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The Mallard is here, The Mallard is here!!

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This is how their F27 looked.



Thanks, I'll see what I can come up with-it is very colorful and would make a nice paint...
 
10 out of 10 First Class Effort by you all. Thank you

First, excellent work and a great sim model. I can only say it is the most impressive model release for some time and done cooperatively. I cannot fault any systems and the VC and general textures are very very good.

As a seaplane and flying boat fan the Mallard is an interesting aeroplane and is great fun due its amphibian design.

I am having some issues with pitch sensitivity and trim responsiveness but probably my stick set up. So far it has performed flawlessly and is great. Got me chasing more information about the bird to get some good operating and pilot handling notes. A good weight and balance graph would be great to find as would detailed speeds fuel charts etc. Off we go.

10 out of 10
 
Got me chasing more information about the bird to get some good operating and pilot handling notes. A good weight and balance graph would be great to find as would detailed speeds fuel charts etc. Off we go.

If you hit <shift +="" 5=""> (SHIFT + 5) when the aircraft has loaded into the sim you will find a copy of the original Pilot's Operating Handbook which contains most if not all of the info you are looking for.</shift>
 
If you hit <shift +="" 5=""> (SHIFT + 5) when the aircraft has loaded into the sim you will find a copy of the original Pilot's Operating Handbook which contains most if not all of the info you are looking for.</shift>


Ah, thanks for the tip. I missed that. Thanks a lot.
 
two paints uploaded on OZx:

Jan, as usual great work on the paints. But a very special thanks for doing the TAA paint, that very one completes my collection of TAA aircraft and authentic TAA paint schemes.

The Mallard it seems had a very short life with TAA and only lasted 6 months, probably less really. Have not found out the real reasons why, there was a reference to Brampton Island sea conditions being unsuitable, not sure for that time of the year is generally very calm. Could have been a water current speed issue and or wind speed issue in some spots on that part of the Queensland coast you can have sea currents running at up to 10 knots plus so 5 at least would not be uncommon. Probably the real reason is that there was the usual promise of traffic serving routes in the holiday resort sector in competition with Ansett but traffic numbers would not justify continuing. TAA serviced the nearby coastal cities and towns very well already with F27's, DC3's etc.
 
Trim Balance Issue - Any Ideas

The last several sim ops with this lovely machine has given me two similar but differently presented problems re control and or trim. I am familiar with the bilge pump system and the float tanks.

The problem commences on the ground, gear down no flaps. The aircraft commences taxying normally with power and then appears to stick like the brakes are on and is almost impossible to turn to the left with differential braking and requires nearly full assymetric power on one engine to get it to turn. Once airborne the aircraft wants to roll to the right and a lot of opposite in this case left aileron input is required to hold it level, relaxing the pressure causes the aircraft to roll badly.

Same again today, commences normally, then will not turn left with either assymetric braking or without almost full assymetric power from one engine. Same issues airborne.

Aircraft remains controllable and a take-off and landing and water landing can be accomplished. No amount of rudder input will correct the out of trim issue, and the bilge pumps are empty and only mains fuel full.

I noted that on one weight and balance change or payload change to remove passengers and unwanted fuel that the diagram or graph in FSX indicated a right of centre line displacement which would cause a roll to the right, no matter how many times I add in or take out pax or fuel it remains out of trim on the longitudinal axis. Weird.

Any idea?
 
FSX Native/P3D (tested in both) uploaded to the library this evening.
 

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The last several sim ops with this lovely machine has given me two similar but differently presented problems re control and or trim. I am familiar with the bilge pump system and the float tanks.

The problem commences on the ground, gear down no flaps. The aircraft commences taxying normally with power and then appears to stick like the brakes are on and is almost impossible to turn to the left with differential braking and requires nearly full assymetric power on one engine to get it to turn. Once airborne the aircraft wants to roll to the right and a lot of opposite in this case left aileron input is required to hold it level, relaxing the pressure causes the aircraft to roll badly.

Same again today, commences normally, then will not turn left with either assymetric braking or without almost full assymetric power from one engine. Same issues airborne.

Aircraft remains controllable and a take-off and landing and water landing can be accomplished. No amount of rudder input will correct the out of trim issue, and the bilge pumps are empty and only mains fuel full.

I noted that on one weight and balance change or payload change to remove passengers and unwanted fuel that the diagram or graph in FSX indicated a right of centre line displacement which would cause a roll to the right, no matter how many times I add in or take out pax or fuel it remains out of trim on the longitudinal axis. Weird.

Any idea?
See post 45 and 46, I use rudder pedals but I still changed to those numbers and it turns well when taxiing. This thing also has the "invisible" water rudder to use while taxiing on water.
 
See post 45 and 46, I use rudder pedals but I still changed to those numbers and it turns well when taxiing. This thing also has the "invisible" water rudder to use while taxiing on water.

Thanks will try this. I seem to recall having the same problem with the DC-3 for awhile. I only have a basic Saitek Joystick so don't use pedals or engine levers either. Might be time for a recalibration of it all via FSUIPC. For ages I thought it was a twin engine issue namely all twins want to roll right a little and it is caused by having same direction rotation on the props but no such alogrithim that I could see via the SDK. I think it is an FSX bug for my machine setup.
 
wellis, That has a very classy and dressy look; beautifully done. Thank you Sir :applause:


Thanks to you and Peter both. High praise indeed from such as yourselves (my personal saturation level with with this wonderful model in all of its iterations is nowhere near full :adoration:).
 
Just uploaded the newest addition to the Mallard "fleet" I am working on :). Textures only for the native Mallard; N653SS of Virgin Islands Seaplane Shuttle, 1989. Tested in both FSX and P3Dv3.1.
 

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Been quiet here for a bit so...N26DF Antilles Air Boats was uploaded to the library this evening. Enjoy!
 

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