, the trick is to find a nice safe asteroid with a good yeild. Your best bet is to invest in a mineral scanner first, then go on a little survey mission, just target the asteroid and select scan, you want something worthwhile, a yeild of 25 or better, 40 is great. Once you find a good suspect, make sure it is not too far from a good market, if you have to haul ore 5 or 6 sectors to sell it you run the risk of a nasty vaporizing your transport before it gets to market... I found out the hard way, I lost a full super freighter just before it reached the quantum tube plant I had directed it to... d@m pirates...
 
You can set your freighters for AutoJump. Then they only are at risk in the pickup sector and the drop off sector.

I so love seeing those bright flashes from ships that do a hyper jump from a stand still, lolol..



Bill
 
Craig there is good profit in Ore mining, the trick is to find a nice safe asteroid with a good yeild. Your best bet is to invest in a mineral scanner first, then go on a little survey mission, just target the asteroid and select scan, you want something worthwhile, a yeild of 25 or better, 40 is great. Once you find a good suspect, make sure it is not too far from a good market, if you have to haul ore 5 or 6 sectors to sell it you run the risk of a nasty vaporizing your transport before it gets to market... I found out the hard way, I lost a full super freighter just before it reached the quantum tube plant I had directed it to... d@m pirates...

Thanks thats a good advice.... I had a water purification plant (I cheated) but not cheated enough.... I thought i can have a lot of money billions of money.... man I should know who to trust....:isadizzy:

My goal was to have a fleet.... I have to start reading and make more money and do more missions.... and trust no one!
 
Back
Top