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Macchi C.202 skins / updates posted Parts 1 and 2!

Oh, yeah! SOH teamwork again!

Thanks for doing a test run with the mdl voyager. :)

I'll take a look at the contact points when @ home. Maybe Stef had a chance to swap out the ones from the M.C. 205.
Like he said, they should match up fairly well.

If it is ok, will look into the other models. Hopefully the issue will be the same in all of them.
That's a lot of work you did on all of the files Mario! Everything else looks mighty fine. IMHO

Dave

Hi Dave,

thank you very much for coming to the rescue! :redfire: I secretly hoped you showed up sooner or later......:wiggle:

I will test fly your *.mdl today. In the meantime, to answer your comment above, the contact points in the FM I posted yesterday are already the ones you sent me back in 11/2014 for the M.C.205.

After Manuele wrote me he had developed the M.C.205 from his previous release of the M.C.202, therefore both aircraft contact points are identical in FS9, I immediately copied the [contact_point] section of the M.C.205 CFS2 aircraft.cfg into this one.

This is why I came forward so strongly yesterday, stating that no amount of aircraft.cfg adjustment will cure the shooting up problem of the wheels.

I hope you agree with me this Folgore model is just as gorgeous as the Veltro we worked on, coming with a mind-spinning array of historical repaints depicting almost all the units which flew the M.C.202 in WWII.

As it was said before for other models, she deserves a place where military planes belong to: CFS2!

Voyager:

Did you try the FM I posted yesterday? Apart from the wheels joke, MVG3d's M.C.202 should have the correct weight, static height and shock absorbing compression rate with this aircraft.cfg and airfile.
With it, I tested her taxiing on regular runways, British BoB grass fields and even on rough ground off runways. I had no blowups on my pc, unless I abused her with high speeds, sudden turns forcing a ground loop or strong braking.

Thank you everybody for your invaluable contribution! :adoration: :ernaehrung004:

KH
 
I hope you agree with me this Folgore model is just as gorgeous as the Veltro we worked on, coming with a mind-spinning array of historical repaints depicting almost all the units which flew the M.C.202 in WWII.

Agreed! It is a gorgeous machine and CK's skins do it justice.

Have just downloaded your *.zip. Time for a little flying. :onthego:

I'll look into the other models done and posted by Mario. Most likely over the weekend.

Cheerz Stef,

Dave
 
kelticheart

Somehow (senior moment) I missed the FM update. I tried it and that took care of the crash and burn.

voyager
 
Hi to everybody! I asked explanations and help to Allen to understand the problem. But anyway , I have troubles with my free time, so Dave, thanks to God for ur scasm knowledge! do what u can friend, and I ´ll try to learn how to fix it at same time by gmax.
I´ll try to post the remaining models soon.
Cheers
Mario
 
Houston we have a problem....

Hi Dave and Mario,

I am glad Voyager found that a more accurate FM took care of the Folgore exploding during landing runs. The Early Production, 2-Weapon model attached by Dave two days ago works impeccably, resolving the wheels disappearing behaviour.

But now I experienced another problem. The very same model file by Dave is displayed totally untextured, apart from interior parts, the propeller and the pilot.

Attached below a shot of the EP 2W model while I was testing it to check Dave's fix of the wheel animation problem. In order to verify that there wasn't something wrong with my install, after I tried checking everything, I decided to do a quick and dirty conversion of the same model, from the first MVG3d's upload pack, to see if the textures reappeared.

Indeed this time the aircraft spawned with its nice skin on, as you can see from the second shot. In this second shot it's also easy to see it's the partial conversion I did, from the control surfaces stuck in a weird position.

Something went wrong with the texture mapping, either during Mario's work on the control surfaces or during Dave's fix of the wheel animation. BTW: Dave, CK's textures are not for this model but for Corrado La Posta's model for FS9.

Please, gentlemen look into your work, to see if this nasty problem can be fixed. The 70th Gruppo textures you see below are posted above, in my reply #36.

I am also attaching here new, separate Flight Models to reflect the weight difference between the Early and the Late Production M.C.202's. The Late Production was heavier, due to installation of an extra pair of wing guns + ammo and an ADF radio-goniometer equipment.
Empty and top weight data come from the original MVG2d's FS9 aircraft.cfg for both models.
Naturally, I also removed the wing guns from the EP damage profile.

These two will be the definitive upload FM's for both models, please, discard all of the previous FM tests I attached here previously.

