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NAS Alameda, CA KNGZ for FSX

Hello Lloyd,

Do you know what is up with the textures on the Seaplane hangar doors? They look almost black in my install. At first I though it was P3d, but they look black-ish in FSX as well.

-Woog

Woog,

The almost black door textures are just badly shaded photos that I used for those doors. I can rework the individual texture file for those doors with better matching colors to the true color.

Thanks for pointing out the issues.
 
Would you mind if I put together a few custom Texture sheets, that you could then map to your objects? Part of the problem that we are having with frame rates and memory issues, are the sheer number of textures that the simulator has to sift through, call up and place on the objects. The other part is the flight simulator likes square textures, IE: 4096x4096 or 2048x2048 for example. A lot of the textures of you guys used, can be combined onto one square sheet. For example one hanger, should be able to get all four sides onto one sheet, with the top/Roof maybe being on another sheet.

-Woog
 
Looks like Woogey is addressing FPS issues ^ and offering perhaps additional solutions to this project. So, do we go with your latest incarnation here or wait for
for feedback from Woogey? BTW, were you planning on painting a "59" on the FID (island) moored at the pier?



Here is a dropbox link to a modified NAS Alameda based on Dimus observations though he couldn't fix it. With those rec's I changed and remade a number of buildings so that the airport would be gentler on the fps's. The wrecking ball has leveled the NEX Gas station and a small FSX self-serve is in its place. The commissary is also closed so you'all have to go to Piggley-Wiggley. LOL. I STILL have no problem in my FSX(A). Yes I DO have slower fps off and on but I get between 10 low to 37 high consistently on the ground even with a MJ C47 V3 on the tarmac. Better with this "Simple" version.

I'm not saying you guys don't have a problem that would be silly so I spent the afternoon and this evening trying to fix it for you being stuck here with a lousy cold. Here is the link. Please lmk here if you still get minus fps's or OOMs with this one. I have not gotten an OOM since I switched OS to Windows 7 64bit from XP 32 bit. My system is a Dell desktop with Intel CORE2 CPU with 2GHZ 4GB RAM and an AMD Radeon HD5450 video card. Certainly not a state of the art system by today's standards. I am currently set to Uichi's standards in FSX which I included in the Final Version Folder.


https://www.dropbox.com/s/w4669ol1lhomfpd/KNGZ NAS Alameda Simple.zip?dl=0
 
The New Version

I would like to see if someone can get improvements from the changes I made per Dimus and Woogey about the high number of "faces". If its good for you guys then use the new one. I noticed that somehow the Forrestal textures of flight deck marking and island marking disappeared. These programs do what they want...if its what you want too then your ok...otherwise the software has an attitude problem. The tutorials that I downloaded back when NEVER gave any indication of problems. Sketchup especially spoons feeds all of its users. Its help is phooey. I am really glad that I am done with the evil threesome software. I don't know if Uichi can or wants to do anything with it. If he can fix it I sent him thru Woogey all of it. Only time will tell... Let me know what the "simple" KNGZ is like in your FSX and Prepar3d programs. I will put a patch CVA59 texture folder here to add to the airport textures.
 
Alrighty Richard,

If you want to package up your .mdl files in to a .zipped folder and send them to my E-Mail: P.Woog1@Gmail.com Henry and I will play around with these a bit, and see if we can't get a slightly more usable scenery. Once we have a testable airport, I want to send them back to you directly. As you and Lloyd did the hard work over the last 6 months or so, it is only fair that you guys be the ones the approve of, and release to the public. 😊

Sincerely, Preston "Woogey" Martin
 
Just as an update, I have converted all mdls used by Richard to single bgl objects. These are available for anyone wishing to place them individually. If the original creators approve I can post them here. Number of polys can not be reduced unless someone remakes them in Sketchup. Richard gave me the sketchup source files but unfortunately I do not have the time to go in each and every one and simplify them. One may use the MCX "optimize drawcalls" function to reduce the number of textures. This will help for sure.

Richard, simulloyd, let me know if I can post here the bgl library files for your objects. Maybe Preston will do the job of placing them at their locations and/or optimize their texture sheets. I can also share the ADEX source file that you gave me with him if you agree.
 
Just as an update, I have converted all mdls used by Richard to single bgl objects. These are available for anyone wishing to place them individually. If the original creators approve I can post them here. Number of polys can not be reduced unless someone remakes them in Sketchup. Richard gave me the sketchup source files but unfortunately I do not have the time to go in each and every one and simplify them. One may use the MCX "optimize drawcalls" function to reduce the number of textures. This will help for sure.

Richard, simulloyd, let me know if I can post here the bgl library files for your objects. Maybe Preston will do the job of placing them at their locations and/or optimize their texture sheets. I can also share the ADEX source file that you gave me with him if you agree.

I am fine with anyone improving the hangars. I sent all original bgls to Richard along with mdls made in MCX. Optimize drawcalls was performed on every building. Perhaps the biggest chunk is the 800 plus individual texture files we produced. The last couple of buildings were made from 1 single rectangle block and then cut and covered. Public Works was covered by 1 combined texture sheet. The Air Terminal is one piece for the building and another piece for the stairs steps and practice rounds on the front steps Unfortunately, the original Hangars 20-24, tower, and Seaplane hangars are constructed out of multiple pieces and groups of pieces. I have learned a few more technical tricks to economize structures and hopefully will be able to incorporate those techniques in future projects.

