Driving Force
What you all (we) need is a new 'angle'. Instead of flying around, how about DRIVING around. Both FS9 and FSX do have some decent roads. In Florida (and Texas?) the roads are straight as an arrow for 20 miles. Lots of possibilities for RACING there. Dirk Stuck has a race track but that is 'follow the leader' as passing is next to impossible. Rallye! Or off road with souped up bikes? We got those. I say 'we' because the models are out there. It's that the dynamics are not good. There is where I come in. I have worked on vehicles (and bike) dynamics for 10 years and have them pretty much dialed in.
The only requirement for racing vehicles is a 10-Key pad, USB, that you can locate to left of keyboard so you can use KEYS for throttle, and for spoiler. Spoiler? Yes, spoiler. That is the only way to STOP those vehicles when they are going 180 kts. Brakes alone won't do it. Not quick enough. And the other is a twist grip joystick. The twist (rudder) is what is used to STEER the vehicle around a turn, AND to straighten it out (IMPORTANT). So, using the keyboard keys are just NOT going to make it.
You can 'figure out' how to get online (with a little help-PM or Email). Ports. Firewall. TeamSpeak3. Headset with mic. Some simple rules, and your'e IN. Here is a pic of what I think are the best. Notice Hama's stuff is there. Missing is Greyhound Bus and his MotorHouse (didn't have picture). I am willing to help with details to set up 'mechanical' part and 'How-To' concerning EFFECTIVE driving (if over 150 kts, of course (hehe)). It's NEW? Well, almost.
Chuck B
Napamule