To RAMI:


Could we please separate these technical threads about the conversion of MVG3d's M.C.202, into a new one, from the first part announcing Captain Kurt's repaint work? Starting from my March 2nd reply, if possible.
I think it would be easier locating it and help the conversion work by getting more exposure for other SOH members who might be interested in this team effort, like Shessi or Allen. Thank you.

Hoping the blank texture issue will be an easy fix, I renew my thanks to everybody involved. :encouragement: :encouragement: :encouragement:

KH :adoration:
 

Attachments

  • MVG3d_MC202_EP_2W_blank.jpg
    MVG3d_MC202_EP_2W_blank.jpg
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  • MVG3d_MC202_EP_2W_textured.jpg
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  • MVG3d_MC202_EP_LP_Flight Models.zip
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Attached below a set of fuselage & wing textures for the Mid-Production, 2-Weapon model. They can be dropped in a folder copy with the 155th Gruppo textures I attached above.

Hi Stef,

I did the "MC202_MVG_LP_2W_FULL". So that would be the late production model.
This is the texture set I used and they display ok. (c202_EP2)
From the aircraft.cfg,

[fltsim.0]
title=Macchi C.202 Folgore 13a serie,2W,MVG_3
sim=MC202_2w_L_MVG
model=XIII_2W
panel=
sound=
texture=370_7

This can be a little confusing with the varied *.mdl file names. (Before and after)
I'll double check to make sure.

Dave

Edit;

Ok, checked the file and it is the "MC202_MVG_LP_2W_FULL".

25069512483_e49cafb1a1_b.jpg
 
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It's getting complicated.......

Hi Dave,

are you telling there might be a different texture mapping between the two models of the initial upload pack and the models included in MVG3d's Expansion Pack 1 & 2?

Oh boy.........:cower: I did not understand......

I was still working with the two models of Manuele's first upload pack. The 70th Gruppo texture I attached above belongs to this pack, for the EP, 2W model.

I'll unzip the two expansion packs and proceed full speed to convert their textures. I'll let you know. How about fixing the wheel animation in the two initial models and then proceed in order to the expansion packs? :wiggle:

Did you have a chance to try the new Flight Models I posted this morning?

Stef :adoration:
 
Hi Dave,

are you telling there might be a different texture mapping between the two models of the initial upload pack and the models included in MVG3d's Expansion Pack 1 & 2?

Oh boy.........:cower: I did not understand......

I was still working with the two models of Manuele's first upload pack. The 70th Gruppo texture I attached above belongs to this pack, for the EP, 2W model.

I'll unzip the two expansion packs and proceed full speed to convert their textures. I'll let you know. How about fixing the wheel animation in the two initial models and then proceed in order to the expansion packs? :wiggle:

Did you have a chance to try the new Flight Models I posted this morning?

Stef :adoration:

Confused we are Stef. :playful: Or at least I am.

I am fixing the tire anomily from the files that Mario has attached in the threads here.

Sooo, lets organize.

Question 1.

Are the attached files from Mario taken from Expansion Pack 1 & 2?
 
kelticheart

Had the same no texture problem.
It appears that that the four exterior textures for the MC 202's are named differently depending on the model The two late production model exterior textures start with C202LP_ while the common textures start with C202_. The other model exterior textures start with C202_

voyager
 
Everyone

Externally there is some piece of equipment on the underside in front of the tail wheel on the late production AC that is not textured in the C202_ texture bmps but is in the C202LP_ bmps. Don't see anything else different.

voyager
 
Everyone

Externally there is some piece of equipment on the underside in front of the tail wheel on the late production AC that is not textured in the C202_ texture bmps but is in the C202LP_ bmps. Don't see anything else different.

voyager

Thanks for taking the time to clear that up voyager.

One thing I can do is put together a texture list from the scasm file for each model.
Then we'll take it from there.

Till Later,
Dave
 
Hi folks,

If it can be of any help, you find here some details about MC.202 production per assembler and model (Sottoserie), with the corresponding MM numbers, my version of the eyepoint (to be reported in the aircraft.cfg file), and the GUNS section in the DP file for the various models.
MC.202 Production
Serie Production Dates MM. Plant Remarques
prototype 1 1940 445 Aermacchi -
Série I 100 07/1941-04/1942 7859-7958 Breda -
Série II 10 05-06/1941 7709-7718 Aermacchi -
Série III 140 06/1941-04/1942 7719-7858 Aermacchi -
Série IV 50 09/1942-06/1943 7409-7458 SAI Ambrosini -
Série V 50 06-08/1943 7959-8008 SAI Ambrosini 17 built
Série VI 50 03-05/1942 8339-8388 Breda -
Série VII 100 04-09/1942 9023-9122 Aermacchi -
Série VIII 50 05-07/1942 8081-8130 Breda -
Série IX 98 09/1942-03/1943 9389-9486 Aermacchi -
Série X 100 07-11/1942 9500-9599 Breda -
Série XI 200 11/1942-05/1943 9602-9751 Breda -
6560-6609 Breda -
Série XII 150 05-09/1943 91803-91951 Breda Delivered until MM.91891 before 08/09/1943, minus MM.91880
Série XIII 55 03-08/1943 91953-91993 Aermacchi 41 built

