ooops, you can delete it. It was a test exclude for my beta tester.Nice work Ed.
One question though where does the CVX_PROJECT_excAGN.bgl file that's not in either folder go??
There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
ooops, you can delete it. It was a test exclude for my beta tester.Nice work Ed.
One question though where does the CVX_PROJECT_excAGN.bgl file that's not in either folder go??
Terry, that's a problem that Bill (WND) ran into also. He runs stock FSX default and showed trees where there should be none and no trees where there should be trees. The exclude was a test poly, but it had no affect on those trees. Bill also tried excludes with no positive results. I've had an ongoing conversation with FSDevelopers and according to those who respond, they see no reason why this should occur based on the way the trees were placed (FSX SDK Annotator. . .hand placed individual trees). I'm afraid I have no solution as the true fact is, there are no trees placed where those are appearing.Seems to be overrun with trees at the South end. Was that file in the root directory meant to exclude the trees?
Seems to be overrun with trees at the South end. Was that file in the root directory meant to exclude the trees?
Terry, as an additional explanation. . .the agn files Bill posted remove only the trees around the last long T-Hangar. They don't affect the trees in the road or the trees behind the other T-Hangar and small hangar. He concentrated on that one T-Hangar because it had trees coming up through the hangar as well as encroaching on the back side of the hangar. As far as the runway. Normally that is caused by lack of a flatten being present where the terrain is not perfectly flat (which it rarely is). This scenery has a flatten that extends around the entire perimeter of the airport and should eliminate what you're seeing.The trees moved a bit but still there, and the runway is now messed up. I have never seen this before going back to Pro Logic days!
Terry, as an additional explanation. . .the agn files Bill posted remove only the trees around the last long T-Hangar. They don't affect the trees in the road or the trees behind the other T-Hangar and small hangar. He concentrated on that one T-Hangar because it had trees coming up through the hangar as well as encroaching on the back side of the hangar. As far as the runway. Normally that is caused by lack of a flatten being present where the terrain is not perfectly flat (which it rarely is). This scenery has a flatten that extends around the entire perimeter of the airport and should eliminate what you're seeing.
The runway was fine to begin with, the bare spot appeared after changing the 4 .agn files. I can add a flatten area to the runway.
lol, this is why I usually don't release anything. If I was a developer this would make me nuts, lol. Trees showing where there absolutely are none placed, a runway that goes south after replacing AGN files (which have nothing to do with anything except the trees), lol, and a flatten, that apparently has decided not to flatten anything. Just amazing.