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The Staff of SOH
Wondering if this is closer to what you were talking about. The new color kind of gives a good bare metal look.
Exactly!![]()
Thanks man. Here are some screens of bare metal. I need to lighten the dark lines.
Does anyone know if there is a need to have every other plank offset so the edge of the runway looks like a saw blade, if you catch my meaning?
ShpHawK
Shphawk
The stock runways are something that I have vary little understand of and have been unable to duplicate. I have used BGL Analyze to disassemble the allrunways.bgl but it fails to re-assemble right. A converet to .sca and back to bgl with NO editing and CFS2 shows no runways at all stock airbases.
Also from the looks from the SCASM code the stock runways are not "editable" objects in the since that we can rebuild them in gmax or some other program. Below is the runway for the stock Espiritu Santo. Espiritu Santo is PSP.
; LatRange( S15:31:01.30 S15:30:44.72 )
; ----------------------------------------
; ----------------------------------------
; Object # 1, offset: 0x01C3 size: 45 bytes (0x002D)
;; Lat: 0FFE5AFE1h Lon: 076EA3F8Ch
; ----------------------------------------
Area( A S15:31:02.31 E167:13:27.35 100 )
Runway( S15:31:02.28 E167:13:27.35
Alt 21.0
Heading 0.0
Length 4248 ; in feet
Width 492 ; in feet
Markers 00
Id 0
Lights 0
Surface 42
Threshold 0
)
EndA
My guess is that the CFS2 runways are much like the FS98 style in that the center is stretched out and the ends caps are square. You can see this at the stock Midway where to keep the PSP runway center looking square MS had to lay many runways over each others.
Hey Allen, I'm curious if what you are saying here is similar to what Jaxon page states.
Scroll down to "textures".
SCASM and effects aren't related. CFS2's pre-placed runways look to be related to FS2000 runways but CFS2 runways use a new Surface that wasn't seen in FS2000. CFS2 Surface are 64 to 68. I found this bit of info in the FS2002 makeMDL.exe with a hex editor.
View attachment 36054
My guess is that at one time makeMDL.exe could place runways and all know types was listed but this was cut from the version we got but the text is still in the program. As for SCASM being unable to compile CFS2 runways. My guess is that CFS2 Surface numbers wasn't added to SCASM. All SCASM docs say that 9 is the last Surface.
Simply put we can't do any thing to the stock pre-placed runways but change there texture and we can't make more like them with the tools I know of.
The runway texture and how it acts (dirt, coral or PSP) is done by the Surface key.
http://www.scasm.de/doc/sca_rwys.htm#rwy2k
Saddly the CFS2 surface types are not supported by SCASM. Also using the suppored type is not ideal. They use old .r8 files and are well look worse. They are more or less the same runways made for FS5 (pre Win95)
Looking forward to it shphawk. Thank you.Hi everyone. I've spent the last two days ironing out the details on the runway texture package. We are nearly there.
ShpHawK
Howdy All!
I just wanted to let you all know that I posted the texture pack in cfs2 scenery today. I'm looking forward to hearing what you guys think.
http://www.sim-outhouse.com/sohforu...ion=show&keys=1&keyword=newrunwaytextures.zip
I checked and they are not there yet shphawk.
Sorry shphawk, but still nothing.![]()