C.202
Starting with the Serie VII, the fighter had a new wing with a provision for two 7.7 mm (.303 in)
Breda-SAFAT machine guns and an armoured windscreen (previously, only the armoured seat and the
self-sealing tanks were provided).
Serie IX's weight was 2,515/3,069 kg with the 7.7 machine guns seldom installed.
C.202AS models (starting with Serie III)
Dust filters for operations in North Africa (AS - Africa Settentrionale, North Africa); they little
affected the speed and so, almost all Folgores had them and thus were in C.202AS standard; finally,
starting with Serie XI there was a provision for two 50, 100 or 160 kgs bombs, small bombs clusters
(10, 15, 20 kg) or 100 l drop tanks. These underwing pylons were rarely utilized, as Folgores were
needed in the interceptor roles.
C.202CB
Underwing hardpoints for bombs or drop tanks (CB - Caccia Bombardiere, Fighter-Bomber)
C.202RF
Equipped with cameras for photo-reconnaissance missions (R - Ricognizione, Reconnaissance), very few
produced, later the recce role was covered by Veltros
Armement
2 × 12.7 mm Breda-SAFAT machine guns in the engine cowling, 360/400 rpg
2 × 7.7 mm Breda-SAFAT machine guns in the wings, 500 rpg
2 × 50, 100, or 160 kg (110, 220, or 350 lb) bombs
2 × 100 L (26.4 US gal; 22.0 imp gal) drop tanks

Eyepoint

[Views]
eyepoint=-5.40, 0.10, 2.50

Two guns version
; Guns harmonized by Aim_It - Range: 700.0 ft. Elevation: 1.0 ft. - Sun Apr 13 14:28:27 2014
[GUNSTATIONS]
; Machine Guns Breda-Safat 12.7mm
gunstation.0=0,-2,1,0.09,760,2,0.02,400,2,23,1d1*13,0.175,0.55,1.000,-0.10974,0,-0.04722,0,0,0,0,1.29
gunstation.1=0,-2,1,0.09,760,2,0.02,400,2,20,1d1*13,-0.175,0.55,1.000,-0.10974,0,0.04722,0,0,0,0,1.29
;
gunstation.2=3,21,8,0,0,0,0,0,0,0,0,0.000,0.000,0.000,0.000,0.000,0.000,0,0,0,0,0
[guns.0]
gun.0=360,0.000,0.000,0.000,0,0,1,360
[guns.1]
gun.0=360,0.000,0.000,0.000,0,0,1,360
[guns.2]
gun.0=3,0,0,0,0,0,0,0
[HARDPOINTS]
[PAYLOADS]
payload.0=%payload_name.0%
[PAYLOAD.0]
; Payload = Guns Only

Two guns + bombs version
; Guns harmonized by Aim_It - Range: 700.0 ft. Elevation: 1.0 ft. - Sun Apr 13 14:28:27 2014
[GUNSTATIONS]
; Machine Guns Breda-Safat 12.7mm
gunstation.0=0,-2,1,0.09,760,2,0.02,400,2,23,1d1*13, 0.175,0.55,1.000,-0.10974,0,-0.04722,0,0,0,0,1.29
gunstation.1=0,-2,1,0.09,760,2,0.02,400,2,20,1d1*13,-0.175,0.55,1.000,-0.10974,0, 0.04722,0,0,0,0,1.29
;
gunstation.2=3,21,8,0,0,0,0,0,0,0,0,0.000,0.000,0.000,0.000,0.000,0.000,0,0,0,0,0
[guns.0]
gun.0=360,0.000,0.000,0.000,0,0,1,360
[guns.1]
gun.0=360,0.000,0.000,0.000,0,0,1,360
[guns.2]
gun.0=3,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0= 2.21,-0.475,0.5
mount.1=-2.21,-0.475,0.5
mount.2= 2.21,-0.475,0.6
mount.3=-2.21,-0.475,0.6
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Payload = 50 Kg bombs
mount.0=wep_pylon_ge_wing, 1, 0
mount.1=wep_pylon_ge_wing, 1, 0
mount.2=WEP_WD_IT_50kg, 1, 3
mount.3=WEP_WD_IT_50kg, 1, -1
[PAYLOAD.2]
; Payload = 100 Kg bombs
mount.0=wep_pylon_ge_wing, 1, 0
mount.1=wep_pylon_ge_wing, 1, 0
mount.2=wep_WD_IT_100kg, 1, 3
mount.3=wep_WD_IT_100kg, 1, -1

