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SimWorks Studios F-4B Phantom II

Using CTRL + E to start the lights won't function, using the load manager they do function. Thanks for the info :encouragement:



All lights are hardcoded in the model. Are your generator switches set to ON and engines running, or EXT?

If not, exterior lights will not work. A cheat is to click the banner of the payload manager and it will quickstart the plane.
 
I have no joystick aileron, elevator, rudder, or nosewheel steering control after the plane loads in FSX. Other aircraft work OK. Am I missing something?

TarpsBird please register at simworksstudios.com/forum/index.php so you can access the support forum and keep the troubleshooting base unified. Here's a short description:

  • Through your add/remove programs panel, make sure Visual C++2010 is installed.
  • If not, you need to run the VC installer from FSX Root\SimWorks Studios\VCREDIST
  • If it cannot install due to the existence of a newer version, you need to Uninstall post 2010 versions, install 2010 and reinstall the new ones that other programs use
  • Finally, XMLTools needs to be installed. It is run automatically at the end of the setup program. You can run it manually from FSX Root\SimWorks Studios\XMLTools

As XML Tools is the basis right now, this is necessary to get it running. We are working on an upgrade that will get this sorted for good in a few days.

Using CTRL + E to start the lights won't function, using the load manager they do function. Thanks for the info :encouragement:

That sheds light: Starting the engines only won't make the lights work. On the right console, all the way forward are two switches next to three orange lights. Left click them to move forward and you'll have power from your generators. They default to OFF so you need to manually click them.

The banner starts the engines instantly and sets these switches as well.

Also, a note to everyone: please post support requests at support@simworksstudios.com and our forum as it is not possible to consistently monitor all forums while keeping a unified troubleshooting base. Our registering proccess may be a bit slow as we're manually approving due to spambot issues, but we'll get you in.
 
fsx 2016-02-14 22-11-45-17.jpg

fsx 2016-01-26 22-04-22-88.jpg

1st, it works well with my jurassic GPU
2nd, the external model is very good
3rd, the external fps a bit heavy, acceptable thou
4th, the Tacpack works like a dream
and 5th.. Good morning Vietnam..

fsx 2016-01-26 22-12-00-20.jpg

Well done...SimworksStudio
 
I haven't tried a cat launch yet and have crashed it twice (whoops - both times pilot error) but so far am really quite impressed with the package. It definitely does give a FPS hit, although I know I've got my settings a bit high, which doesn't help. I had no problem starting or flying it, though, using the manual for the start checklist (and hunting for a while to find the Gennys...) - now I need to learn how to land it, after which I'll try catching wires on a runway, then catching wires on a big boat. ;)

Ian P.
 
Paint Request

Request a VF-151 (F-4B) USS Coral Sea such as this:

f-4b-phantom-ii-vf-151-vigilantes-mb-22.jpg
 
Yes! I moved both XMLtools.dll and dll.xml to the root of fsx. Now I have control! Yahoo!

Just an installer that can't handle Windows 10?

:wavey:

Cees

Trapped her!



:)
 
Yes! I moved both XMLtools.dll and dll.xml to the root of fsx. Now I have control! Yahoo!
Cees, I'm glad you got your controls working. I have both the XMLTools.dll and xml.dll in the FSX root directory and it's still not working. :banghead: I think maybe it's because I'm still running Windows XP. Waiting for a reply over at the Simworks forum.
Have fun scaring yourself at the back of the carrier!
 
She will function without Tacpack, but she functions better with.....




I'm having a blast! Only one thing to wish for: a repaint as the old Airfix kit had it.

Cees
 
Trying to understand how to add the AIM9's so they show up.
Station 2/8 get 155 entries in the FSX payload mgr,
How do I get the pylons(lau17's) to show? The load in following order I don't follow. Load what were in FSX manager?

I can get centerlines and wing tanks on okay.

Thanks


Okay folks, I figured out how to get the payloads to show up manually in the FSX Payload Manager (as Sir_Ripper has noted). Below is a partial example of how to set it up with the weights in bold numbers which you will enter into the FSX Payload Manager windows. It's a little tricky as you will need to make sure that when you load the wing stations that you add the pylons and proper sub-pylons/rails/TER/MER in successive order on each station before adding the weapon weight (this applies wing station weapons, centerline MER, not AIM-7 weapons or wing/centerline tanks). It's a little time consuming and tricky but it can be done. From the way that the following Air to Air Loadout is set up, you can easily figure out how to add bombs, etc.

WEAPON LOADINGS IN LBS


AIM-7E BODY MOUNTED: 455 STA: 6/4 - 7/3
AIM-7E WING MOUNTED: STA: 8/2 (LOAD IN FOLLOWING ORDER): LAU-17A -150, MWA -24, AIM-7E -455

AIM-9B WING MOUNTED: 155 STA 2/8
(LOAD IN FOLLOWING ORDER): LAU-17A -150, LAU-7/A-3 -87, AIM-9B -155

600 GAL CENTERLINE TANK: -300 STA:5

370 GAL WING TANK: -340 STA: 1/9

Hope this helps.
 
