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NAS Alameda, CA KNGZ for FSX

AIFP will not help in any way with static aircraft. It was never designed for that.

To create static aircraft BGL files and/or libraries, you'll need SAMM (available here).
Once you have your static aircraft ready for placement, you'll need ADE (available here) to place them in your chosen scenery.

Both come with full tutorials, and will keep you out of the pub/bar for ages.

Enjoy.

Dave
 
Here is a little info from AIFP manual that makes me wonder how it will help me add static aircraft.

gray eagle,

You are correct, AIFP is an FSX AI flight planning tool much like TTools was for FS9.

In FS9 when I can't find an actual static aircraft model(s) for the aircraft that I might want permanently parked at some location, I simply create orphaned parking spot(s)
, orphaned meaning not attached to any apron or taxiway routes, at the location(s) with the appropriate parking type(s), radius(s) and code(s) for the desired AI aircraft present in my FS9 Aircraft folder. I then create a simple 24 hour flight plan for the AI aircraft to fly one VFR circuit around the particular airport in the middle of the night and then compile an FS9 traffic file using TTools. However, since the parking spot(s) are orphaned, the pseudo static aircraft don't ever fly, they just disappear for a short time in the middle of the night and the rest of the time they perform as static aircraft. I haven't had the need to do this in FSX yet, but I think it should work fine. :encouragement:

Of course you can also follow Dave's suggestion and get a similar result.
:encouragement:


 

In FS9 when I can't find an actual static aircraft model(s) for the aircraft that I might want permanently parked at some location, I simply create orphaned parking spot(s)
, orphaned meaning not attached to any apron or taxiway routes, at the location(s) with the appropriate parking type(s), radius(s) and code(s) for the desired AI aircraft present in my FS9 Aircraft folder. I then create a simple 24 hour flight plan for the AI aircraft to fly one VFR circuit around the particular airport in the middle of the night and then compile an FS9 traffic file using TTools. However, since the parking spot(s) are orphaned, the pseudo static aircraft don't ever fly, they just disappear for a short time in the middle of the night and the rest of the time they perform as static aircraft. I haven't had the need to do this in FSX yet, but I think it should work fine. :encouragement:

You don't actually need to bother with all of that. Simply create an AI aircraft with a discrete parking code and match this code to the parking spot where you want your aircraft to be, then make sure the aircraft only moves in the early hours of the morning (02:00 - 03:00 seems best).

Dave
 
I actually discovered both of your suggestions before you mentioned them. I have tried the SAMM and not having any luck with it.
Appreciate your recommendations but alas no meaningful results for me. SAMM will not seek all the aircraft in my FSX folder so that I can created an AI aircraft.

I did discover this link contains some interesting info

http://www.fsdeveloper.com/forum/threads/adding-addon-static-aircraft-to-adex.297589/




AIFP will not help in any way with static aircraft. It was never designed for that.

To create static aircraft BGL files and/or libraries, you'll need SAMM (available here).
Once you have your static aircraft ready for placement, you'll need ADE (available here) to place them in your chosen scenery.

I am aware of ADE and have it installed. I can open ADEX sceneries and have tried to add active flyable aircraft to the airport. When I save/compile it, the scenery doesn;t
reflect the changes.

Both come with full tutorials, and will keep you out of the pub/bar for ages.

Enjoy.

Dave
 
SAMM will not seek all the aircraft in my FSX folder so that I can created an AI aircraft.

I am officially confused. Static or AI? Which is it you want?

You need AIFP for AI aircraft. SAMM for static - as I have already posted.

Can we start this all again?

Dave
 
AIFP and TTools

Guys,

I have a suggestion that might work for you. I'm an old, with the emphasis on old, FS8 and FS9 AI flight planner using TTools and I had a large inventory of FS9 AI Traffic files that I recompiled into FSX AI Traffic files using AIFP. This recompilation process was so simple and straight forward that I have found it much easier for me to create FS9 AI flight plans and compile the FS9 AI Traffic files with TTools and then only use AIFP to recompile these FS9 AI Traffic files into FSX AI Traffic files. Of course this approach assumes that one has experience in using TTools, but for me it makes using AIFP very simple and straight forward. :encouragement:


I NEVER OF THOUGHT OF DOING THAT!!! And I knew that AIFP could do that. Great idea. I am going to try that later. As far as recognizing the aircraft, Butch, let me work on that unless mikewmac has any thoughts. Please add them here.
 
SAMM and stuff

I am officially confused. Static or AI? Which is it you want?

You need AIFP for AI aircraft. SAMM for static - as I have already posted.

Can we start this all again?

