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NAS Alameda, CA KNGZ for FSX

Instant Scenry 3

I am not sure if Instant Scenery 3 was the program I tried and did not like or not. I had a trial version. I will look again though just in case I am mistaken. I do use the FSX on with ADE. Thank you for the tips.

R
I don't know what's going on but I only got it to work once and it is the program that I really didn't care for. This may not be the thread for IS3 problems. When I start it or when I slew MY FSX it goes insane spinning the screen at MACH 2 until the airplane crashes. Once Y is pressed it can't be stopped. I was able to add a house next to the airfield with IS3 the first time i opened it but I went to Top Down and then the problems started. It might be alright if it worked for me. It reminds me of Rwy12, works the same way but Rwy12 is only for FS9 I believe. Unless I can figure out why, its going to be uninstalled and not purchased. Thanks for the tip though. Not your fault my FSX goes crazy. I'm not going to uninstall it for just IS3.

R
 
I'd just like to add that IS is an essential tool for me, i love using it and all my object placement is done using it, im not sure why its behaving that way for you. Sometimes when im using slew, that'll happen if i use the arrows on the keyboard but with the joystick, i have complete control, It may also be something that happens with the trial version after a while, maybe.

cheers ian
 
Slewing

I think it is my FSX but as I said, its not worth my re-installing it unless it really starts to misbehave with all the addon scenery etc. I would think that Flight One would want a trial to be totally bug-free if you want to sell someone something but that's just the salesman background in me. Thanks for all your help here and in flightsim.

R
 
From just your one pic, it looks nice. I don't have/use Orbx and not sure how it would function without it.

I don't know if you have the tower beacon located in same location as Richard's version. We did some extensive research on this.
Alameda_tower.jpg

Can I add to your extensive research on the Beacon a little Bit? I believe you guys are close location wise, however I think you have it on the wrong hangar. In the Pic above you have it attached to Hangar 22, when in fact it should be on Hangar 23. I might be wrong, but I am almost positive that's what used to be at the top of this tower.

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Richard:

Based on this photo, do you want to move the beacon?


Can I add to your extensive research on the Beacon a little Bit? I believe you guys are close location wise, however I think you have it on the wrong hangar. In the Pic above you have it attached to Hangar 22, when in fact it should be on Hangar 23. I might be wrong, but I am almost positive that's what used to be at the top of this tower.

attachment.php
 
Hanger 23

Richard:

Based on this photo, do you want to move the beacon?

Beautiful photo. You are correct in that the beacon is on Hanger 23. Thought that I had it on Hanger 23. Please move it, compile it and make a new bgl pair and share it for us all to download and install. Can you do that? Otherwise, if I have to do it, then please point out which is Hanger 23 in the row of 4 and I will move it, save it, compile it and share it here for us.

Thank you,

Richard
 
Good day gentlemen,

Hangar 23 is the fourth hangar down the line. The northernmost Hangar closest to the shipping terminal, is hangar 20. Then moving south towards the seaplane lagoon you get 21, 22, 23. I don't have time to do the beacon swap this weekend. I promised the guys at SimWorks Studios I would finish my Robin Olds F-4C "Scat" paint by this Sunday. Also, it is supposed to be pushing 80 degrees here in Seattle this weekend. I'd like to get out into the yard, get some family time in. Too many projects that enough time!

Sincerely, Preston
 
Beacon change location of

Want to get Okay as to the location of beacon I moved. If it looks like where it belongs and show in picture, I will upload changes. First time I ever messed with ADEX and made a mode like this.
Does placement on hanger look good enough?

beacon.jpg
 
Hanger 23 Tower

Good day gentlemen,

Hangar 23 is the fourth hangar down the line. The northernmost Hangar closest to the shipping terminal, is hangar 20. Then moving south towards the seaplane lagoon you get 21, 22, 23. I don't have time to do the beacon swap this weekend. I promised the guys at SimWorks Studios I would finish my Robin Olds F-4C "Scat" paint by this Sunday. Also, it is supposed to be pushing 80 degrees here in Seattle this weekend. I'd like to get out into the yard, get some family time in. Too many projects that enough time!

