Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONUh oh,
ADE 1.62 fails to decompile your scenery! I can't edit it at all. Did you guys use ADE, or a different program?
I know there are a lot of ORBX users out there...ORBX was going to do that early on but after their disaster it didn't happen. Fix and post it in this thread.
I think I'm about done with this place. It's a strain on my FPS.
OOM=Out Of Memory error. This error happens as a result of the 32 bit limitation of FSX based platforms. However, I have never had it happen to me in FSX. Basically your memory cache gets filled up, and the sim can not load anything causing an error. This then leads to a shut down of the Sim. In testing this morning, I turned off 20gb of Scenery, and launched in the least resource hungry aircraft I had (The Ultralight). After turning my sliders down to about 50%, I was able to move around the scenery. However, closing in on 5 minutes of exploration, I get the OOM still.
Unfortunately for me, this makes the scenery absolutely unusable! I want to love it, but right now Nogo.
Is there any way you guys could compile the buildings into a object library .bgl file? I could then put together a "light version" of the scenery for testing? See if I can pinpoint the source of the problem?
-Woog
When I was having some flickering problems I removed all of the housing and outlying buildings and just kept the airport but that only got it down to 237MB from 323MB. I found my problem was not memory for the flickering but placement on the buildings. I don't believe that we can do that with the buildings. Wish we had some other input here from other users beside gray eagle.
All of the versions from 1-final are in this post and the dropbox links are still there. Download an early version and see.