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NAS Alameda, CA KNGZ for FSX

Hi all,
Sorry to be so late to the dance here - great work being done.

I had been playing around with Alameda for some time starting back in 2015 - until my whole system crashed, and had to go through a rebuild. After getting that all sorted out, i kluged together the great work being done here by Richard, with some of the objects i had been using for my own use- specifically, the hangars that Jim Dhanens did for NAS Pensacola (Chevalier field portion, specifically) mimic the Alameda hangars (when sized up to 1.35-1.4). If given his permission to use, I will upload my ADE kluged creation, which fits the NCA landscape nicely. I specifically moved the old taxiways slightly, as well as the taxiways to 13/31 and 7/25 so they overlay the ORBX NCA background. I liked having the photo-real airfield landscape. A couple of screenshots attached.

Anyway, i didnt want to hijack the thread, but i did want to mention a couple of issues i am having, and also to mention that with SAMM, you can see i placed a few EKA-3B's (that lived at Alameda during the late 60's early 70's), and a couple of A-4E's (VA-155), awaiting to head out to Coral Sea, somewhere west of San Francsisco.... Unfortunately, with all of the objects in the Oakland-SFO area, having those in there really causes a hit to frames.

For whatever reason, i cannot seem to get rid of the dang Arleigh Burke DDG's, and the Tico Class CG over at the piers. Stumped completely on those.

Would be nice (i have tried so far and failed miserably) to make scenery bgls out of the MDL's from Gary's Oriskany, Lazarus's Coral Sea, and Womb Raider's Ranger which are available in the Warbirds library. I tried via bglcomp, Library creator XML and MDL converter, as well as adding the model directly (along with textures) in ADE - all to no avail.

Anyway, closing out this way too wordy thread, here are a few screenshots. Again, this works nicely really if you only have ORBX NCA.

Cheers,
Deke
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Nice job Navy81,

I don't have ORBX so I guess this won't work for me.

Hi all,
Sorry to be so late to the dance here - great work being done.

I had been playing around with Alameda for some time starting back in 2015 - until my whole system crashed, and had to go through a rebuild. After getting that all sorted out, i kluged together the great work being done here by Richard, with some of the objects i had been using for my own use- specifically, the hangars that Jim Dhanens did for NAS Pensacola (Chevalier field portion, specifically) mimic the Alameda hangars (when sized up to 1.35-1.4). If given his permission to use, I will upload my ADE kluged creation, which fits the NCA landscape nicely. I specifically moved the old taxiways slightly, as well as the taxiways to 13/31 and 7/25 so they overlay the ORBX NCA background. I liked having the photo-real airfield landscape. A couple of screenshots attached.

Anyway, i didnt want to hijack the thread, but i did want to mention a couple of issues i am having, and also to mention that with SAMM, you can see i placed a few EKA-3B's (that lived at Alameda during the late 60's early 70's), and a couple of A-4E's (VA-155), awaiting to head out to Coral Sea, somewhere west of San Francsisco.... Unfortunately, with all of the objects in the Oakland-SFO area, having those in there really causes a hit to frames.

For whatever reason, i cannot seem to get rid of the dang Arleigh Burke DDG's, and the Tico Class CG over at the piers. Stumped completely on those.

Would be nice (i have tried so far and failed miserably) to make scenery bgls out of the MDL's from Gary's Oriskany, Lazarus's Coral Sea, and Womb Raider's Ranger which are available in the Warbirds library. I tried via bglcomp, Library creator XML and MDL converter, as well as adding the model directly (along with textures) in ADE - all to no avail.

Anyway, closing out this way too wordy thread, here are a few screenshots. Again, this works nicely really if you only have ORBX NCA.

Cheers,
Deke
attachment.php

attachment.php
 
Thanks for the amended traffic however i do not see any A7's around. Normally when I am at an airport that has active aircraft, I can use SDK's explorer and see what traffic plans are loaded, with
this one you just sent me, there is nothing to see visually and in SDK's explorer. SO, does it have anything to do with any faults in the scenery?


