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Zeebrugge Naval Air Station Flanders 1

Hi Hertzie,
I think Rami's mission is for 1940, but you do raise an interesting point. Does CFS2 allow for neutrality and internment if you stray into neutral air space?
Cheers,
Ravenna
 
Does CFS2 allow for neutrality and internment if you stray into neutral air space?

Ravenna, the sim's allegiance protocols are blue and red only...no neutral ground in the programming...refer to your country.cfg for confirmation. Any neutral country enforcing its neutrality would have to be set up as an adversary in the cfg in order to force the player to comply or be shot down. And then there's also the sticky problem of getting the "neutrals" (which are now enemies) to hold fire while you make your way to one of their bases. The sim is not that sophisticated...
 
Bearcat,
I was thinking along similar lines. Perhaps setting up an ally and having a landing in their territory as an "out" is the best approximation of neutrality we can have.
 
Bearcat,
I was thinking along similar lines. Perhaps setting up an ally and having a landing in their territory as an "out" is the best approximation of neutrality we can have.
In real life, landing in neutral territory would have the same consequences as landing in enemy territory, only your detention conditions would be nicer. If you set neutral territory as "friendly" in CFS2, landing there will allow you to fly again the day after, which would be quite unrealistic.
 
Hi Hertzie,
Quite a bit of activity on this front. A gsl for Zeebrugge WW1 has been made to check the scale and fit of objects and to look at the need for a new flatten so that railway lines behave themselves. No Lay file as yet but I will do that today. Kevin Driver has done a great job with the dockland at Bruges. I was going to include Bruges in this gsl file but the docks and a couple of other developments in the past 2 days Bruges will be treated separately. This should happen soon. This has been a community production and wouldn't have been possible without Allen, B24Guy, KDriver and Robert John. Thanks guys!
 
Do hope I'm not asking too much, but would there be any chance to use these sceneries in FS9 ?? But if not, no hard feelings :playful:, for CFS2 is still nice to flly sometimes. Thank you guys for your great efforts!! You're super!!

hertzie.
 
Hi B24Guy,

I've used the generic lighthouse, but I'm happy to take suggestions:encouragement:. Only the locks to come. Today I'm doing the readme with the objects list.
An interesting document has turned up. It shows the German batteries along the Belgian coast in WW1, with calibres and ranges shown in circumferences from main batteries.

Cheers,
Ravenna
 
Hi Ravenna,
The generic lighthouse is good the chimney on the house does stick up through the mole a little.

Looking forward to the package.

Regards,
B24Guy
 
Do hope I'm not asking too much, but would there be any chance to use these sceneries in FS9 ?? But if not, no hard feelings :playful:, for CFS2 is still nice to flly sometimes. Thank you guys for your great efforts!! You're super!!

hertzie.

If you can find away to place it in FS04 that is fine with me.
 
Hi Ravenna,
The generic lighthouse is good the chimney on the house does stick up through the mole a little.

Looking forward to the package.

Regards,
B24Guy

:banghead: I never noticed that chimney until now! Oh phtttt!! Looking at it up close in MB the chimney just emerges above the concrete. You have to focus on it to see it. Should be difficult to see in a mission.
Are there any "stand alone" lighthouses? I wonder whether it can be disguied with barbed wire:biggrin-new:?
 
Zeebrugge and Bruges

Almost there. Just the locks to place and the Lay files to do. Gun batteries in Flanders seem to have multiplied like rabbits. Between the IWM and the Deutsche Bundesarchiv there are about 280 batteries of varying calibres. I thought you might like to have a look at some pics.
 

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