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NAS Alameda, CA KNGZ for FSX

Houston, We have a problem.... I don't have this AI aircraft so it did not compile your bgl. Where can I get this AI or can I use different plane or what are my options now?

va27.jpg



Maybe this will help, ive included the complete traffic file and the 3 components, Aircraft, Airports and Flightplans, maybe studying these will answer some questions, this is a FS9 traffic file so you must run it through AIFP first before using it in sim.
 
Richard,

I removed the 2.4 with the black DC3 then added your corrected sans Black P3. It's is still there...at least for me.

I know I'm not one of those Static or AI bubba's but there are a few of them that I am glad were here.


Sorry I didn't get to this sooner...here is the Dropbox link to the airport file with that DC-3 removed from being buried on the apron. I decided that I will let you place your own static aircraft scenery / ai aircraft and stick to the airport. There seems to be enough other guys who know a lot more about that than I do.

https://www.dropbox.com/s/qwppn6a5ke447k3/NAS%20Alameda%20V24.zip?dl=0

I also remembered after snapping on Google Earth last night and posting that photo what TARPSBIRD said about the Google Earth Clock Slider and "slid" back to 1993 which gives me a much more accurate picture to work on the scenery continuation of NAS Alameda and the Port Of Oakland across the Estuary. It shows as you can see below a whole different port area with warehouses not container parks. That is the way I am going to do it for us. Will be working on that this week since I am having so much fun with the airport and with you guys.

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The Cleanup Crew Is Finished

Richard,

I removed the 2.4 with the black DC3 then added your corrected sans Black P3. It's is still there...at least for me.

I know I'm not one of those Static or AI bubba's but there are a few of them that I am glad were here.

I don't have a P-3 Orion static object on MY airport.

I checked my FSX/opened up KNGZ and the bar-bq DC-3 is gone. I also opened up ADEX and removed the static object before saving and compiling the airport. Finally to check, I downloaded the zip file from Dropbox, opened it up and checked it in ADEX and the DC3 is gone. I have always opened up FSX/Addon Scenery and deleted the last version of both of the KNGZ files before installing the new ones, not relying on overwriting them. I noticed that you are creating a scenery folder with a dummy texture folder in it and activating that in Addon Scenery. Because there is a ground poly folder associated with the airport folder when it is compiled, I thought that it is better to install both files into Addon Scenery/scenery. I have not tried to have a scenery folder. Did you put the CVA-64 textures into the Texture folder instead of the Addon Scenery/texture? Haven't tried that.
 
B4 Now I Lay Me down to Sleep...

I want to thank Mike, Ian and Dave for all their AI input here. I decided to try this at the airport tonight before "hittin' the rack". Thanks so much for that KNGZ Traffic file it was the bottleneck breaker seeing how these work. I input it into AIFP just as you said and compiled the flightplan as an FSX to the FS2004 Traffic folder on the desktop which is source and output. Took that .bgl and copied it into the Addon Scenery/scenery folder. Here is the beautiful result. I have 3 MAIW folders of AI A4 Skyhawks I am going to play with tomorrow after I do some "stuff" on the "Honeydo List". (If Momma ain't happy no one is happy). I'm going to add more parking spots tomorrow as Ian did and see how these fly around tomorrow.

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Black hanger

Milviz F-4J, and it's still Alameda, folks. You can tell by the missing texture from the hangar behind the cockpit.

Dave


Hey Dave,

I opened up the latest version of the airport to check out that hanger and I scratch my head why yours is black. It is a standard FSX (I use Acceleration) library object Hanger 01. It shouldn't be black but gray. I don't think that anyone else has that problem at least i don't and haven't seen it in other photos here. You are using the latest V2.4 right? I remember when Milviz came out with their USAF Phantom and I emailed them right away about a Navy version which they promised and obviously came through. Its on my wish list as soon as I fix some stuff around the house first. Discretionary income is a bit low right now LOL. Glad ya all are enjoying the airport. I still have some more updates planned as you know across the estuary with the Navy Supply Center and other warehouses shown on the 1993 Google earth photo, some other cosmetic tweaks to the air station itself, and more parking spots.

Richard
 
Richard,

Got my gray bat barge back for Alameda :biggrin-new: No more bar-b-que DC-3 there anymore :adoration:

I posted a new thread about a scenery rdaniell (Randy) did for me (KNQA - NAS Millington) a while back. When I was compiling the various files that IAN sent me to get an AI traffic file going
for KNGZ I opened up AIFP and it pulled up KNQA and I didn't notice that is was there in the que for compilling and so I loaded up IAN's Traffic.bgl and compilled it to the KNQA scenery.
After that, I noticed that KNQA traffice (3 P's) were not on the flight line anymore. I made a backup and tried to install it and activate it again - only thing I get is the scenery with no traffic
(P3's)on the flight line. The Traffic file was validated by IAN - I sent him everything associate with the scenery and traffic and he bounced back with all was well and working. Hummm... I though
and now I am at wits end as to how to get it back or I should say visible again?
 