Thank you for all comments and feedback. I honestly did not want to take any credit for this thing being so big.
 
The object of this was

I am fine with anyone improving the hangars. I sent all original bgls to Richard along with mdls made in MCX. Optimize drawcalls was performed on every building. Perhaps the biggest chunk is the 800 plus individual texture files we produced. The last couple of buildings were made from 1 single rectangle block and then cut and covered. Public Works was covered by 1 combined texture sheet. The Air Terminal is one piece for the building and another piece for the stairs steps and practice rounds on the front steps Unfortunately, the original Hangars 20-24, tower, and Seaplane hangars are constructed out of multiple pieces and groups of pieces. I have learned a few more technical tricks to economize structures and hopefully will be able to incorporate those techniques in future projects.

Thank you for all comments and feedback. I honestly did not want to take any credit for this thing being so big.

when this project started it was simple but the more I got into it the more exciting it got and the bigger. Guys have said that this is one of the best N
AS sceneries they have seen. Needless to say my disappointment when it did not perform as I wanted was devastating. I want it to be the best that it can be and whatever and whoever makes it so is all that matters. I sent Dimus and Woogey original zips of every file MDL and skp for every item as well as the final ad4. I can't do any more thana I have done I don't know how. Whoever does and can please fix it and post it including a readme of all of us as a team.
 
Brand New Computer

I don't think that I posted this here but did inform my partners Dimus and simulloyd about my computer being fried in the tropical storm we had a couple weeks ago. The poor old 10 yr old Dell bit the dust forcing me to get a new setup. I wanted Windows 7 NOT 10 and got a beautiful new acer 17 inch screen laptop with intel pentium 3558 processor and 8GB RAM / 500GB hard drive plus a really nice video card/blueray HD DVD all the bells and whistles and I could even afford it at $150 off list. WOW!!!

With all that said I downloaded the full NAS Alameda version last night, installed it and loaded it into my FSX(A). It really works beautifully and with unlimited fps selected I got 18-22fps consistently. I know that like me before a lot of people who wanted this to work were disappointed since it slowed their system down so much which broke my heart as it did theirs. If my computer hadn't gotten fried I probably would have just shelved it like the rest. I guess its only for the higher end computers to work and it seems that is the way it is sadly at the moment. I'm back at school volunteer teaching so no time to spend "sleepless nights" on Alameda for a while.

It seems nobody wants to take the time to redo the buildings since we moved to "page 4" and I don't blame them it was not THEIR project. Maybe next summer when I have the time with school out again I will sit down and figure out how to get the flat textures on the buildings and beef up the fps's for everybody. Until then it was a lot of fun and a learning experience. I'll pack up the 2 reams of paper of Google Earth photos of all the buildings.

See ya all here again.
 
See that's the problem, with a nice new computer with good specs, you should be a hitting 65-70fps consistently. Thats how much Alameda is bogging down your system. I offered to help with these buildings and the textures, but I never got a reply or a private message, with the source files I need to restructure the texture mapping. My offer still stands, if you guys want to send them to me.

Sincerely, Preston "Woogey" Martin
 
NAS Alameda

I am going to assume that the last download link is no longer working. Send me a PM and I will put them in Dropbox for you to download. I have them archived on a flash drive and just need to find the last version for you which won't be hard (I hope LOL). Thank you for your interest. This was six months work.

:encouragement:
 
I am going to assume that the last download link is no longer working. Send me a PM and I will put them in Dropbox for you to download. I have them archived on a flash drive and just need to find the last version for you which won't be hard (I hope LOL). Thank you for your interest. This was six months work.

:encouragement:

I did try the last dropbox link, sent you a PM.
 
I am going to assume that the last download link is no longer working. Send me a PM and I will put them in Dropbox for you to download. I have them archived on a flash drive and just need to find the last version for you which won't be hard (I hope LOL). Thank you for your interest. This was six months work.

:encouragement:
Greetings, It's been a long time since this project has been mentioned. I am somewhat delighted to know there is still interest in it. You also might recall I offered my full approval to share and revise portions of Alameda that I contributed to the project. Unfortunately, I am not inclined to re-engage the effort at this time. At some time in the future I might begin AI repaints for the squadrons assigned to KNGZ during the era of the base.

The one caution to the users is that I had limited experience in 3D modeling and textures at the time of the project. All structures were designed in SketchUp. Most of the individual faces of every structure had their own texture sheet and were day textures only. This turned out to be very bad on performance. There is a lot of fine detail in places you would never see unless you port to P3D and walk about as an avatar.
 
Check It Out

When it was complete I was able to drive around the entire base on the roads that were created in a "driveable" jeep Wrangler CJ which is available online for FSX, IN FSX Acceleration which is my platform. I second Simulloyd's comments above. We were ALL 3D novices when we started this because no one told us we couldn't do it even if we didn't know enough when we started to ask an intelligent question LOL!!!!! The emogees illustrate our emotions throughout the project but we DID I think manage to give the community the whole base as best as possible. Thanks go to simulloyd, gray eagle, ian elliot, Dimus, Woogey and Navy Chief without whom this would not have been possible to finish, but especially my wife who put up with me all summer burning the midnight oil. Say goodnight Dick,........Goodnight Dick!

:banghead: :dizzy: :indecisiveness:
 
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