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WIP_Eastern Slopes Regional

Seems to be overrun with trees at the South end. Was that file in the root directory meant to exclude the trees?
 

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Seems to be overrun with trees at the South end. Was that file in the root directory meant to exclude the trees?
Terry, that's a problem that Bill (WND) ran into also. He runs stock FSX default and showed trees where there should be none and no trees where there should be trees. The exclude was a test poly, but it had no affect on those trees. Bill also tried excludes with no positive results. I've had an ongoing conversation with FSDevelopers and according to those who respond, they see no reason why this should occur based on the way the trees were placed (FSX SDK Annotator. . .hand placed individual trees). I'm afraid I have no solution as the true fact is, there are no trees placed where those are appearing.
 
Seems to be overrun with trees at the South end. Was that file in the root directory meant to exclude the trees?

Good morning Terry and ALL those that have this same issue !!

Attached you will find a 'zip file' that has 4 files inside of it that appears to correct this issue !! This 'fix' is for ONLY those that have this problem, for those that do not I would recommend not using this update !!

After 'unzipping' the 'zip file', take the 4 "agn" files and place them in your 'texture' folder of KIZG - overwriting the ones that are there..

Hope everyone is having a nice holiday weekend..

Bill

EDIT: If by chance the 4 new "agn" files are different than the ones you currently have in your 'texture' folder, then replace the one's you have with the new ones !! Again, this fix is ONLY for those who are currently having this same issue (as posted above)..
 

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The trees moved a bit but still there, and the runway is now messed up. I have never seen this before going back to Pro Logic days!
 

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The trees moved a bit but still there, and the runway is now messed up. I have never seen this before going back to Pro Logic days!
Terry, as an additional explanation. . .the agn files Bill posted remove only the trees around the last long T-Hangar. They don't affect the trees in the road or the trees behind the other T-Hangar and small hangar. He concentrated on that one T-Hangar because it had trees coming up through the hangar as well as encroaching on the back side of the hangar. As far as the runway. Normally that is caused by lack of a flatten being present where the terrain is not perfectly flat (which it rarely is). This scenery has a flatten that extends around the entire perimeter of the airport and should eliminate what you're seeing.
 
Terry, as an additional explanation. . .the agn files Bill posted remove only the trees around the last long T-Hangar. They don't affect the trees in the road or the trees behind the other T-Hangar and small hangar. He concentrated on that one T-Hangar because it had trees coming up through the hangar as well as encroaching on the back side of the hangar. As far as the runway. Normally that is caused by lack of a flatten being present where the terrain is not perfectly flat (which it rarely is). This scenery has a flatten that extends around the entire perimeter of the airport and should eliminate what you're seeing.


The runway was fine to begin with, the bare spot appeared after changing the 4 .agn files. I can add a flatten area to the runway.
 
The runway was fine to begin with, the bare spot appeared after changing the 4 .agn files. I can add a flatten area to the runway.

lol, this is why I usually don't release anything. If I was a developer this would make me nuts, lol. Trees showing where there absolutely are none placed, a runway that goes south after replacing AGN files (which have nothing to do with anything except the trees), lol, and a flatten, that apparently has decided not to flatten anything. Just amazing.
 
lol, this is why I usually don't release anything. If I was a developer this would make me nuts, lol. Trees showing where there absolutely are none placed, a runway that goes south after replacing AGN files (which have nothing to do with anything except the trees), lol, and a flatten, that apparently has decided not to flatten anything. Just amazing.


Self abuse has always been part of the sim! :banghead: :ernaehrung004:
 
No problem here - using the "genuine" Eastern Slopes download.

I enjoy flying around these airfields :applause:.

Thanks - Gérard
 
Working okay now. Deleted ____300an.agn, added some trees and a flatten poly over the runway.

Thanks for the help and the scenery.
 

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Good morning everyone !!

Spent most of the day yesterday 'reworking' the tree area around the 't-hangars' and along the 'access road' to the airport whereby my chain saw finally wore out !!

For all of you who have an 'over abundance' of trees in that particular area that shows up in the 'original' release of this fine airport, attached you'll find a 'zip' file with 4 new "agn" files inside !! They go in the 'texture' folder of the KIZG (Fryeburg Maine) airport and replace the one's that are there..

As Ed (Falcon409) has previously indicated, this issue does not occur for everyone so this 'fix' is only for those that it does occur with !!

Hope you enjoy this airport and Ed's fine work !!

Bill
 

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Thank You Falcon! No any problems in P3Dv3.

SibWingsP_aheerxa.jpg


SibWingsP_aheernp.jpg
 
Another piece of awesome scenery! I don't fly on the east coast so I'll not download it, but excellent stuff for sure. :)
 
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