Hey Dave,

I opened up the latest version of the airport to check out that hanger and I scratch my head why yours is black. It is a standard FSX (I use Acceleration) library object Hanger 01. It shouldn't be black but gray. I don't think that anyone else has that problem at least i don't and haven't seen it in other photos here. You are using the latest V2.4 right? I remember when Milviz came out with their USAF Phantom and I emailed them right away about a Navy version which they promised and obviously came through. Its on my wish list as soon as I fix some stuff around the house first. Discretionary income is a bit low right now LOL. Glad ya all are enjoying the airport. I still have some more updates planned as you know across the estuary with the Navy Supply Center and other warehouses shown on the 1993 Google earth photo, some other cosmetic tweaks to the air station itself, and more parking spots.

Richard

Don't worry about the texture file. It's obviously in a texture subdirectory that is not on the same level as my system expects. Easy fix once I find it.

The aircraft is from the Milviz F-4J/S package. It's interesting to compare it with the F-4B.

Dave
 
Missing Aircrafts

Ian,

Okay, When I installed your traffic A7's they showed up at Alameda, now they don't. Yes, your traffic file is still in the KNGZ scenery folder. This is the same issue as with that KNQA I sent you via
PM - Why these traffic BGL's aircraft don't appear I wish I knew. FSX is blind to your traffic file and that one for KNQA (millington) I sent you, yet they will check out ok in AIFP.
Something is jumbled up in fsx to where these traffic files are not functioning as they should. And to think that yesterday, your A7 AI's were populating Alameda. They all left the base for now.
I have SDK installed and usually these AI traffic files will show in SDK/Explorer with their flight schedule. But for Aameda and NAS Millington (KNQA) they don't cause they didn't load
with the rest of the scenery even though I will see a dialog that show traffic and scenery files are loading........






Maybe this will help, ive included the complete traffic file and the 3 components, Aircraft, Airports and Flightplans, maybe studying these will answer some questions, this is a FS9 traffic file so you must run it through AIFP first before using it in sim.
 
I keep all my traffic BGLs in 'scenery\world\scenery', just so that I don't have to keep trawling for them.

Here's a present for you: my KNGZ flightplan files. You'll need to compile them before use.
I'm giving you these, rather than the compiled BGL, so that you can see which aircraft I've used.

Good luck hunting for them.....



Dave
 

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KNGZ Flight Plans

I uploaded the flight plans last night into Addon Scenery/scenery and downloaded the JAI A-7 and put them into Simobjects/airplanes. I opened the flight plan in AIFP, compiled it and voila the aircraft were in parking spots on the airfield around Parking 13 which is where I put C1A COD Miss America. Great so far...I just had a chance to sit down here and check out the ai;chanded the time to 08:00 PST which I assume is the 2) 0815-0830 in the flight plan and watched the minutes tick off. Problem, none of the aircraft moved at all even when the clock ticked to 0820. Any ideas? Ian I believe above said that he connected taxi links. I thought that I had but maybe not. Ian, hop in here.

Richard
 
[QUOTEProblem, none of the aircraft moved at all even when the clock ticked to 0820. Any ideas? Ian I believe above said that he connected taxi links. I thought that I had but maybe not. Ian, hop in here.][/QUOTE]

Hi, thats probably my mistake, as i live in the UK, and my FSX install is set to local time (GMT), for me the action starts a 9 in the morning, but it'll be more like 4 in the afternoon over there, i'll dig out the flight plans and amend,
As for taxi link's, i'll have a look at your latest version, i loaded up V2 and had to connect everything up myself including runway link's, for testing purpose, your ai will be visable but will just disappear when the time come's for them to move if the above are not all connected up.
hope this helps
 
Hi, sorry to be the bearer of bad news but ive just had a look at V24, in ADEX, there are no runway links, black line's and many of the taxi links arent connected up, so for the time being your ai arent going anywhere,
A usefull tool in ADEX is the fault finder utillity, look on the top bar and select tool's, you'll find fault finder in there, its pretty good at pionting you in the right direction
 
In the meantime I found a FS9 traffic file that was blocking other AI traffic from appearing in one of my other sceneries.

But the alameda traffic was working last night, it doesn't now. When it did, I could see A7's all over the place.
So, it Version 24 broken therefore disregard the traffic file?




Hi, sorry to be the bearer of bad news but ive just had a look at V24, in ADEX, there are no runway links, black line's and many of the taxi links arent connected up, so for the time being your ai arent going anywhere,
A usefull tool in ADEX is the fault finder utillity, look on the top bar and select tool's, you'll find fault finder in there, its pretty good at pionting you in the right direction
 
Have a go with this. This is an amended file for KNGZ, set to local time, you should have two A-7's moving at 09.00hrs
 
thank you

Hi, sorry to be the bearer of bad news but ive just had a look at V24, in ADEX, there are no runway links, black line's and many of the taxi links arent connected up, so for the time being your ai arent going anywhere,
A usefull tool in ADEX is the fault finder utillity, look on the top bar and select tool's, you'll find fault finder in there, its pretty good at pionting you in the right direction

Thank you Ian, I will go and use the fault finder right now. This is probably the most complex airport and the only FSX I have done. The others were FS9 and simple one runway local airports. Appreciate ANY help.

Richard
 
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