Have a go with this. This is an amended file for KNGZ, set to local time, you should have two A-7's moving at 09.00hrs
 
You can get 'live' mdl's to act as scenery objects comparatively easy and without any need to convert to scenery.bgl's. If you have something like Instant Scenery or a library maker (IS comes with one).. open the library maker.. click on the + sign to add a model.. navigate to the ship you want to use then add it to a library. I saved this new library in Addon Scenery/Scenery. Then.. find the textures of 'said' model and drop them into Addon Scenery/Textures.
What I did next was open the sim.. go to where I wanted to add the ship.. open IS.. select the model from the new library.bgl I'd just made.. then added it to (in my case) a test.bgl. I then closed the sim.. started it again and went to where I'd put the ship. Wonder of wonders.. it was there:biggrin-new:

There are variations on a theme as to where you put the bgl's and textures. The example above is NOT the be all and end all.. I did it this way to see if it would work (though I'd no reason to believe it wouldn't). There IS a drawback of using full models though.. frame rates. If you're using them in an already heavily populated area.. you have to keep the numbers down or a slideshow is possible.

ATB
DaveB:)
 
Possably, ive just double check'd the above amended file and ive got A-7's, but whats strange is that you've seen A-7 before, even with the parking nodes unconnected, so im not sure whats changed, maybe im causing more problems than im solving, perhaps roll back to the traffic file that works and wait for the next update, and we'll take it from there. Have you try'd the file that Dave uploaded, maybe that works better.

cheers ian
 
I don't have all the AI's required to use Dave's traffic file. I can try to revert to an older version and see what happens.



Possably, ive just double check'd the above amended file and ive got A-7's, but whats strange is that you've seen A-7 before, even with the parking nodes unconnected, so im not sure whats changed, maybe im causing more problems than im solving, perhaps roll back to the traffic file that works and wait for the next update, and we'll take it from there. Have you try'd the file that Dave uploaded, maybe that works better.

cheers ian
 
Thats a plan, try an older version of KNGZ and see what happens.

Thaks Dave also, ive had instant for a couple of years and i didnt even know it had a library maker :banghead:
 
IAN,
I got the KNGZ-local time.zip AI to working. Did you say Two A7's. Have a look at this? I interpret this schedule as more then two A7s. :biggrin-new: These are all in sleep mode
Don't see two A-7's moving at 09.00hrs. Would you check to see if the contents of the last traffic file has two A7 cause as you can see I have many more then that.
I can sorta play around with the leg times in the schedule. This one looks as though they have an almost static (Sleep) schedule. I am back with the latest V24 for Alameda..

Multi_A7s.jpg



local_time_schedule.jpg



Have a go with this. This is an amended file for KNGZ, set to local time, you should have two A-7's moving at 09.00hrs
 
Last edited:
An update and AI Traffic??????

Hey Ian and Butch,

I have been following you guys here. I have been trying to get ai traffic to work. I used the fault finder and believe that with the exception of the vehicle taxi paths I used for roads on the base (didn't know until a few hours ago about the vector roads. When I do V3.0 I will replace all those airport vehicle paths with road vectors. For now I'm just leaving them alone. I believe that using the fault finder that I have fixed all the aircraft taxi paths and connected the "orphans" and "opens". I also fixed the concrete and grass aprons. It says that FSX doesn't work with them overlapping but that never bothered it for the past 7 days. (???). Fixed them anyway. I also added four taxiways into the seaplane lagoon instead of aprons so that you can taxi into the lagoon with amphibians. All that is for V2.5 which is here to download from Dropbox. I've been using the airbase with no problems and I have had the A-7s (12) visible: 6 in the vicinity of Parking 13 and 6 in a row with Parking 10 by the Seaplane Apron.

The dilemma is, that I had some A-4 Skyhawk files that I wanted to use for AI traffic. I opened up the Aircraft file and added the Skyhawk as aircraft #2. Copied the title exactly. Changed the Flightplan 16:00 departures from Aircraft #1 to #2. Everything looked good; it compiled correctly; copied into Addon Scenery/scenery. Open up FSX and no aircraft AT ALL. Remove that .bgl and go back to your original and the A-7s are there again. Any thoughts?

https://www.dropbox.com/s/ktfbuip1vz3cjow/NAS%20Alameda%20V2.5.zip?dl=0


 
Better late than never. Always welcome another contributor.

Hi all,
Sorry to be so late to the dance here - great work being done.

