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The Staff of SOH
Uh oh,
ADE 1.62 fails to decompile your scenery! I can't edit it at all. Did you guys use ADE, or a different program?
I know there are a lot of ORBX users out there...ORBX was going to do that early on but after their disaster it didn't happen. Fix and post it in this thread.
I think I'm about done with this place. It's a strain on my FPS.
OOM=Out Of Memory error. This error happens as a result of the 32 bit limitation of FSX based platforms. However, I have never had it happen to me in FSX. Basically your memory cache gets filled up, and the sim can not load anything causing an error. This then leads to a shut down of the Sim. In testing this morning, I turned off 20gb of Scenery, and launched in the least resource hungry aircraft I had (The Ultralight). After turning my sliders down to about 50%, I was able to move around the scenery. However, closing in on 5 minutes of exploration, I get the OOM still.
Unfortunately for me, this makes the scenery absolutely unusable! I want to love it, but right now Nogo.
Is there any way you guys could compile the buildings into a object library .bgl file? I could then put together a "light version" of the scenery for testing? See if I can pinpoint the source of the problem?
-Woog
When I was having some flickering problems I removed all of the housing and outlying buildings and just kept the airport but that only got it down to 237MB from 323MB. I found my problem was not memory for the flickering but placement on the buildings. I don't believe that we can do that with the buildings. Wish we had some other input here from other users beside gray eagle.
All of the versions from 1-final are in this post and the dropbox links are still there. Download an early version and see.