Four guns + bombs version
; Guns harmonized by Aim_It - Range: 700.0 ft. Elevation: 1.0 ft. - Sun Apr 13 14:28:27 2014
[GUNSTATIONS]
; Machine Guns Breda-Safat 12.7mm
gunstation.0=0,-2,1,0.09,760,2,0.02,400,2,23,1d1*13, 0.175,0.55,1.000,-0.10974,0,-0.04722,0,0,0,0,1.29
gunstation.1=0,-2,1,0.09,760,2,0.02,400,2,20,1d1*13,-0.175,0.55,1.000,-0.10974,0, 0.04722,0,0,0,0,1.29
; Machine Guns Breda-Safat 7.7mm
gunstation.2=0,-2,1,0.08,720,2,0.01,400,1,19,1d1*8, 1.625,-0.350,0.650,-0.35999,0,-0.51195,0,0,0,0,0.40
gunstation.3=0,-2,1,0.08,720,2,0.01,400,1,22,1d1*8,-1.625,-0.350,0.650,-0.35999,0, 0.51195,0,0,0,0,0.40
;
gunstation.4=3,21,8,0,0,0,0,0,0,0,0,0.000,0.000,0.000,0.000,0.000,0.000,0,0,0,0,0
[guns.0]
gun.0=360,0.000,0.000,0.000,0,0,1,360
[guns.1]
gun.0=360,0.000,0.000,0.000,0,0,1,360
[guns.2]
gun.0=400,0.000,0.000,0.000,0,0,1,400
[guns.3]
gun.0=400,0.000,0.000,0.000,0,0,1,400
[guns.4]
gun.0=3,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0= 2.21,-0.475,0.5
mount.1=-2.21,-0.475,0.5
mount.2= 2.21,-0.475,0.6
mount.3=-2.21,-0.475,0.6
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Payload = 50 Kg bombs
mount.0=wep_pylon_ge_wing, 1, 0
mount.1=wep_pylon_ge_wing, 1, 0
mount.2=WEP_WD_IT_50kg, 1, 3
mount.3=WEP_WD_IT_50kg, 1, -1
[PAYLOAD.2]
; Payload = 100 Kg bombs
mount.0=wep_pylon_ge_wing, 1, 0
mount.1=wep_pylon_ge_wing, 1, 0
mount.2=wep_WD_IT_100kg, 1, 3
mount.3=wep_WD_IT_100kg, 1, -1

François
 

Attachments

  • Macchi MC.202.txt
    5.6 KB · Views: 0
Hi friends!
Here i´m posting the last 3 models, with animated parts repaired exept the wheels abnormals that Dvslats is working on.
Cheers
Mario

Btw: I´ve tried to fix that trouble with the wheels, but is too far of "two clics" and dont forget that we are working with 8 models, I have not the enough time. Then sorry and thank u all for the conbined efforts and thank u Allen one more time for his time and patience.
 

Attachments

  • MC202_CFS_AS1_FULL.zip
    1.1 MB · Views: 0
  • MC202_CFS_AS2_FULL.zip
    1.1 MB · Views: 0
  • MC202_CFS_AS2_LATE_FULL_.zip
    1.1 MB · Views: 0
Thank you fde_bressy for the info in your post. Your version of the eyepoint has put the view back inside the cockpit.
It's a fantastic VC!

@ Mario, Three more models, aye? :stung:

Ok, downloaded and saved. These will keep me out of the gin mills and whore houses for the week. :biggrin-new:

Dave
 
Thank you fde_bressy for the info in your post. Your version of the eyepoint has put the view back inside the cockpit.
It's a fantastic VC!

@ Mario, Three more models, aye? :stung:

Ok, downloaded and saved. These will keep me out of the gin mills and whore houses for the week. :biggrin-new:

Dave
Sorry buddy!:biggrin-new:
 
Hi Mario, Please excuse me, I forgotten to add a description to the various models !!!
Here is a brief list for the 7 different versions :

MC202_MVG_EM_FULL =
MC202_MVG_AS1_FULL =
MC202_MVG_AS2_FULL =
MC202_MVG_MP_2W_FULL =
MC202_MVG_MP_4W_FULL =
MC202_MVG_LP_2W_FULL =
MC202_MVG_LP_4W_FULL =

:wavey::wavey::wavey:

Hello Manuele,

When you have the time could please post the *.mdl names associated to the Gmax files?

