It is not FsX native but in Dx9 frames are good for a complex model and the vc is good.:ernae: I had no problem going straight to vc.
I'm afraid I'm going to sound 'critical' here...
I'm rather disappointed when it comes to the VC.
You can't fly this aircraft exclusively from the VC since
the started switches, mags and lighting switches in the VC
are not functional.
I use TrackIR and using a 2D panel in FSX is NOT an option, IMO.
There is no animation of throttles or yoke in the VC. In fact
they are not even present there.
I do appreaciate the VC gauge layout, VC clarity and the
external views from the VC but I'm afraid this is going to
be deleted from my system.
Another 'sticking point' with me is the use of self installers.
I prefer to install aircraft, scenery , etc to the folders of
my choice. For this particular aircraft, I forced the install
to my FSX\TEMP folder where I moved all the gauges
into the panel folder...I don't WANT addon gauges cluttering
up my main gauges folder, especially when they are 'tailor
made' for a particular aircraft.
For military aircraft, I have a folder "FSX Military Aircraft"
that resides entirely outside of my FSX main folder. Just
as I have seperate folders for "Propliners", FS9 ports into
"Aircaft", "AI Aircraft", "Military AI Aircraft".
FSX 'allows' for this sort of customization and for a developer
to attempt to remove that feature by supplying a 'hard-wired'
installer or an addon that relies upon a particular location
is simply not acceptable to me, be it freeware or payware.
It just seems a shame to me to have a developer, again either
freeware or payware, go to what is obviously a great deal of
effort in creating an addon and then 'short-change' the whole
product by not addressing what I consider essential FSX
elements....primarily
a VC that allows operation from a cold & dark environment
right up to becoming airborne and navigating to the destination
without having to rely upon 2D pop-ups.
But then that is MY criteria...YMMV...
Paul