Dave

SAMM was great for FS9 even though it says it works in FSX, I haven't found it to and neither have some other guys I used to fly WWII with. The way to place static aircraft on the airport is to use ADE itself. I explained how to do this above. Use the model list/add a model in ADE itself and you can place them EXACTLY where you want them to be. I have successfully used this and verified it when I posted the reply above about static aircraft. The are created from the mdl file of any aircraft in your FSX simobject airplanes inventory. Then the textures are added to the Addon scenery/textures folder in FSX. That is how the CVA-64 USS CONSTELLATION was created and placed in the NAS Alameda. The carrier itself is an ai carrier which is another subject for another time. Don't ask me to move it yet please.LOL!!! I have a big, fat printout of programming ai ships still to read, not skim. It came from when I had Virtual CVW 9 active (not any more). I'm gonna get back to the airfield in a little while. Checked my emaiils and saw posts here so I moseyed on over. See ya all later.

Richard

Edit: When we were trying to use SAMM to create static aircraft for a North Africa Airfield in 1942, we ended up with MDL not BGL files. ADE has the capability of creating static objects from MDL files duh!!! Don't need to create scenery objects only from BGL. SAMM MDL to the Model List in ADE to a static aircraft exactly where your cursor is on the airport. Gonna try that in just a bit.
 
Last edited:
[QUOTE
quote_icon.png
Originally Posted by mikewmacGuys,

I have a suggestion that might work for you. I'm an old, with the emphasis on old, FS8 and FS9 AI flight planner using TTools and I had a large inventory of FS9 AI Traffic files that I recompiled into FSX AI Traffic files using AIFP. This recompilation process was so simple and straight forward that I have found it much easier for me to create FS9 AI flight plans and compile the FS9 AI Traffic files with TTools and then only use AIFP to recompile these FS9 AI Traffic files into FSX AI Traffic files. Of course this approach assumes that one has experience in using TTools, but for me it makes using AIFP very simple and straight forward. :encouragement:




I NEVER OF THOUGHT OF DOING THAT!!! And I knew that AIFP could do that. Great idea. I am going to try that later. As far as recognizing the aircraft, Butch, let me work on that unless mikewmac has any thoughts. Please add them here.][/QUOTE]

Thats how i do my traffic file's, Other than recompiling FS9 file's to FSX, i just cant get my head around how AIFP works, it seems to be a very complicated program for doing something very simple.
And there's no reason why you cant use regular aircraft as ai, as long as there relatively simple, ie Ito or Mike Stone, and you dont use to many, the main problem is that they dont behave well when flying as ai and need considerable tweaking to get working right, some are beyond saving in that department, but as statics, no problem.

enjoying the scenery by the way, thanks ian:wavey:
 
Your Welcome...

[QUOTE
quote_icon.png
Originally Posted by mikewmacGuys,

I have a suggestion that might work for you. I'm an old, with the emphasis on old, FS8 and FS9 AI flight planner using TTools and I had a large inventory of FS9 AI Traffic files that I recompiled into FSX AI Traffic files using AIFP. This recompilation process was so simple and straight forward that I have found it much easier for me to create FS9 AI flight plans and compile the FS9 AI Traffic files with TTools and then only use AIFP to recompile these FS9 AI Traffic files into FSX AI Traffic files. Of course this approach assumes that one has experience in using TTools, but for me it makes using AIFP very simple and straight forward. :encouragement:




I NEVER OF THOUGHT OF DOING THAT!!! And I knew that AIFP could do that. Great idea. I am going to try that later. As far as recognizing the aircraft, Butch, let me work on that unless mikewmac has any thoughts. Please add them here.]

Thats how i do my traffic file's, Other than recompiling FS9 file's to FSX, i just cant get my head around how AIFP works, it seems to be a very complicated program for doing something very simple.
And there's no reason why you cant use regular aircraft as ai, as long as there relatively simple, ie Ito or Mike Stone, and you dont use to many, the main problem is that they dont behave well when flying as ai and need considerable tweaking to get working right, some are beyond saving in that department, but as statics, no problem.

enjoying the scenery by the way, thanks ian:wavey:[/QUOTE]

Your welcome. I am glad to give back and share. I have gotten so much help and software from other guys and so much fun from this hobby. Both in payware and freeware. When you look at the price of software in flight simulation payware compared to the price of business software. Even payware is being given away for a small price. And the freeware guys...just WOW!!! When I started doing new panels and textures and now an airport? The time involved in creating something is overwhelming. To God be the glory for my talent and all of theirs.
 
I continue to use Traffic Tools for my AI. I don't even bother to convert them to FSX. Simple reason is that I deleted all my FSX AI traffic files and rely upon
my own created AI. No FSX traffic means no conflict with my FS9 files.

The real beauty of this is I have aircraft of my choosing flying out of and into my scenery.