Sincerely, Preston

I have about 2 inches of printouts and reports that I have used to build the air station and when Butch found the photos of the tower we thought that it was on Hanger 22 but obviously your photo shows that it is actually on Hanger 23. I found my labeled photo from the Navy that shows those 4 hangers labeled, too. I will make the move and upload the correction to here in just a little bit so that it is correct. Thank you for the photo and taking the time. I hope that the weatherman is right and that you get all you want done. Sunshine in Seattle? A rarity? LOL.

Richard
 
Great Change!

Want to get Okay as to the location of beacon I moved. If it looks like where it belongs and show in picture, I will upload changes. First time I ever messed with ADEX and made a mode like this.
Does placement on hanger look good enough?

beacon.jpg

You must have been doing this while I was typing to Woogey. By all means upload a download link for it, the change looks good. I remember when you sent me the photos of the tower and the hanger, can't find now where I had that snip of a line dwg that showed the location of the beacon next to Hanger 22 but obviously Woogey's photo shows where it belongs, where you now have it. Upload it and we can all download and update our air station later. I replaced all the vehicle taxiways that I used for roads with vector roads yesterday and also connected all the orphan taxiways and conflicts. I will move the tower to the correct hanger and replace the beacon and continue working on Version 3.0. It may be up by next week with the Naval Supply Depot and other warehouses across the estuary. Intend to add the breakwater into the San Francisco Bay as well. Let's all keep having fun. TTYL

Richard
 
With TTools, I understand that these three files are required, but how to populate the contents of each is what I don't understand. I know in AIFP, I can generate a FP and aircraft etc. to come up with
an AI aircraft and flightplan.


Butch,

In your case I would create a desktop folder and call it something like Traffic Files. Then I would change the default TTools paths for your Source Files and FS2004 Traffic Files to this Traffic Files folder. This will separate TTools from FSX and allow it to function properly.

Now create your Airport_XXXX.txt, Aircraft_XXXX and Flightplans_XXXX.txt files for FS2004 and save them in this folder. Then use TTools to compile these into a Traffic_XXXX.bgl file for FS2004.

Now open AIFP, open this FS2004 Traffic_XXXX.bgl file in AIFP, set the Target Version to FSX and compile it with the Compiled Path set to your desktop Traffic Files folder.

Voila, now you will find a new Traffic_XXXX_FSX.bgl file in your desktop Traffic Files folder which you can move to an appropriate FSX scenery folder. Personally I place all my Traffic_XXXX_FSX.bgl files in the scenery folder for whatever Addon Scenery the particular AI aircraft are based at. In your case if you have followed Richard's installation instructions that would be your FSX Addon Scenery/scenery folder.

Good luck,
 
With TTools, I understand that these three files are required, but how to populate the contents of each is what I don't understand. I know in AIFP, I can generate a FP and aircraft etc. to come up with
an AI aircraft and flightplan.

I'll continue this in another thread, to save on such hijacks.

Dave
 
Good Job!

Here is the link to fix the beacon move to hanger 23. I named it so as to distinguished it from other current kngz scenery files in your scenery folder. If you want to rename it to KNGZ_ADEX_RRL_V2_5.BGL or change name of KNGZ_ADEX_RRL_V2_5.BGL to KNGZ_ADEX_RRL_V2_5.BAK. Your call.

http://www.mediafire.com/download/ja7t659mctc72pk/KNGZ_ADEX_ADE_V2_5Fix.bgl


beacon.jpg





Hope it works out for y'all.



Butch

Thanks, Butch. I took a stroll around the base (ORBX BOB) this morning. It is really a lot of fun walking past the buildings and walking on the side of the new roads. Also started working across the Estuary on the Naval Supply Center and piers. Catcha Lata.

Richard
 
View From Alameda

I like to use Alameda. No AI, no ATC. Here is the view I get from there. I could camp there for a week and no one would notice. Maybe?
Chuck B
Napamule
 

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Airport Diagram

Looks like the location of the beacon in the scenery is not far from what is indicated (red circle) on diagram. Star= beacon

Alameda_NAS_KNGZ_Diagram.jpg
 
It IS Beautiful

I like to use Alameda. No AI, no ATC. Here is the view I get from there. I could camp there for a week and no one would notice. Maybe?
Chuck B
Napamule


Really beautiful screenshot. I am in the process of properly texturizing and placing scenery across the Oakland estuary so that it too will be accurate and beautiful as it was when the air station was open. Thank you for visiting our thread.

Richard
 
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