Here's a quick guide.
In aircraft.cfg, look for [WEIGHT_AND_BALANCE]

At the sections titled Station 2 and Station 8 you can see the weights & stations for Sidewinders.
I.e. at STA2.
//-----------------------------Station 2------------------------------------------------//
station_load.14 = 0, 0.494, -6.968, -3.990, STA2 ---- 10 //PYLON=150
station_load.15 = 0, 2.375, -6.891, -4.540, STA2 SUB 11 //RAIL=87; LAU33=72,179,286
station_load.16 = 0, 2.375, -7.045, -4.540, STA2 SUB1 12 //RAIL=87; LAU33=72,179,286
station_load.17 = 0, 2.375, -8.141, -4.540, STA2 SUB2 13 //AIM9B= 155
station_load.18 = 0, 2.375, -5.796, -4.540, STA2 SUB3 14 //AIM9B= 155
station_load.19 = 0, 2.218, -6.965, -5.406, STA2 SUB4 15 //TER=119; AIM7E=455
station_load.20 = 0, -4.403, -11.178, -2.283, STA2 SUB5 16 //
station_load.21 = 0, 2.214, -7.820, -5.775, STA2 SUB6 17 //MK82=512; MK82FE=532; MK82SE=572; MK83=985; LAU10=105,212,319,426,533
station_load.22 = 0, 2.214, -6.968, -6.800, STA2 SUB7 18 //MK82=512; MK82FE=532; MK82SE=572; MK83=985; LAU10=105,212,319,426,533
station_load.23 = 0, 2.214, -6.117, -5.775, STA2 SUB8 19 //MK82=512; MK82FE=532; MK82SE=572; MK83=985; LAU10=105,212,319,426,533

You need to load:
  • STA2: 150 to hang the pylon - this is the base
  • STA 2 SUB and SUB1: 87 on each for the AIM-9 rail on each side
  • STA 2 SUB2 & SUB3: 155 on each for the sidewinder
You can also combine the Sidewinders with a TER by adding:
STA 2 SUB4: 119
STA 2 SUB6-8: 512 for 3xMk82s

Or you can just hang an AIM-7 instead of the above with STA2:150 and STA2 SUB4:455

Lower items in the section depend on higher ones to appear. You can't have a weapon on STA2/STA8 without having a pylon, obviously.
The payload manager helps to identify them.
 
Landings

On landings it wants to spin around like it was an icy runway. I thought maybe I was landing too fast to maintain a straight line landing but then it seems to want to spin
like it's on ice skates. Not sure what the approach speed should be to the threshold.
 
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On landings it wants to spin around like it was an icy runway. I thought maybe I was landing too fast to maintain a straight line landing but then it seems to want to spin
like it's on ice skates. Not sure what the approach speed should be to the threshold.

I too experienced this.
 
I too experienced this.

I three have also experienced this.

Also have seen some very strange Tackpack issues - will not drop certain ordinance, no matter what I try. Also - when flying along, straight and level with AFCS engaged & Altitude selected, I get sudden role oscillations - sometimes so bad the AFCS disconnects. Below 5K feet, that can be a little dicey to say the least...

Don't know if this is just me, an issue with Tackpack, or with the plane.

Bill
 
I three have also experienced this.

Also have seen some very strange Tackpack issues - will not drop certain ordinance, no matter what I try. Also - when flying along, straight and level with AFCS engaged & Altitude selected, I get sudden role oscillations - sometimes so bad the AFCS disconnects. Below 5K feet, that can be a little dicey to say the least...

Don't know if this is just me, an issue with Tackpack, or with the plane.

Bill

Hello Bill,
MK-77s and CBU's aren't available for dropping in TP yet, although the shapes are available. I probably shouldn't have included them, but they looked cool...

Jamal-Simworks
 
Hello Bill,
MK-77s and CBU's aren't available for dropping in TP yet, although the shapes are available. I probably shouldn't have included them, but they looked cool...

Jamal-Simworks

Thanks for the update. I thought I had selected MK84's but maybe I had selected MK77's, by mistake? - yikes. On the other, can confirm the "rolling" does NOT occur when NOT using Tackpack. So now wondering if my Tackpack setup is messed up in some way?

Bill
 
Thanks for the update. I thought I had selected MK84's but maybe I had selected MK77's, by mistake? - yikes. On the other, can confirm the "rolling" does NOT occur when NOT using Tackpack. So now wondering if my Tackpack setup is messed up in some way?

Bill

Sounds odd. Could be an asymmetric issue. If you would, check your rudder position when you're taxiing. See if it's skewed one way or the other. I think it may be that its not centering.

Jamal
 
Sounds odd. Could be an asymmetric issue. If you would, check your rudder position when you're taxiing. See if it's skewed one way or the other. I think it may be that its not centering.

Jamal

Something with the rudder/noseweheel. Rudder at least looks aligned, but the nose wheel seems to randomly turn to one side. For me, I can get the problem to occur if I depress the brake pedals (Saitek pedals - using Saitek software, not FSUIPC here), hard, or go to full deflection on the rudder (either direction), straighten out, and then try to taxi.

This is also evident on landing, where at landing speed the jet seems like it is on ice. All is well until I use any rudder, or heaven forbid, touch the brakes... I can actually get it to spin 180 degrees without much effort. Very much a handful on landing, as unexpected in an aircraft with high gross weight (for a jet fighter), and a wide landing gear track.

Bill
 
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