navy81
Charter Member
Hi all,
Sorry to be so late to the dance here - great work being done.
I had been playing around with Alameda for some time starting back in 2015 - until my whole system crashed, and had to go through a rebuild. After getting that all sorted out, i kluged together the great work being done here by Richard, with some of the objects i had been using for my own use- specifically, the hangars that Jim Dhanens did for NAS Pensacola (Chevalier field portion, specifically) mimic the Alameda hangars (when sized up to 1.35-1.4). If given his permission to use, I will upload my ADE kluged creation, which fits the NCA landscape nicely. I specifically moved the old taxiways slightly, as well as the taxiways to 13/31 and 7/25 so they overlay the ORBX NCA background. I liked having the photo-real airfield landscape. A couple of screenshots attached.
Anyway, i didnt want to hijack the thread, but i did want to mention a couple of issues i am having, and also to mention that with SAMM, you can see i placed a few EKA-3B's (that lived at Alameda during the late 60's early 70's), and a couple of A-4E's (VA-155), awaiting to head out to Coral Sea, somewhere west of San Francsisco.... Unfortunately, with all of the objects in the Oakland-SFO area, having those in there really causes a hit to frames.
For whatever reason, i cannot seem to get rid of the dang Arleigh Burke DDG's, and the Tico Class CG over at the piers. Stumped completely on those.
Would be nice (i have tried so far and failed miserably) to make scenery bgls out of the MDL's from Gary's Oriskany, Lazarus's Coral Sea, and Womb Raider's Ranger which are available in the Warbirds library. I tried via bglcomp, Library creator XML and MDL converter, as well as adding the model directly (along with textures) in ADE - all to no avail.
Anyway, closing out this way too wordy thread, here are a few screenshots. Again, this works nicely really if you only have ORBX NCA.
Cheers,
Deke
Sorry to be so late to the dance here - great work being done.
I had been playing around with Alameda for some time starting back in 2015 - until my whole system crashed, and had to go through a rebuild. After getting that all sorted out, i kluged together the great work being done here by Richard, with some of the objects i had been using for my own use- specifically, the hangars that Jim Dhanens did for NAS Pensacola (Chevalier field portion, specifically) mimic the Alameda hangars (when sized up to 1.35-1.4). If given his permission to use, I will upload my ADE kluged creation, which fits the NCA landscape nicely. I specifically moved the old taxiways slightly, as well as the taxiways to 13/31 and 7/25 so they overlay the ORBX NCA background. I liked having the photo-real airfield landscape. A couple of screenshots attached.
Anyway, i didnt want to hijack the thread, but i did want to mention a couple of issues i am having, and also to mention that with SAMM, you can see i placed a few EKA-3B's (that lived at Alameda during the late 60's early 70's), and a couple of A-4E's (VA-155), awaiting to head out to Coral Sea, somewhere west of San Francsisco.... Unfortunately, with all of the objects in the Oakland-SFO area, having those in there really causes a hit to frames.
For whatever reason, i cannot seem to get rid of the dang Arleigh Burke DDG's, and the Tico Class CG over at the piers. Stumped completely on those.
Would be nice (i have tried so far and failed miserably) to make scenery bgls out of the MDL's from Gary's Oriskany, Lazarus's Coral Sea, and Womb Raider's Ranger which are available in the Warbirds library. I tried via bglcomp, Library creator XML and MDL converter, as well as adding the model directly (along with textures) in ADE - all to no avail.
Anyway, closing out this way too wordy thread, here are a few screenshots. Again, this works nicely really if you only have ORBX NCA.
Cheers,
Deke