I do not see the above names on your *.mdl's files from, c202_v01, C202_EP1, or c202_EP2.

Thanks, Dave :adoration:
 
I think I got it!

Hello Manuele,

When you have the time could please post the *.mdl names associated to the Gmax files?

I do not see the above names on your *.mdl's files from, c202_v01, C202_EP1, or c202_EP2.

Thanks, Dave

Thank you, Dave for pointing out this. I was getting a tad confused too, with the changes in *.mdl names for the conversions carried out by Mario.

I can list the original *.mdl names on behalf of Manuele.

First MVG3d 2011 release (C202_v01.zip). http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=205&id=5115


  1. M.C.202 series 7, EARLY production, 2 weapons: C202_7_2W_MVG.mdl
  2. M.C.202 series 7, LATE production, 4 weapons: C202_7_4W_MVG.mdl


MVG3d Expansion Pack 1 (C202_EP1.zip), 2012 release. http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=205&id=7543

NEW Gmax models. As far as I understood they do not replace the above, but they are additional models. Proof to it are the included updated textures for C202_v01.zip pack.


  1. 3_1 - A/C without AS Filter (=DB601 compressor intake tropical dust filter), with short antenna mast, without armoured windscreen: C202_3_1_MVG.mdl
  2. 3AS_1 - A/C with AS Filter, with short antenna mast, without armoured windscreen: C202_3AS1_MVG.mdl
  3. 3AS_2 - A/C with AS Filter, with standard antenna mast, without armoured windscreen: C202_3AS2_MVG.mdl
  4. 3AS2_Late - A/C with AS Filter, standard antenna mast, with cockpit cooling intakes and without armoured windscreen: C202_3AS2_LATE_MVG.mdl

MVG3d Expansion Pack 2 (C202_EP2.zip), 2012 release. http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=205&id=13707

M.C.202 FOLGORE (Late Production), with another 2 additional, completely new GMax models (production series 13), and 6 different liveries.


  1. XIII_2W - A/C with AS Filter, with 2 x Breda-SAFAT 12.7mm MGs: C202_XIII_2W_MVG.mdl
  2. XIII_4W - A/C with AS Filter, with 2 x Breda-SAFAT 12.7mm MGs + 2 x Breda-SAFAT 7.7 MGs: C202_XIII_4W_MVG.mdl

I resolved the problem of the untextured aircraft, when I noticed that the skins included in expansion pack #2 have filenames slightly different.
I think each texture set fit the models included in each release, apart from texture corrections for first release included in expansion pack #1.

Textures included in EP2 fit only this last expansion pack: C202_RIGHT_wing_t.bmp vs. C202LP_RIGHT_wing_t.bmp

I was erroneously matching textures from the first pack to a model from EP #2! No wonder it showed up so pale.......


Therefore, everything is fine with the first model you posted with corrected wheel animation, Dave. The model must be derived from C202_XIII_2W_MVG.mdl original FS9 model.....:fatigue: phew!.....:biggrin-new:

Let us keep on truckin'! :jump:
KH :adoration:

P.S.: François:

Manuele sent me original Regia Aeronautica documents about the M.C.202 Folgore. Although there might have been made provisions in the late-production project for external payoads, in fact they were never utilised operationally by Regia Aeronautica.
Except from, perhaps, some field experiments done by
Co-belligerant Italian Air Force ground crews after the 09/08/1943 armistice in the Balcans, although there are no written records of such experiments. Co-belligerant Italian Air Force Folgores and the few Veltros available were all busy escorting the highly vulnerable Italian bombers against Luftwaffe attacks.
 
Phew is right Stef! :victorious:

I have emailed the complete set (eight models) to you. Can you give the *.mdl's the correct naming?
I'm thinking this will prevent future confusion. :topsy_turvy:

Dave
 
Hello Kelticheart
I knew about the external loads
See my thread:


starting with Serie XI there was a provision for two 50, 100 or 160 kgs bombs, small bombs clusters
(10, 15, 20 kg) or 100 l drop tanks. These underwing pylons were rarely utilized, as Folgores were
needed in the interceptor roles.

But I prefered to include them in the DP files "just in case"

I don't care if to delete them in the final DP file.
The major aim of my GUNS section is to have a stream of bullets per gun, and to make them converge to a central point. God bless J. Beckwith for his AimIt program.

François
 
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