I had been playing around with Alameda for some time starting back in 2015 - until my whole system crashed, and had to go through a rebuild. After getting that all sorted out, i kluged together the great work being done here by Richard, with some of the objects i had been using for my own use- specifically, the hangars that Jim Dhanens did for NAS Pensacola (Chevalier field portion, specifically) mimic the Alameda hangars (when sized up to 1.35-1.4). If given his permission to use, I will upload my ADE kluged creation, which fits the NCA landscape nicely. I specifically moved the old taxiways slightly, as well as the taxiways to 13/31 and 7/25 so they overlay the ORBX NCA background. I liked having the photo-real airfield landscape. A couple of screenshots attached.

Anyway, i didnt want to hijack the thread, but i did want to mention a couple of issues i am having, and also to mention that with SAMM, you can see i placed a few EKA-3B's (that lived at Alameda during the late 60's early 70's), and a couple of A-4E's (VA-155), awaiting to head out to Coral Sea, somewhere west of San Francsisco.... Unfortunately, with all of the objects in the Oakland-SFO area, having those in there really causes a hit to frames.

For whatever reason, i cannot seem to get rid of the dang Arleigh Burke DDG's, and the Tico Class CG over at the piers. Stumped completely on those.

Would be nice (i have tried so far and failed miserably) to make scenery bgls out of the MDL's from Gary's Oriskany, Lazarus's Coral Sea, and Womb Raider's Ranger which are available in the Warbirds library. I tried via bglcomp, Library creator XML and MDL converter, as well as adding the model directly (along with textures) in ADE - all to no avail.

Anyway, closing out this way too wordy thread, here are a few screenshots. Again, this works nicely really if you only have ORBX NCA.

Cheers,
Deke
attachment.php

attachment.php


Beautiful work. I don't have ORBX either, Butch but I like what it looks like.
 
Extra Buldings?

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I seem to have extra buildings ! ??? ORBX NorCal causing this maybe ?

It's more than likely. I was using Bluesky Scenery with the airport and had to remove it for that reason after I found an answer to that affect in the ADEX forum about scenery conflicts. I don't have ORBX except for BOB. That's why I intend to build scenery across the estuary over the FSX default to make this as good as I can before I consider it a "done deal".
 
Can't Open The BGL

I'm still unable to open this BGL in ADE.
It just complains "Unable to decompile.....".

Dave

What version of ADE are you using? I am using ADEX 1.61.5298 I got that version at the top of the ADEX screen after I open it. I know for a fact that Jon says in the readme with the new versions that you have to remove the previous version if you intend to install the new Version 1.65 which I have but am not ready to do yet. If you have a newer version perhaps that is the problem. I don't know for sure. I am learning more of ADEX everytime I open it or look for some answer on the internet or read something here from someone more experienced than I. I have seen answers to that dilemma at the ADEX Support Forum.
 
What version of ADE are you using? I am using ADEX 1.61.5298 I got that version at the top of the ADEX screen after I open it. I know for a fact that Jon says in the readme with the new versions that you have to remove the previous version if you intend to install the new Version 1.65 which I have but am not ready to do yet. If you have a newer version perhaps that is the problem. I don't know for sure. I am learning more of ADEX everytime I open it or look for some answer on the internet or read something here from someone more experienced than I. I have seen answers to that dilemma at the ADEX Support Forum.

I have:

Application 01.67.5684.29938
Engine 04.67.5684.29724

It's supposedly the latest version.

Dave
 
Different versions

That may be why you can't open up MY bgl of the airport but I would ask over in the forum. That is more than I know. Just that when I downloaded version 1.65 it had all kinds of do's and don'ts and said that because of all the changes Jon had made, it was not gonna be an "automatic update" to previous versions. I did not realize that I did not have the latest version until I had done so much work on the airport.

Richard

PS Does anyone else have trouble opening up the bgl who has a later version than 1.61?
 
ShowTime 100 at alameda

It's Showtime..... LT. Randy "Duke" Cunningham and his RIO, LT(JG) Willie Driscoll

showtime100.jpg



Onboard Connie at Alameda....On the boat err..road again..... Loved that Willie Nelson tune :biggrin-new: I know every time I started a West-Pac cruise that song came to mind
on_connie.jpg
 
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