I still get a kick out of people who said the coding of FSX was done so carelessly. Such a pig of code... could have been so much better.. etc etc..
Beta Team members did have more insights.
DUH! FSX had to carry over a lot of legacy baggage!!
Before FSX people were screaming that the next version better carry over the capability to still be able to use FS9 objects that people spent so much money on purchasing. 3rd party developers did not want FSX blowing up their scenery or planes.
FSX could have had a ton of things... been performing very well now... but for legacy code. Cloud shadows... could have made it... god rays aka.. beams of sunlight thru the clouds... yep.... wave animation... affirmative.
I know there are a few software designers ( not referring to just FS software) here so they would understand.
We have a new project... we want all new great looking stuff and new fantastic features... but oh... you have to work with the old code and don't break anything that did work before.
Man talk about impossible to take advantage of the latest and greatest!!
Cloud shadows did not make it to SP1... because it broke something else.
Legacy code is a term we use in the business to refer to code that is still deemed vital and should work in some form or fashion with the new code.
FSX has a ton.
Yeah...
There were some damn fine and committed people working at Aces.... these people lived FS for a living! They loved talking FS as much as anyone here. I got to spend a week with them a few years back for DevCon and saw them many times @ the sim conventions. They wanted FS to be the absolute best.
Software developers are really idealists by nature... it has gotten me in some trouble sometimes. They always want to deliver the best.
In the end though the bean counters make the decisions... ACES was a... I
hate this word.... cost center.
They made money... they had future plans... they had a fantastic team of dedicated people. In the end though... other 'cost centers' were given priority by the bean counters. Aces was the odd man out.
That had to be the greatest collection of knowledge on the planet dealing with flight simulation.
The real tragedy of the Aces closure is much of that talent is now scattered to the winds.
Those that are gone... some have probably ended up with other simulator software companies... some thankfully still are contributing to the community... we benefit from their talents. Some have gone on to bigger and better things.
Phew... I understand why FS kept behind the scenes for so many years... doing something you love and then being told wow what a piece of crap. That would hurt! Hell good thing they had Phil... Mr. Asbestos Pants!
No wonder why I never saw the guy smile LOL!!!
Only a handfull of people here could look at the code... the developers... and then it would be ah... BGL...ASM....MDL... see snippets of the code they would recognize and start playing around. Not the best way of handing code management to ensure someone's work would not break someone else's.
Keep that in mind when you complain about the software... or that it is just about money with them. Sure it is to Microsoft... but to Aces.... it was all about their lives.
Same love we have for the experience of flight.