RD
 
quote_icon.png
Originally Posted by mikewmac

In FS9 when I can't find an actual static aircraft model(s) for the aircraft that I might want permanently parked at some location, I simply create orphaned parking spot(s), orphaned meaning not attached to any apron or taxiway routes, at the location(s) with the appropriate parking type(s), radius(s) and code(s) for the desired AI aircraft present in my FS9 Aircraft folder. I then create a simple 24 hour flight plan for the AI aircraft to fly one VFR circuit around the particular airport in the middle of the night and then compile an FS9 traffic file using TTools. However, since the parking spot(s) are orphaned, the pseudo static aircraft don't ever fly, they just disappear for a short time in the middle of the night and the rest of the time they perform as static aircraft. I haven't had the need to do this in FSX yet, but I think it should work fine.

You don't actually need to bother with all of that. Simply create an AI aircraft with a discrete parking code and match this code to the parking spot where you want your aircraft to be, then make sure the aircraft only moves in the early hours of the morning (02:00 - 03:00 seems best).

Dave
Dave,

Same technique, different execution. I do it both ways depending on what I am trying to accomplish. The technique I described works great for "Gate Guards" or any other static AI that you don't want parked in a regular functional parking spot. I always use a different, appropriately named Traffic file for any of my static AI so I can remove them easily by just removing their Traffic file. :encouragement:
 
The one distinct advantage I found with using SAMM for creating static aircraft in FS9 was its ability to create static aircraft with animations exercised such as having the wings folded on carrier borne static aircraft. :encouragement:
 
Nostalgia

fsx_2016_04_09_11_18_01_98.jpg


I seem to be missing a texture file.

Dave

What a pretty shot!!! I operated with VF-96 aboard USS AMERICA, CVW-9 in 1970 with this exact aircraft. Tracked her for many hours, many days of AIROPS as AW on CARDIV2 staff. What texture file, the hanger? Not sure why.

Richard
 
NAS Alameda Update V2.4

Been working on this for a couple of hours. For now, I am going to take a break updating for a while. My next update will be a whole new version 3.0 with the industrial area across the Oakland Estuary all populated and parking spots increased. I opened it up on Google Earth today and MS FSX's landclass is totally wrong. The area that looks residential is a huge sea-going container park on asphalt and concrete with lots of containers and ships docked. It will take some effort and I want to fly from here for awhile. For now, here is the last Version 2 update 2.4 with the second control tower on Building 23 and the tower with the beacon on Building 20 as it says in the documentation and no phantom tower. It was a lot of work getting the elevations but I finally managed. So without further ado:

https://www.dropbox.com/s/qwppn6a5ke447k3/NAS Alameda V24.zip?dl=0

I hope you guys keep working here on the static aircraft and the ai aircraft. I get an email anytime somebody posts here and I will check in anytime somebody does. Enjoy the airport it was great meeting all of you and working together. We're not done yet! I am going to fly a bit and will shoot snapshots and post a bit later here. :wavey:

Richard
 
Alameda V2.4

Richard,

I Like some of the changes you made with V2.4. The beacon looks good :encouragement: I wonder if TTools would work with FSX?
From what Randy says ^ he manages to use it to work either AI or static aircraft in FSX.

Alameda_2_4.jpg


What is that Black plane all about ?

alameda_2_4_1.jpg
 
I don't use/have FS9 anymore so how in sam hill do you manage to use Traffic Tools? It flat out don't reconginse anything FSX related.
I pointed it to my FSX folder and I think it said....you gotta be kidding :biggrin-new:

Maybe I misunderstood what you said.

ttools.jpg




I continue to use Traffic Tools for my AI. I don't even bother to convert them to FSX. Simple reason is that I deleted all my FSX AI traffic files and rely upon
my own created AI. No FSX traffic means no conflict with my FS9 files.

The real beauty of this is I have aircraft of my choosing flying out of and into my scenery.

RD
 
Hi, TTools wont don't reconginse FSX file's im afraid, the reason i still use TT is that i still have FS9 installed, i look through the store'd traffic file's from that sim and select the one i want to convert over to FSX. If you dont have a FS9 traffic file to start with, you have to build one up from scratch, in which case its probably better to try and get to grips with AIFP.

cheers ian
 
Da blackplane

I don't use/have FS9 anymore so how in sam hill do you manage to use Traffic Tools? It flat out don't reconginse anything FSX related.
I pointed it to my FSX folder and I think it said....you gotta be kidding :biggrin-new:

Maybe I misunderstood what you said.

ttools.jpg

The black DC3 was supposed to be a static plane but it looks buried so I guess that didn't work either. Nuts to it all. I will remove it (thought i did_) and put a new link up later tomorrow. Glad you like the airport. I had no luck with TTools and FSX either nor any other FS9 port over stuff. Why MS ever screwed with a good thing I will never know. If I was't locked into FSX for things that have not been made for FS9 I'd go back to it and all the beautiful addons I paid good money for. A pox on MS.
 
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